Player Matchup

Awilix
Awilix
BaigBros1294
Awilix
Level 67
God Stats
13W - 3L
1,706 SR
Queue Stats
352W - 354L
1,388 Elo+
Party 3
Ra
Ra
M-U-B-A-R-I-K
Ra
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
240W - 261L
1,360 Elo+
Party 3
Sun Wukong
Sun Wukong
psylixx__
Sun Wukong
Level 26
God Stats
3W - 6L
1,474 SR
Queue Stats
278W - 284L
1,381 Elo+
Party 3
Sol
Sol
tidy_bloodclut_T
Sol
Level 142
God Stats
9W - 3L
1,549 SR
Queue Stats
328W - 320L
1,404 Elo+
Party 3
Ne Zha
Ne Zha
zaynmalik786
Ne Zha
Level 107
God Stats
4W - 6L
1,391 SR
Queue Stats
146W - 123L
1,484 Elo+
Solo
Team Averages
Level 74
1,524 SR
1,403 Elo+

VS

Team Averages
Level 107
1,508 SR
1,453 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
E-N-G-O-B-E-N-G-
Scylla
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,346 Elo+
Party 2
Thor
Thor
MrPink01081983
Thor
Level 127
God Stats
6W - 14L
1,568 SR
Queue Stats
322W - 308L
1,471 Elo+
Party 1
Chaac
Chaac
xRaaiZz_
Chaac
Level 60
God Stats
2W - 3L
1,470 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
5 / 0 / 1
6,977
634
4,332
4,735
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 0
6,321
575
2,546
5,668
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
psylixx__
Sun Wukong
9
2 / 1 / 4
6,127
557
4,770
8,136
5,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 2
7,329
666
5,787
5,914
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
4 / 0 / 3
6,637
603
4,289
7,694
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 3 / 0
5,344
486
3,962
5,254
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
 
Charon
9
0 / 2 / 0
4,679
425
1,657
6,072
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 0
4,988
453
2,551
4,933
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 3 / 0
5,043
458
1,311
7,841
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
xRaaiZz_
Chaac
9
1 / 5 / 0
5,504
500
3,807
9,405
5,183
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
15
Kills
2
2
Deaths
15
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
0
0
L
Charon
 
Charon
0
2
0
0
W
Awilix
5
0
1
5.5
L
1
2
0
0.5
W
1
1
0
1
L
0
3
0
0
W
Sun Wukong
psylixx__
Sun Wukong
2
1
4
4
W
3
0
2
4
L
Chaac
xRaaiZz_
Chaac
1
5
0
0.2
W
Ne Zha
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,724
Damage
13,288
32,147
Taken
33,505
14,169
Mitigated
16,963
10,917
Healing
5,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,962
1,161
0
1,011
5,254
4,063
0
3,195
2,059
29,267
4,737
L
Charon
 
Charon
1,657
388
0
510
6,072
3,367
0
2,967
2,996
19,309
136
W
Awilix
4,332
1,363
0
408
4,735
1,756
118
0
4,735
0
49,664
L
2,551
99
0
740
4,933
1,487
0
1,761
2,960
24,186
0
W
2,546
533
36
2,559
5,668
2,089
64
2,913
2,679
39,780
0
L
1,311
190
0
665
7,841
2,863
0
89
7,752
0
33,876
W
Sun Wukong
psylixx__
Sun Wukong
4,770
1,203
0
1,442
8,136
5,231
79
0
8,136
0
31,891
W
5,787
3,528
0
4,446
5,914
2,290
1,196
3,058
2,806
61,310
0
L
Chaac
xRaaiZz_
Chaac
3,807
701
0
2,623
9,405
5,183
60
0
9,405
0
29,182
W
Ne Zha
4,289
1,186
0
2,026
7,694
2,803
296
1,610
6,024
0
35,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
25,558
369
Minions Killed
252
0
Camps Cleared
0
1,130,996
Distance Traveled
986,325
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,344
486
71
6
0
191,297
0
L
Charon
4,679
425
40
4
0
205,849
0
W
Awilix
6,977
634
73
7
0
271,752
1
L
Scylla
4,988
453
39
4
0
195,814
0
W
Ra
6,321
575
82
7
0
216,062
0
L
Thor
5,043
458
54
5
0
203,628
0
W
Sun Wukong
6,127
557
51
5
0
218,188
0
W
Sol
7,329
666
109
10
0
206,142
1
L
Chaac
5,504
500
48
4
0
189,737
0
W
Ne Zha
6,637
603
54
5
0
218,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role