Player Matchup

Sol
Sol
Silver IV
Heruxos
Sol
Silver IV
Level 98
God Stats
1W - 1L
1,283 SR
Queue Stats
4W - 11L
1,056 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,283 SR
1,056 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 63
1,686 SR
1,048 MMR
Agni
Agni
Bronze I
ReycoptYT08
Agni
Bronze I
Level 63
God Stats
0W - 1L
1,686 SR
Queue Stats
11W - 28L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
2 / 0 / 0
18,248
960
10,045
19,284
9,954
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BakasuraArachneKaliAh Muzen CabHe Bo

VS

Bans
HadesSkadiAnubisAh PuchMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 2 / 0
16,491
868
13,681
12,209
11,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,045
Damage
13,681
19,284
Taken
12,209
9,954
Mitigated
11,739
13,877
Healing
1,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,045
2,801
0
13,877
19,284
9,954
2,727
13,987
5,297
116,765
0
L
13,681
656
0
1,101
12,209
11,739
396
10,575
1,634
101,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,248
Gold Earned
16,491
227
Minions Killed
204
7
Camps Cleared
8
372,209
Distance Traveled
342,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
18,248
960
227
12
7
372,209
0
L
Agni
16,491
868
204
11
8
342,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role