Player Matchup

Nemesis
Nemesis
LofiLove
Nemesis
Level 157
God Stats
3W - 2L
1,288 SR
Queue Stats
51W - 60L
1,433 Elo+
Solo
Kukulkan
Kukulkan
MasterOfTiger
Kukulkan
Level 125
God Stats
11W - 11L
1,528 SR
Queue Stats
286W - 252L
1,564 Elo+
Solo
Chang'e
Chang'e
SunKingLux
Chang'e
Level 237
God Stats
291W - 183L
1,686 SR
Queue Stats
417W - 391L
1,562 Elo+
Solo
Anhur
Anhur
Tatemag4
Anhur
Level 146
God Stats
1W - 6L
1,238 SR
Queue Stats
320W - 309L
1,560 Elo+
Solo
Bakasura
Bakasura
itzauko
Bakasura
Level 193
God Stats
95W - 74L
1,633 SR
Queue Stats
544W - 520L
1,545 Elo+
Solo
Team Averages
Level 172
1,475 SR
1,533 Elo+

VS

Team Averages
Level 105
1,670 SR
1,543 Elo+
Izanami
Izanami
IJustPlayHere
Izanami
Level 65
God Stats
75W - 58L
1,633 SR
Queue Stats
247W - 239L
1,580 Elo+
Solo
Ares
Ares
McSwergatron
Ares
Level 116
God Stats
23W - 13L
1,757 SR
Queue Stats
559W - 484L
1,530 Elo+
Solo
Fenrir
Fenrir
NaughtyPuma
Fenrir
Level 146
God Stats
8W - 4L
1,694 SR
Queue Stats
56W - 57L
1,469 Elo+
Solo
Janus
Janus
Psytheee
Janus
Level 112
God Stats
9W - 3L
1,613 SR
Queue Stats
129W - 100L
1,581 Elo+
Solo
Jormungandr
Jormungandr
Turokhalo
Jormungandr
Level 87
God Stats
108W - 85L
1,652 SR
Queue Stats
162W - 141L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LofiLove
Nemesis
14
4 / 3 / 3
8,963
498
8,423
15,456
5,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
MasterOfTiger
Kukulkan
15
1 / 5 / 2
9,373
521
7,998
10,553
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
SunKingLux
Chang'e
16
3 / 5 / 1
10,021
557
15,308
20,067
8,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Tatemag4
Anhur
17
3 / 4 / 0
9,788
544
9,317
15,671
6,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
itzauko
Bakasura
13
1 / 8 / 1
8,553
475
8,077
17,613
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
5 / 1 / 2
11,828
657
7,913
8,945
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 10
10,134
563
9,603
17,486
20,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
15
5 / 4 / 10
10,012
556
12,655
21,243
9,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Psytheee
Janus
17
8 / 4 / 7
11,367
632
12,219
9,315
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Turokhalo
Jormungandr
16
3 / 2 / 2
10,100
561
10,716
16,901
15,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
12
Kills
25
25
Deaths
12
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
1
2
6
L
Nemesis
LofiLove
Nemesis
4
3
3
1.83
L
Kukulkan
MasterOfTiger
Kukulkan
1
5
2
0.4
W
4
1
10
9
W
Fenrir
5
4
10
2.5
W
Janus
Psytheee
Janus
8
4
7
2.88
L
Chang'e
SunKingLux
Chang'e
3
5
1
0.7
L
Anhur
Tatemag4
Anhur
3
4
0
0.75
W
Jormungandr
Turokhalo
Jormungandr
3
2
2
2
L
Bakasura
itzauko
Bakasura
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,123
Damage
53,106
79,360
Taken
73,890
31,673
Mitigated
53,765
23,512
Healing
15,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,913
5,365
0
3,950
8,945
3,873
1,280
0
8,648
0
126,947
L
Nemesis
LofiLove
Nemesis
8,423
4,262
0
2,884
15,456
5,987
0
7,987
7,090
0
61,798
L
Kukulkan
MasterOfTiger
Kukulkan
7,998
324
0
1,080
10,553
3,873
0
4,436
5,961
83,946
0
W
9,603
1,366
0
4,136
17,486
20,631
199
5,803
10,995
23,873
0
W
Fenrir
12,655
4,180
0
3,166
21,243
9,830
0
5,942
14,825
0
60,740
W
Janus
Psytheee
Janus
12,219
1,082
0
751
9,315
3,526
0
1,555
7,561
93,469
0
L
Chang'e
SunKingLux
Chang'e
15,308
1,431
364
10,256
20,067
8,061
0
11,356
8,634
85,380
0
L
Anhur
Tatemag4
Anhur
9,317
5,159
0
4,599
15,671
6,210
189
3,241
12,336
0
86,053
W
Jormungandr
Turokhalo
Jormungandr
10,716
4,151
0
3,557
16,901
15,905
63
10,337
6,564
79,942
0
L
Bakasura
itzauko
Bakasura
8,077
5,213
0
4,329
17,613
7,542
364
4,544
12,801
0
47,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,698
Gold Earned
53,441
615
Minions Killed
611
0
Camps Cleared
0
1,769,086
Distance Traveled
1,771,530
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,828
657
224
12
0
325,379
4
L
Nemesis
8,963
498
84
5
0
377,107
0
L
Kukulkan
9,373
521
151
8
0
342,136
0
W
Ares
10,134
563
19
1
0
347,688
5
W
Fenrir
10,012
556
72
4
0
394,266
0
W
Janus
11,367
632
170
9
0
362,457
2
L
Chang'e
10,021
557
133
7
0
337,180
0
L
Anhur
9,788
544
141
8
0
358,065
1
W
Jormungandr
10,100
561
126
7
0
341,740
3
L
Bakasura
8,553
475
106
6
0
354,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role