Player Matchup

Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KitsuAkiFox
Medusa
Level 126
God Stats
5W - 5L
1,625 SR
Queue Stats
114W - 117L
1,465 Elo+
Solo
Anubis
Anubis
OfficialBNG
Anubis
Level 155
God Stats
12W - 5L
1,794 SR
Queue Stats
113W - 101L
1,586 Elo+
Solo
Odin
Odin
ToasTeD4209268
Odin
Level 34
God Stats
4W - 1L
1,574 SR
Queue Stats
11W - 5L
1,580 Elo+
Solo
Hades
Hades
roman__raphael
Hades
Level 158
God Stats
100W - 72L
1,633 SR
Queue Stats
570W - 590L
1,531 Elo+
Solo
Team Averages
Level 126
1,625 SR
1,532 Elo+

VS

Team Averages
Level 70
1,495 SR
1,465 Elo+
Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Ghost_Smoke187
Eset
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,432 Elo+
Solo
Cerberus
Cerberus
Raithen2
Cerberus
Level 125
God Stats
23W - 29L
1,540 SR
Queue Stats
669W - 529L
1,635 Elo+
Solo
Discordia
Discordia
kinGsLaY_er17
Discordia
Level 87
God Stats
10W - 7L
1,581 SR
Queue Stats
35W - 40L
1,377 Elo+
Solo
Mercury
Mercury
xXGass47FacexX
Mercury
Level 21
God Stats
0W - 2L
1,355 SR
Queue Stats
1W - 4L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 0 / 9
8,146
815
11,053
11,153
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
2 / 0 / 6
8,088
809
5,234
6,974
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
15
3 / 0 / 7
8,568
857
7,863
6,069
2,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 1 / 8
7,776
778
5,321
10,765
8,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 0 / 6
8,694
869
15,464
7,411
3,992
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 1 / 0
7,239
724
7,083
5,573
4,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 4 / 1
6,787
679
3,770
10,657
3,742
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Raithen2
Cerberus
13
0 / 3 / 1
6,921
692
8,563
15,451
11,148
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
kinGsLaY_er17
Discordia
13
1 / 2 / 0
7,067
707
8,050
9,035
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 6 / 1
6,476
648
1,265
11,501
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
16
Kills
1
1
Deaths
16
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
9
6.5
L
Chaac
 
Chaac
0
1
0
0
L
0
4
1
0.13
W
Medusa
2
0
6
5
W
Anubis
3
0
7
6.5
L
Cerberus
Raithen2
Cerberus
0
3
1
0.17
W
3
1
8
7
L
Discordia
kinGsLaY_er17
Discordia
1
2
0
0.5
W
6
0
6
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,935
Damage
28,731
42,372
Taken
52,217
28,419
Mitigated
25,324
11,063
Healing
9,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,053
611
268
1,377
11,153
9,608
54
4,114
6,856
0
28,080
L
Chaac
 
Chaac
7,083
574
0
801
5,573
4,014
0
2,142
3,063
0
22,951
L
3,770
689
87
2,273
10,657
3,742
0
4,430
5,947
16,034
0
W
Medusa
5,234
1,938
0
1,143
6,974
3,037
68
4,255
2,632
0
26,170
W
Anubis
7,863
453
0
3,049
6,069
2,883
408
1,849
4,097
40,956
0
L
Cerberus
Raithen2
Cerberus
8,563
402
0
5,190
15,451
11,148
0
6,709
7,986
23,670
0
W
5,321
732
0
797
10,765
8,899
255
5,382
5,084
0
8,765
L
Discordia
kinGsLaY_er17
Discordia
8,050
287
0
1,506
9,035
3,150
0
4,490
4,391
21,029
0
W
15,464
1,089
560
3,869
7,411
3,992
1,003
3,953
3,320
35,741
0
L
1,265
532
0
100
11,501
3,270
0
5,556
5,773
0
5,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
34,490
233
Minions Killed
149
0
Camps Cleared
0
1,107,333
Distance Traveled
1,044,835
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,146
815
37
4
0
232,386
0
L
Chaac
7,239
724
48
5
0
234,296
0
L
Eset
6,787
679
27
3
0
208,194
2
W
Medusa
8,088
809
50
5
0
247,087
0
W
Anubis
8,568
857
74
7
0
213,392
0
L
Cerberus
6,921
692
36
4
0
202,940
0
W
Odin
7,776
778
10
1
0
226,246
0
L
Discordia
7,067
707
35
4
0
195,650
0
W
Hades
8,694
869
62
6
0
188,222
0
L
Mercury
6,476
648
3
0
0
203,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role