Player Matchup

Skadi
Skadi
AFruitSnack9784
Skadi
Level 106
God Stats
1W - 2L
1,178 SR
Queue Stats
109W - 114L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
GoonimusPrime
Gilgamesh
Level 126
God Stats
1W - 0L
1,730 SR
Queue Stats
5W - 2L
1,562 Elo+
Solo
Mercury
Mercury
WideningCash435
Mercury
Level 128
God Stats
2W - 1L
1,735 SR
Queue Stats
315W - 323L
1,521 Elo+
Solo
Hel
Hel
q Afro p
Hel
Level 24
God Stats
4W - 5L
1,261 SR
Queue Stats
12W - 14L
1,354 Elo+
Party 1
Anubis
Anubis
undoingjoker40
Anubis
Level 128
God Stats
2W - 2L
1,577 SR
Queue Stats
97W - 75L
1,520 Elo+
Party 1
Team Averages
Level 102
1,496 SR
1,477 Elo+

VS

Team Averages
Level 106
1,709 SR
1,470 Elo+
Thor
Thor
Kill1MurderAll
Thor
Level 60
God Stats
2W - 1L
1,733 SR
Queue Stats
82W - 90L
1,429 Elo+
Solo
Danzaburou
Danzaburou
RoomTempSweetTea
Danzaburou
Level 105
God Stats
17W - 9L
1,627 SR
Queue Stats
352W - 353L
1,497 Elo+
Solo
Maui
Maui
longestnameever3
Maui
Level 102
God Stats
3W - 1L
1,830 SR
Queue Stats
18W - 19L
1,439 Elo+
Solo
Lancelot
Lancelot
xYoshy19-
Lancelot
Level 119
God Stats
1W - 2L
1,716 SR
Queue Stats
10W - 11L
1,474 Elo+
Solo
Scylla
Scylla
x_KINGxWZRD_x
Scylla
Level 144
God Stats
3W - 3L
1,642 SR
Queue Stats
58W - 67L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,906
1,238
12,478
3,398
1,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
GoonimusPrime
Gilgamesh
14
5 / 1 / 5
9,857
1,232
9,928
12,293
11,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 2 / 7
8,525
1,066
7,925
9,414
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 1 / 8
8,363
1,045
3,062
5,557
1,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 6
10,388
1,299
13,006
3,790
1,765
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

351

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,910
989
4,521
9,632
6,182
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
RoomTempSweetTea
Danzaburou
13
0 / 1 / 0
7,293
912
1,010
1,185
430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 1 / 3
8,598
1,075
4,429
13,500
14,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
xYoshy19-
Lancelot
13
2 / 4 / 2
8,639
1,080
8,327
13,579
5,487
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 5 / 1
8,871
1,109
8,893
13,679
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
13
Kills
4
4
Deaths
13
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Gilgamesh
GoonimusPrime
Gilgamesh
5
1
5
7.5
L
0
2
3
0.75
L
Danzaburou
RoomTempSweetTea
Danzaburou
0
1
0
0
W
1
2
7
2.25
L
0
1
3
1.5
W
0
1
8
4
W
5
0
6
8
L
Lancelot
xYoshy19-
Lancelot
2
4
2
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,399
Damage
27,180
34,452
Taken
51,575
21,690
Mitigated
32,072
14,263
Healing
2,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,478
4,416
215
1,386
3,398
1,308
0
1,871
1,527
0
42,002
W
Gilgamesh
GoonimusPrime
Gilgamesh
9,928
3,659
0
1,490
12,293
11,462
0
5,728
6,415
0
19,327
L
4,521
469
0
63
9,632
6,182
0
3,472
5,646
0
10,613
L
Danzaburou
RoomTempSweetTea
Danzaburou
1,010
411
0
57
1,185
430
0
114
1,035
0
1,500
W
7,925
4,112
348
800
9,414
5,289
0
3,796
5,618
0
15,151
L
4,429
766
225
582
13,500
14,337
0
5,278
7,745
9,989
0
W
3,062
292
4,513
3,242
5,557
1,866
0
2,554
2,853
7,259
0
W
13,006
141
170
2,099
3,790
1,765
0
1,198
2,475
30,309
0
L
Lancelot
xYoshy19-
Lancelot
8,327
880
0
1,295
13,579
5,487
0
5,400
7,554
0
22,661
L
8,893
376
0
37
13,679
5,636
0
1,968
11,523
28,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,039
Gold Earned
41,311
198
Minions Killed
127
8
Camps Cleared
3
874,006
Distance Traveled
588,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,906
1,238
97
12
4
171,122
0
W
Gilgamesh
9,857
1,232
32
4
1
170,406
0
L
Thor
7,910
989
19
2
0
125,956
0
L
Danzaburou
7,293
912
0
0
0
7,292
0
W
Mercury
8,525
1,066
25
3
1
179,056
0
L
Maui
8,598
1,075
18
2
1
140,121
0
W
Hel
8,363
1,045
10
1
1
179,948
0
W
Anubis
10,388
1,299
34
4
1
173,474
0
L
Lancelot
8,639
1,080
33
4
1
164,571
0
L
Scylla
8,871
1,109
57
7
1
150,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role