Player Matchup

Sol
Sol
Silver III
ExplosiveSquirts
Sol
Silver III
Level 65
God Stats
3W - 1L
1,959 SR
Queue Stats
21W - 24L
1,369 MMR
Party 2
Hercules
Hercules
Silver III
JohnnyS1nns0
Hercules
Silver III
Level 64
God Stats
2W - 2L
1,766 SR
Queue Stats
26W - 35L
1,335 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
SanctumOfShadow
Ne Zha
Gold IV
Level 166
God Stats
21W - 15L
1,644 SR
Queue Stats
531W - 530L
1,316 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,789 SR
1,340 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,440 SR
1,363 MMR
Shiva
Shiva
Gold III
 
Shiva
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold V
Cleber RKO
Vulcan
Gold V
Level 159
God Stats
16W - 13L
1,551 SR
Queue Stats
168W - 191L
1,300 MMR
Party 1
Chaac
Chaac
Bronze IV
Grungycoder21
Chaac
Bronze IV
Level 141
God Stats
0W - 2L
1,270 SR
Queue Stats
9W - 34L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
8,717
792
9,302
8,748
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
JohnnyS1nns0
Hercules
11
1 / 0 / 4
8,269
752
4,902
13,014
11,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 4
8,228
748
9,249
11,956
5,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusHeraAchillesThothCharon

VS

Bans
KuzenboAh Muzen CabCabrakanCupidDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 2 / 1
8,176
743
10,494
12,516
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
Cleber RKO
Vulcan
11
1 / 0 / 1
8,355
760
13,895
4,710
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
7,496
681
5,230
9,948
6,561
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
5
Kills
2
2
Deaths
5
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
1
0.75
L
Vulcan
Cleber RKO
Vulcan
1
0
1
1.5
W
3
1
2
4
L
0
3
1
0.17
W
Hercules
JohnnyS1nns0
Hercules
1
0
4
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,453
Damage
29,619
33,718
Taken
27,174
19,733
Mitigated
18,624
11,924
Healing
6,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,494
1,222
36
3,760
12,516
10,562
0
5,174
6,970
381
23,326
L
Vulcan
Cleber RKO
Vulcan
13,895
6,638
0
1,598
4,710
1,501
0
1,030
3,638
46,044
0
W
9,302
3,959
0
5,392
8,748
2,873
568
3,220
5,061
47,189
0
L
5,230
107
0
722
9,948
6,561
0
3,407
6,150
149
17,102
W
Hercules
JohnnyS1nns0
Hercules
4,902
904
0
2,928
13,014
11,208
0
6,897
5,554
0
24,772
W
9,249
1,281
0
3,604
11,956
5,652
0
3,859
7,373
0
34,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,214
Gold Earned
24,027
153
Minions Killed
107
0
Camps Cleared
0
686,731
Distance Traveled
698,525
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,176
743
19
2
0
240,930
0
L
Vulcan
8,355
760
69
6
0
246,289
5
W
Sol
8,717
792
73
7
0
203,783
0
L
Chaac
7,496
681
19
2
0
211,306
1
W
Hercules
8,269
752
46
4
0
237,919
0
W
Ne Zha
8,228
748
34
3
0
245,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role