Player Matchup

Pele
Pele
Silver III
Jayshawn_YTalert
Pele
Silver III
Level 108
God Stats
1W - 0L
1,805 SR
Queue Stats
8W - 16L
1,273 MMR
Party 2
Cthulhu
Cthulhu
Silver III
KirboStar7977
Cthulhu
Silver III
Level 105
God Stats
1W - 0L
1,169 SR
Queue Stats
7W - 11L
1,348 MMR
Party 2
Ix Chel
Ix Chel
Silver III
Wqezy
Ix Chel
Silver III
Level 86
God Stats
1W - 3L
1,745 SR
Queue Stats
30W - 40L
1,261 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,573 SR
1,294 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 81
1,524 SR
1,224 MMR
Chang'e
Chang'e
Bronze III
LordOfTheHighss
Chang'e
Bronze III
Level 62
God Stats
2W - 3L
1,469 SR
Queue Stats
6W - 9L
1,311 MMR
Party 1
Skadi
Skadi
Bronze III
Tellestale
Skadi
Bronze III
Level 122
God Stats
0W - 1L
1,632 SR
Queue Stats
9W - 14L
1,311 MMR
Party 1
Xing Tian
Xing Tian
Bronze I
WookieHunter420
Xing Tian
Bronze I
Level 58
God Stats
4W - 7L
1,471 SR
Queue Stats
44W - 64L
1,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 7
11,951
854
16,265
14,794
6,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
14
3 / 1 / 12
10,967
783
10,335
10,086
10,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ix Chel
Wqezy
Ix Chel
15
4 / 0 / 11
11,563
826
15,089
3,050
1,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MercuryAh PuchMartichorasCharonOlorun

VS

Bans
TyrBacchusPoseidonHorusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
9,237
660
3,408
12,839
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
12
1 / 6 / 1
9,230
659
9,319
15,012
4,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
WookieHunter420
Xing Tian
11
1 / 4 / 2
9,116
651
6,136
19,650
16,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
15
Kills
3
3
Deaths
15
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
W
Cthulhu
3
1
12
9
L
1
5
2
0.4
L
Skadi
1
6
1
0.25
L
Xing Tian
WookieHunter420
Xing Tian
1
4
2
0.5
W
Ix Chel
Wqezy
Ix Chel
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,689
Damage
18,863
27,930
Taken
47,501
18,177
Mitigated
25,297
10,322
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,265
2,675
0
5,435
14,794
6,544
976
4,379
10,415
0
66,050
W
Cthulhu
10,335
704
328
1,124
10,086
10,369
145
4,685
5,401
31,332
0
L
3,408
80
4,090
3,944
12,839
3,782
0
7,841
4,704
28,661
0
L
Skadi
9,319
4,729
0
950
15,012
4,756
0
8,624
6,060
0
41,070
L
Xing Tian
WookieHunter420
Xing Tian
6,136
784
0
532
19,650
16,759
0
7,956
11,008
17,987
843
W
Ix Chel
Wqezy
Ix Chel
15,089
1,319
1,986
1,449
3,050
1,264
1,090
890
2,160
54,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,481
Gold Earned
27,583
174
Minions Killed
108
0
Camps Cleared
0
832,308
Distance Traveled
726,794
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,951
854
56
4
0
282,223
0
W
Cthulhu
10,967
783
44
3
0
263,832
0
L
Chang'e
9,237
660
37
3
0
249,388
1
L
Skadi
9,230
659
52
4
0
221,479
4
L
Xing Tian
9,116
651
19
1
0
255,927
0
W
Ix Chel
11,563
826
74
5
0
286,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role