Player Matchup

Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
Chief Matuna
Horus
Silver I
Level 125
God Stats
37W - 33L
1,593 SR
Queue Stats
97W - 103L
1,328 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
MENDOZA8907
Baron Samedi
Silver I
Level 131
God Stats
39W - 47L
1,502 SR
Queue Stats
88W - 125L
1,265 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,531 SR
1,364 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,605 SR
1,279 MMR
Kukulkan
Kukulkan
Silver III
HazelCapybara66
Kukulkan
Silver III
Level 172
God Stats
12W - 11L
1,577 SR
Queue Stats
26W - 38L
1,163 MMR
Solo
Artemis
Artemis
Bronze III
LordOfTheHighss
Artemis
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,337 MMR
Party 1
Surtr
Surtr
Bronze III
Tellestale
Surtr
Bronze III
Level 122
God Stats
0W - 1L
1,737 SR
Queue Stats
9W - 14L
1,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
8 / 0 / 4
8,561
856
9,498
5,148
2,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 0 / 8
8,094
809
3,618
9,115
8,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
MENDOZA8907
Baron Samedi
11
1 / 0 / 12
7,770
777
6,495
5,681
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesAh PuchKuzenboCharonHera

VS

Bans
MartichorasDiscordiaThanatosPersephoneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
0 / 3 / 0
6,987
699
7,176
5,255
1,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 0
6,239
624
2,615
8,341
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
8
0 / 5 / 0
6,356
636
3,929
8,115
5,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
13
Kills
0
0
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
0
4
10
W
4
0
8
8
L
Kukulkan
0
3
0
0
L
0
5
0
0
W
Baron Samedi
MENDOZA8907
Baron Samedi
1
0
12
7
L
Surtr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,611
Damage
13,720
19,944
Taken
21,711
14,524
Mitigated
9,498
7,289
Healing
2,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,498
2,182
0
1,759
5,148
2,208
520
1,447
3,620
0
33,094
W
3,618
1,063
690
2,217
9,115
8,910
114
3,717
5,207
1,021
13,604
L
Kukulkan
7,176
314
135
259
5,255
1,730
0
2,346
2,909
45,825
0
L
2,615
282
0
260
8,341
2,308
0
2,490
5,851
0
8,341
W
Baron Samedi
MENDOZA8907
Baron Samedi
6,495
237
901
1,722
5,681
3,406
482
2,384
3,104
30,028
0
L
Surtr
3,929
1,323
0
1,403
8,115
5,460
0
2,612
5,503
209
11,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
19,582
121
Minions Killed
101
0
Camps Cleared
0
579,447
Distance Traveled
464,682
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,561
856
41
4
0
201,214
0
W
Horus
8,094
809
14
1
0
203,504
7
L
Kukulkan
6,987
699
64
6
0
156,156
2
L
Artemis
6,239
624
23
2
0
151,174
1
W
Baron Samedi
7,770
777
66
7
0
174,729
0
L
Surtr
6,356
636
14
1
0
157,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role