Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
THE12GAGE
Amaterasu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 10L
1,672 Elo+
Solo
Merlin
Merlin
rage_maximus2nv
Merlin
Level 60
God Stats
19W - 23L
1,516 SR
Queue Stats
178W - 190L
1,433 Elo+
Solo
Hou Yi
Hou Yi
xIam_Choco
Hou Yi
Level 78
God Stats
4W - 2L
1,750 SR
Queue Stats
90W - 88L
1,358 Elo+
Solo
Charon
Charon
ygamergeek
Charon
Level 67
God Stats
1W - 2L
1,785 SR
Queue Stats
9W - 33L
1,210 Elo+
Solo
Team Averages
Level 95
1,610 SR
1,435 Elo+

VS

Team Averages
Level 82
1,442 SR
1,404 Elo+
Anubis
Anubis
GriffinJLil
Anubis
Level 120
God Stats
1W - 2L
1,280 SR
Queue Stats
56W - 52L
1,521 Elo+
Solo
Ratatoskr
Ratatoskr
Leviathan915
Ratatoskr
Level 68
God Stats
23W - 37L
1,374 SR
Queue Stats
122W - 144L
1,363 Elo+
Solo
Artemis
Artemis
MisterMillaway
Artemis
Level 68
God Stats
9W - 1L
1,443 SR
Queue Stats
143W - 147L
1,425 Elo+
Solo
Sol
Sol
chainXuser
Sol
Level 69
God Stats
4W - 3L
1,807 SR
Queue Stats
104W - 115L
1,329 Elo+
Solo
Hel
Hel
x_a_ndrew_m
Hel
Level 87
God Stats
16W - 15L
1,306 SR
Queue Stats
276W - 278L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 1 / 1
3,277
655
1,394
3,907
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
THE12GAGE
Amaterasu
6
0 / 1 / 0
3,497
699
1,633
5,390
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 0 / 0
3,466
693
1,531
1,804
376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
xIam_Choco
Hou Yi
5
0 / 2 / 1
2,870
574
892
4,687
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
ygamergeek
Charon
3
0 / 2 / 0
2,748
550
194
3,118
1,329
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
6
0 / 1 / 0
4,043
809
1,048
3,311
1,214
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
Leviathan915
Ratatoskr
6
1 / 0 / 1
3,813
763
875
3,650
1,095
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 0 / 1
4,057
811
3,119
1,730
486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 0
4,438
888
3,128
3,137
1,071
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
2 / 1 / 1
3,856
771
1,812
3,278
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
5
6
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Anubis
0
1
0
0
W
Ratatoskr
Leviathan915
Ratatoskr
1
0
1
1.5
W
1
0
1
1.5
L
Amaterasu
THE12GAGE
Amaterasu
0
1
0
0
W
1
0
0
1
L
1
0
0
1
L
Hou Yi
xIam_Choco
Hou Yi
0
2
1
0.25
W
2
1
1
2.5
L
Charon
ygamergeek
Charon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,644
Damage
9,982
18,906
Taken
15,106
7,026
Mitigated
4,578
5,943
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,394
290
0
1,988
3,907
1,438
80
126
3,781
0
12,758
W
Anubis
1,048
44
0
1,979
3,311
1,214
165
1,046
1,999
25,464
0
W
Ratatoskr
Leviathan915
Ratatoskr
875
318
0
1,474
3,650
1,095
284
183
3,431
0
17,041
W
3,119
1,361
0
758
1,730
486
339
169
1,561
0
17,485
L
Amaterasu
THE12GAGE
Amaterasu
1,633
465
0
1,888
5,390
2,644
0
2,864
2,526
0
14,567
W
3,128
1,527
0
1,750
3,137
1,071
0
0
3,137
21,835
3,949
L
1,531
3
0
500
1,804
376
0
922
882
15,360
0
L
Hou Yi
xIam_Choco
Hou Yi
892
282
0
817
4,687
1,239
0
910
3,777
0
9,584
W
1,812
287
547
1,216
3,278
712
88
25
3,253
16,194
0
L
Charon
ygamergeek
Charon
194
79
0
750
3,118
1,329
0
902
2,216
4,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,858
Gold Earned
20,207
92
Minions Killed
171
0
Camps Cleared
0
491,194
Distance Traveled
511,660
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,277
655
23
5
0
117,767
3
W
Anubis
4,043
809
41
8
0
89,002
0
W
Ratatoskr
3,813
763
36
7
0
111,661
0
W
Artemis
4,057
811
27
5
0
106,957
0
L
Amaterasu
3,497
699
28
6
0
131,283
0
W
Sol
4,438
888
42
8
0
104,016
0
L
Merlin
3,466
693
29
6
0
96,519
0
L
Hou Yi
2,870
574
9
2
0
90,626
0
W
Hel
3,856
771
25
5
0
100,024
2
L
Charon
2,748
550
3
1
0
54,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role