Player Matchup

Hercules
Hercules
Gold V
CanadianArmyMan
Hercules
Gold V
Level 155
God Stats
9W - 12L
1,531 SR
Queue Stats
605W - 620L
1,346 MMR
Solo
Cupid
Cupid
Gold V
JosueSeus
Cupid
Gold V
Level 157
God Stats
11W - 9L
1,554 SR
Queue Stats
207W - 205L
1,351 MMR
Solo
Kali
Kali
Gold IV
Kaladin1776
Kali
Gold IV
Level 148
God Stats
30W - 20L
1,679 SR
Queue Stats
182W - 187L
1,357 MMR
Solo
He Bo
He Bo
Bronze IV
RAIROS
He Bo
Bronze IV
Level 131
God Stats
0W - 1L
1,200 SR
Queue Stats
40W - 50L
1,351 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
dayitozero
Erlang Shen
Gold V
Level 148
God Stats
0W - 1L
1,517 SR
Queue Stats
84W - 85L
1,331 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,496 SR
1,347 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,515 SR
1,375 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold V
Alan6612
Athena
Gold V
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 87L
1,338 MMR
Solo
Sol
Sol
Gold V
Fishy4209
Sol
Gold V
Level 177
God Stats
7W - 9L
1,414 SR
Queue Stats
303W - 320L
1,327 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
kurromi
Sun Wukong
Gold II
Level 123
God Stats
16W - 15L
1,661 SR
Queue Stats
478W - 479L
1,349 MMR
Solo
Bastet
Bastet
Silver II
lmpuIsez
Bastet
Silver II
Level 71
God Stats
21W - 16L
1,500 SR
Queue Stats
74W - 75L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
2 / 5 / 0
7,358
433
7,865
16,938
15,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
JosueSeus
Cupid
12
0 / 3 / 2
7,351
432
3,483
8,501
3,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 1
8,492
500
4,579
15,838
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
RAIROS
He Bo
13
1 / 3 / 1
7,317
430
4,413
14,289
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
dayitozero
Erlang Shen
12
0 / 7 / 0
7,494
441
5,117
17,732
10,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThothArachneMartichoras

VS

Bans
Ao KuangPeleAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 2 / 4
9,839
579
15,053
7,634
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Alan6612
Athena
13
1 / 1 / 11
9,442
555
7,035
12,395
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 1 / 4
10,625
625
6,098
6,426
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
kurromi
Sun Wukong
16
8 / 1 / 4
11,508
677
15,144
15,510
13,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
lmpuIsez
Bastet
14
5 / 1 / 4
9,325
549
7,556
10,606
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
19
19
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
4
2.5
W
Athena
Alan6612
Athena
1
1
11
6.5
L
Hercules
2
5
0
0.4
W
2
1
4
4
L
Cupid
JosueSeus
Cupid
0
3
2
0.33
L
2
1
1
2.5
L
He Bo
RAIROS
He Bo
1
3
1
0.5
L
Erlang Shen
dayitozero
Erlang Shen
0
7
0
0
W
Sun Wukong
kurromi
Sun Wukong
8
1
4
10
W
Bastet
lmpuIsez
Bastet
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,457
Damage
50,886
73,298
Taken
52,571
39,326
Mitigated
38,089
20,761
Healing
18,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,053
570
0
1,758
7,634
3,235
656
1,779
5,855
86,465
0
W
Athena
Alan6612
Athena
7,035
1,519
0
2,361
12,395
13,279
377
1,555
10,840
18,236
0
L
Hercules
7,865
2,488
0
4,277
16,938
15,046
0
9,846
6,790
0
19,958
W
6,098
3,125
0
4,428
6,426
3,426
4,304
84
6,342
89,274
14,274
L
Cupid
JosueSeus
Cupid
3,483
1,800
224
1,594
8,501
3,020
0
3,444
5,053
0
47,322
L
4,579
1,811
0
5,555
15,838
6,505
0
4,522
11,162
0
83,352
L
He Bo
RAIROS
He Bo
4,413
465
0
2,687
14,289
4,552
0
8,019
5,988
55,774
0
L
Erlang Shen
dayitozero
Erlang Shen
5,117
3,026
0
6,424
17,732
10,203
0
1,196
16,524
0
52,026
W
Sun Wukong
kurromi
Sun Wukong
15,144
5,111
0
6,098
15,510
13,593
485
498
15,012
0
85,090
W
Bastet
lmpuIsez
Bastet
7,556
1,742
0
4,248
10,606
4,556
338
1,483
9,123
0
56,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
50,739
436
Minions Killed
488
0
Camps Cleared
0
1,594,682
Distance Traveled
1,778,704
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,839
579
131
8
0
366,199
7
W
Athena
9,442
555
9
1
0
359,133
1
L
Hercules
7,358
433
14
1
0
335,184
0
W
Sol
10,625
625
151
9
0
324,136
0
L
Cupid
7,351
432
86
5
0
274,092
6
L
Kali
8,492
500
137
8
0
373,829
0
L
He Bo
7,317
430
107
6
0
315,269
2
L
Erlang Shen
7,494
441
92
5
0
296,308
3
W
Sun Wukong
11,508
677
119
7
0
339,202
4
W
Bastet
9,325
549
78
5
0
390,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role