Player Matchup

Chaac
Chaac
Bronze III
Lil Scoop2237
Chaac
Bronze III
Level 126
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
LordOfTheHighss
Baron Samedi
Bronze III
Level 62
God Stats
0W - 2L
1,512 SR
Queue Stats
6W - 9L
1,515 MMR
Party 2
Medusa
Medusa
Bronze III
Tellestale
Medusa
Bronze III
Level 122
God Stats
0W - 1L
1,452 SR
Queue Stats
9W - 14L
1,515 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,544 SR
1,510 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,501 SR
1,436 MMR
Jormungandr
Jormungandr
Silver III
DevoGord14
Jormungandr
Silver III
Level 118
God Stats
5W - 7L
1,536 SR
Queue Stats
17W - 32L
1,295 MMR
Party 1
Fenrir
Fenrir
Gold IV
GoStupid-AH
Fenrir
Gold IV
Level 127
God Stats
2W - 1L
1,700 SR
Queue Stats
13W - 8L
1,589 MMR
Party 1
Kukulkan
Kukulkan
Silver I
Kudz53
Kukulkan
Silver I
Level 145
God Stats
1W - 2L
1,268 SR
Queue Stats
30W - 41L
1,424 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
9,440
787
9,895
14,587
12,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
LordOfTheHighss
Baron Samedi
11
0 / 6 / 4
8,440
703
6,472
11,682
5,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Tellestale
Medusa
13
6 / 5 / 1
9,938
828
9,657
12,747
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah PuchMartichorasCharonAchillesSun Wukong

VS

Bans
Ne ZhaAresBacchusXing TianKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DevoGord14
Jormungandr
13
4 / 2 / 10
10,034
836
9,539
10,695
11,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
13
2 / 3 / 13
9,901
825
6,018
13,646
13,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Kudz53
Kukulkan
15
10 / 2 / 6
11,843
987
17,842
8,955
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
16
16
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DevoGord14
Jormungandr
4
2
10
4.5
W
Fenrir
2
3
13
2.83
W
Kukulkan
Kudz53
Kukulkan
10
2
6
6.5
L
1
5
6
0.8
L
Baron Samedi
LordOfTheHighss
Baron Samedi
0
6
4
0.33
L
Medusa
Tellestale
Medusa
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,024
Damage
33,399
39,016
Taken
33,296
22,011
Mitigated
29,267
7,346
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DevoGord14
Jormungandr
9,539
2,237
0
2,001
10,695
11,058
429
2,921
7,774
29,689
0
W
Fenrir
6,018
1,584
0
2,984
13,646
13,215
464
2,730
10,916
0
23,227
W
Kukulkan
Kudz53
Kukulkan
17,842
1,115
0
2,415
8,955
4,994
1,871
1,351
7,604
71,232
0
L
9,895
1,118
0
2,966
14,587
12,393
0
8,107
5,796
0
33,383
L
Baron Samedi
LordOfTheHighss
Baron Samedi
6,472
1,084
798
1,502
11,682
5,302
0
9,612
1,657
20,734
0
L
Medusa
Tellestale
Medusa
9,657
4,971
0
2,080
12,747
4,316
0
9,072
3,258
0
32,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,818
Gold Earned
31,778
115
Minions Killed
162
0
Camps Cleared
0
619,524
Distance Traveled
635,556
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,034
836
34
3
0
215,527
1
W
Fenrir
9,901
825
19
2
0
215,270
0
W
Kukulkan
11,843
987
109
9
0
204,759
1
L
Chaac
9,440
787
41
3
0
219,295
0
L
Baron Samedi
8,440
703
35
3
0
195,372
2
L
Medusa
9,938
828
39
3
0
204,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role