Player Matchup

Neith
Neith
CybertoNNN
Neith
Level 47
God Stats
44W - 52L
1,426 SR
Queue Stats
92W - 100L
1,462 Elo+
Solo
Kukulkan
Kukulkan
PAZZONCULO
Kukulkan
Level 87
God Stats
7W - 2L
1,820 SR
Queue Stats
19W - 22L
1,483 Elo+
Party 1
Pele
Pele
SlumpyBad
Pele
Level 60
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 53L
1,523 Elo+
Solo
Hades
Hades
U-bun-tu
Hades
Level 105
God Stats
3W - 11L
1,403 SR
Queue Stats
657W - 620L
1,504 Elo+
Solo
Ne Zha
Ne Zha
er_pope_frensis
Ne Zha
Level 146
God Stats
2W - 1L
1,895 SR
Queue Stats
46W - 54L
1,458 Elo+
Party 1
Team Averages
Level 89
1,609 SR
1,486 Elo+

VS

Team Averages
Level 135
1,453 SR
1,518 Elo+
Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Akuroaii
Charon
Level 127
God Stats
6W - 3L
1,593 SR
Queue Stats
480W - 460L
1,526 Elo+
Solo
Anubis
Anubis
Dalaktas
Anubis
Level 129
God Stats
1W - 0L
1,197 SR
Queue Stats
44W - 44L
1,515 Elo+
Solo
Tyr
Tyr
SeDiSu
Tyr
Level 129
God Stats
10W - 12L
1,475 SR
Queue Stats
36W - 32L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 3 / 0
5,180
518
3,845
5,646
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
PAZZONCULO
Kukulkan
9
0 / 2 / 1
4,749
475
1,544
4,871
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Pele
10
2 / 2 / 0
5,533
553
4,473
8,322
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hades
U-bun-tu
Hades
8
1 / 4 / 0
5,104
510
4,123
7,742
3,192
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 2
5,497
550
3,068
5,879
3,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 0 / 1
6,439
644
3,885
7,731
2,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
 
Apollo
10
0 / 0 / 4
5,317
532
3,708
6,675
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Charon
Akuroaii
Charon
9
2 / 0 / 2
5,005
501
4,485
5,894
4,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Dalaktas
Anubis
10
2 / 2 / 0
5,876
588
4,368
5,600
2,615
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
SeDiSu
Tyr
11
2 / 1 / 2
6,247
625
4,337
6,589
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
1
5.5
W
Apollo
 
Apollo
0
0
4
2
W
Charon
Akuroaii
Charon
2
0
2
3
L
Neith
0
3
0
0
W
Anubis
Dalaktas
Anubis
2
2
0
1
L
Kukulkan
PAZZONCULO
Kukulkan
0
2
1
0.25
W
Tyr
SeDiSu
Tyr
2
1
2
3
L
Pele
2
2
0
1
L
Hades
U-bun-tu
Hades
1
4
0
0.25
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,053
Damage
20,783
32,460
Taken
32,489
13,850
Mitigated
15,036
8,421
Healing
13,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,885
2,827
0
4,090
7,731
2,930
0
1,222
6,509
0
43,080
W
Apollo
 
Apollo
3,708
2,021
0
2,752
6,675
2,079
0
0
6,675
0
34,484
W
Charon
Akuroaii
Charon
4,485
629
0
1,575
5,894
4,158
0
762
5,132
16,488
0
L
Neith
3,845
1,733
0
1,134
5,646
2,580
0
1,971
3,675
0
41,022
W
Anubis
Dalaktas
Anubis
4,368
223
0
1,964
5,600
2,615
0
367
5,233
51,638
0
L
Kukulkan
PAZZONCULO
Kukulkan
1,544
48
0
570
4,871
1,575
0
2,503
2,368
26,015
0
W
Tyr
SeDiSu
Tyr
4,337
514
0
3,103
6,589
3,254
0
3,316
3,273
75
37,406
L
Pele
4,473
1,187
0
1,365
8,322
2,823
0
1,729
6,593
0
44,476
L
Hades
U-bun-tu
Hades
4,123
321
185
2,663
7,742
3,192
0
75
7,667
31,401
0
L
3,068
571
0
2,504
5,879
3,680
0
2,650
3,229
0
19,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,063
Gold Earned
28,884
282
Minions Killed
295
0
Camps Cleared
0
918,333
Distance Traveled
996,468
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,439
644
70
7
0
229,329
0
W
Apollo
5,317
532
68
7
0
184,449
0
W
Charon
5,005
501
17
2
0
209,180
2
L
Neith
5,180
518
72
7
0
156,271
0
W
Anubis
5,876
588
84
8
0
189,791
3
L
Kukulkan
4,749
475
44
4
0
178,518
0
W
Tyr
6,247
625
56
6
0
183,719
0
L
Pele
5,533
553
74
7
0
215,712
0
L
Hades
5,104
510
67
7
0
146,959
0
L
Ne Zha
5,497
550
25
3
0
220,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role