Player Matchup

Fafnir
Fafnir
ASoggyZekrom
Fafnir
Level 108
God Stats
4W - 3L
1,523 SR
Queue Stats
219W - 188L
1,464 Elo+
Solo
Pele
Pele
Daahrkk
Pele
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 47L
1,439 Elo+
Solo
Bakasura
Bakasura
DanielYoungx27
Bakasura
Level 63
God Stats
13W - 9L
1,658 SR
Queue Stats
348W - 348L
1,407 Elo+
Solo
Artemis
Artemis
Mukatil
Artemis
Level 105
God Stats
15W - 13L
1,531 SR
Queue Stats
191W - 195L
1,407 Elo+
Solo
Nu Wa
Nu Wa
xXxborreBetoxXx
Nu Wa
Level 76
God Stats
6W - 1L
1,862 SR
Queue Stats
210W - 216L
1,411 Elo+
Solo
Team Averages
Level 95
1,615 SR
1,426 Elo+

VS

Team Averages
Level 61
1,574 SR
1,445 Elo+
Charon
Charon
 
Charon
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KingGillz
Cernunnos
Level 43
God Stats
6W - 5L
1,667 SR
Queue Stats
155W - 158L
1,451 Elo+
Solo
Cthulhu
Cthulhu
LeBlaster56
Cthulhu
Level 102
God Stats
1W - 2L
1,420 SR
Queue Stats
41W - 53L
1,358 Elo+
Solo
Discordia
Discordia
St0rmStr1de
Discordia
Level 64
God Stats
17W - 12L
1,532 SR
Queue Stats
214W - 237L
1,461 Elo+
Solo
Ao Kuang
Ao Kuang
anthonyvictor20
Ao Kuang
Level 42
God Stats
9W - 5L
1,748 SR
Queue Stats
34W - 38L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 2 / 4
8,108
541
5,396
12,596
12,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Daahrkk
Pele
13
3 / 2 / 3
8,027
535
9,476
14,429
5,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
14
2 / 3 / 1
8,822
588
8,214
15,295
8,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Mukatil
Artemis
13
3 / 0 / 2
7,945
530
9,941
10,005
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 2
9,140
609
8,124
4,230
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 2 / 2
6,304
420
3,281
9,970
7,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
KingGillz
Cernunnos
11
0 / 5 / 4
6,362
424
6,684
12,561
4,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
LeBlaster56
Cthulhu
13
2 / 3 / 2
7,565
504
9,241
13,285
9,206
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
St0rmStr1de
Discordia
14
2 / 2 / 1
7,708
514
3,612
8,103
2,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
13
3 / 1 / 2
7,685
512
8,724
13,555
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
13
Kills
7
7
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
2
0.5
W
Fafnir
1
2
4
1.5
W
Pele
Daahrkk
Pele
3
2
3
2.25
W
Bakasura
2
3
1
0.83
L
Cernunnos
KingGillz
Cernunnos
0
5
4
0.4
L
Cthulhu
LeBlaster56
Cthulhu
2
3
2
1
W
Artemis
Mukatil
Artemis
3
0
2
4
L
Discordia
St0rmStr1de
Discordia
2
2
1
1.25
L
Ao Kuang
3
1
2
4
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,151
Damage
31,542
56,555
Taken
57,474
32,032
Mitigated
29,496
21,200
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,281
951
255
2,033
9,970
7,508
0
2,811
7,159
21,390
0
W
Fafnir
5,396
1,505
1,246
4,301
12,596
12,817
693
3,556
9,040
26,806
0
W
Pele
Daahrkk
Pele
9,476
2,778
0
2,910
14,429
5,345
0
4,914
9,515
0
66,773
W
Bakasura
8,214
5,507
0
6,276
15,295
8,612
0
9,250
6,045
0
45,889
L
Cernunnos
KingGillz
Cernunnos
6,684
3,333
0
1,883
12,561
4,765
0
3,332
9,229
0
48,005
L
Cthulhu
LeBlaster56
Cthulhu
9,241
1,308
0
2,523
13,285
9,206
0
995
10,245
48,405
592
W
Artemis
Mukatil
Artemis
9,941
3,758
0
4,447
10,005
3,649
2,425
3,527
6,478
0
64,581
L
Discordia
St0rmStr1de
Discordia
3,612
221
0
3,976
8,103
2,787
0
2,054
6,049
62,337
0
L
Ao Kuang
8,724
2,003
0
1,497
13,555
5,230
0
4,328
9,227
62,339
0
W
8,124
713
0
2,020
4,230
1,609
18
3,019
1,211
75,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,042
Gold Earned
35,624
471
Minions Killed
362
0
Camps Cleared
0
1,471,878
Distance Traveled
1,385,296
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,304
420
34
2
0
248,638
0
W
Fafnir
8,108
541
37
2
0
277,698
0
W
Pele
8,027
535
81
5
0
328,060
0
W
Bakasura
8,822
588
106
7
0
315,089
0
L
Cernunnos
6,362
424
79
5
0
262,521
0
L
Cthulhu
7,565
504
69
5
0
295,502
0
W
Artemis
7,945
530
101
7
0
263,705
0
L
Discordia
7,708
514
91
6
0
267,188
3
L
Ao Kuang
7,685
512
89
6
0
311,447
0
W
Nu Wa
9,140
609
146
10
0
287,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role