Player Matchup

Cerberus
Cerberus
Corky173
Cerberus
Level 29
God Stats
21W - 24L
1,507 SR
Queue Stats
94W - 120L
1,507 Elo+
Party 1
Osiris
Osiris
GhettoTwinkie
Osiris
Level 48
God Stats
26W - 34L
1,464 SR
Queue Stats
122W - 132L
1,566 Elo+
Party 1
Nu Wa
Nu Wa
L3MU5
Nu Wa
Level 68
God Stats
9W - 18L
1,376 SR
Queue Stats
261W - 270L
1,531 Elo+
Party 1
Scylla
Scylla
Navydivea
Scylla
Level 121
God Stats
1W - 2L
1,679 SR
Queue Stats
8W - 13L
1,445 Elo+
Solo
Ishtar
Ishtar
raboosh242
Ishtar
Level 57
God Stats
9W - 9L
1,546 SR
Queue Stats
124W - 134L
1,505 Elo+
Party 1
Team Averages
Level 65
1,514 SR
1,511 Elo+

VS

Team Averages
Level 110
1,544 SR
1,543 Elo+
Guan Yu
Guan Yu
Bemusal
Guan Yu
Level 143
God Stats
2W - 0L
1,698 SR
Queue Stats
36W - 24L
1,598 Elo+
Party 2
Scylla
Scylla
Chiocomilk
Scylla
Level 106
God Stats
10W - 11L
1,471 SR
Queue Stats
693W - 719L
1,437 Elo+
Solo
Fenrir
Fenrir
FallenCourtesy
Fenrir
Level 156
God Stats
1W - 0L
1,392 SR
Queue Stats
17W - 16L
1,534 Elo+
Party 2
Thoth
Thoth
HadeanSeal
Thoth
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 23L
1,614 Elo+
Party 2
Ganesha
Ganesha
Some_Baked_Beans
Ganesha
Level 98
God Stats
5W - 2L
1,660 SR
Queue Stats
23W - 20L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Corky173
Cerberus
15
1 / 4 / 0
9,356
936
5,892
20,304
19,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 1
9,494
949
5,610
19,392
20,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
L3MU5
Nu Wa
15
1 / 4 / 3
9,652
965
10,373
12,070
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
Navydivea
Scylla
15
0 / 3 / 1
9,408
941
6,646
10,931
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
raboosh242
Ishtar
15
1 / 7 / 3
9,562
956
14,479
16,632
4,467
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Team 1 Tickets

168

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bemusal
Guan Yu
17
5 / 2 / 15
11,114
1,111
13,501
15,447
18,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
Chiocomilk
Scylla
16
1 / 1 / 13
10,480
1,048
15,371
6,719
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
9 / 0 / 8
11,980
1,198
16,735
11,428
7,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Thoth
17
8 / 1 / 10
11,475
1,148
18,898
6,040
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 0 / 22
11,318
1,132
10,378
9,698
12,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
91
4
Kills
23
23
Deaths
4
8
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bemusal
Guan Yu
5
2
15
6.25
W
Scylla
Chiocomilk
Scylla
1
1
13
7.5
L
Cerberus
Corky173
Cerberus
1
4
0
0.25
W
9
0
8
13
L
1
5
1
0.3
W
Thoth
8
1
10
13
L
Nu Wa
L3MU5
Nu Wa
1
4
3
0.63
L
Scylla
Navydivea
Scylla
0
3
1
0.17
W
0
0
22
11
L
Ishtar
raboosh242
Ishtar
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,000
Damage
74,883
79,329
Taken
49,332
49,688
Mitigated
45,399
8,002
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bemusal
Guan Yu
13,501
1,274
2,242
2,941
15,447
18,343
0
7,318
8,129
129
26,219
W
Scylla
Chiocomilk
Scylla
15,371
1,365
0
723
6,719
3,386
0
2,602
3,817
37,130
0
L
Cerberus
Corky173
Cerberus
5,892
742
0
2,830
20,304
19,661
0
10,419
9,101
21,858
0
W
16,735
6,278
0
2,451
11,428
7,794
0
6,008
5,120
0
34,162
L
5,610
2,258
0
1,964
19,392
20,253
0
11,195
6,740
0
15,586
W
Thoth
18,898
552
0
556
6,040
3,458
0
1,979
4,061
40,942
0
L
Nu Wa
L3MU5
Nu Wa
10,373
3,290
0
155
12,070
2,531
0
6,000
5,611
17,423
0
L
Scylla
Navydivea
Scylla
6,646
576
150
2,023
10,931
2,776
0
6,054
4,798
29,791
0
W
10,378
893
0
1,679
9,698
12,418
0
5,851
3,697
16,195
0
L
Ishtar
raboosh242
Ishtar
14,479
7,562
0
880
16,632
4,467
0
9,620
6,305
0
33,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,472
Gold Earned
56,367
201
Minions Killed
238
5
Camps Cleared
8
868,262
Distance Traveled
1,006,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,114
1,111
19
2
1
214,523
0
W
Scylla
10,480
1,048
108
11
1
181,677
0
L
Cerberus
9,356
936
44
4
1
176,039
0
W
Fenrir
11,980
1,198
54
5
4
208,303
0
L
Osiris
9,494
949
21
2
0
184,691
0
W
Thoth
11,475
1,148
46
5
2
202,172
0
L
Nu Wa
9,652
965
26
3
1
166,925
0
L
Scylla
9,408
941
69
7
1
177,312
0
W
Ganesha
11,318
1,132
11
1
0
199,439
0
L
Ishtar
9,562
956
41
4
2
163,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role