Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
BlindManWhosees
Zhong Kui
Level 124
God Stats
30W - 26L
1,597 SR
Queue Stats
270W - 244L
1,614 Elo+
Party 2
Chaac
Chaac
CrackedaF
Chaac
Level 119
God Stats
5W - 7L
1,417 SR
Queue Stats
314W - 269L
1,605 Elo+
Party 2
Ares
Ares
EsteRhino
Ares
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
44W - 43L
1,525 Elo+
Party 4
Sol
Sol
MFCherry
Sol
Level 125
God Stats
4W - 2L
1,502 SR
Queue Stats
108W - 112L
1,545 Elo+
Party 4
Team Averages
Level 113
1,503 SR
1,558 Elo+

VS

Team Averages
Level 135
1,532 SR
1,547 Elo+
Charon
Charon
Azoriel
Charon
Level 166
God Stats
2W - 7L
1,342 SR
Queue Stats
120W - 103L
1,548 Elo+
Party 1
Hercules
Hercules
Cellsty
Hercules
Level 153
God Stats
2W - 6L
1,442 SR
Queue Stats
263W - 246L
1,514 Elo+
Party 1
Janus
Janus
Immüne
Janus
Level 125
God Stats
3W - 7L
1,460 SR
Queue Stats
166W - 149L
1,561 Elo+
Party 1
Jing Wei
Jing Wei
Prof Lil Pump
Jing Wei
Level 123
God Stats
2W - 2L
1,899 SR
Queue Stats
205W - 204L
1,581 Elo+
Party 3
Nemesis
Nemesis
SLENDER PUPPY
Nemesis
Level 108
God Stats
5W - 11L
1,519 SR
Queue Stats
165W - 172L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 1 / 3
6,464
646
5,375
7,825
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
BlindManWhosees
Zhong Kui
12
3 / 0 / 2
6,686
669
4,055
4,725
4,012
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chaac
CrackedaF
Chaac
12
1 / 2 / 2
6,619
662
5,659
8,850
7,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ares
10
0 / 0 / 3
5,904
590
1,573
6,580
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 1
6,664
666
7,941
5,876
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Azoriel
Charon
8
1 / 0 / 1
5,363
536
2,867
5,734
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Cellsty
Hercules
11
2 / 3 / 0
6,702
670
5,381
9,111
6,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
Immüne
Janus
10
0 / 4 / 2
5,440
544
2,673
5,607
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Prof Lil Pump
Jing Wei
9
0 / 1 / 0
5,157
516
1,626
7,605
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
10
0 / 1 / 2
5,492
549
4,666
8,148
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
9
Kills
3
3
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
3
5.5
L
Charon
Azoriel
Charon
1
0
1
1.5
W
Zhong Kui
BlindManWhosees
Zhong Kui
3
0
2
4
L
Hercules
Cellsty
Hercules
2
3
0
0.67
W
Chaac
CrackedaF
Chaac
1
2
2
1
W
Ares
0
0
3
1.5
L
Janus
Immüne
Janus
0
4
2
0.25
W
1
0
1
1.5
L
Jing Wei
Prof Lil Pump
Jing Wei
0
1
0
0
L
Nemesis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
17,213
33,856
Taken
36,205
21,276
Mitigated
18,177
14,958
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,375
1,526
0
4,791
7,825
2,820
0
903
6,912
0
30,563
L
Charon
Azoriel
Charon
2,867
572
0
2,011
5,734
3,988
0
3,289
2,445
10,608
0
W
Zhong Kui
BlindManWhosees
Zhong Kui
4,055
1,153
0
2,544
4,725
4,012
477
1,027
3,576
50,367
10,051
L
Hercules
Cellsty
Hercules
5,381
2,111
0
2,796
9,111
6,878
0
0
9,111
0
47,586
W
Chaac
CrackedaF
Chaac
5,659
1,413
0
2,565
8,850
7,621
0
501
8,297
0
39,511
W
Ares
1,573
56
72
1,552
6,580
4,943
477
922
5,616
20,915
0
L
Janus
Immüne
Janus
2,673
154
0
770
5,607
1,926
0
3,056
2,551
35,242
0
W
7,941
4,216
0
3,434
5,876
1,880
3,287
1,867
3,915
53,679
5,595
L
Jing Wei
Prof Lil Pump
Jing Wei
1,626
1,342
0
2,682
7,605
2,724
0
5,624
1,981
0
27,880
L
Nemesis
4,666
2,256
0
1,383
8,148
2,661
0
1,358
6,790
0
41,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,337
Gold Earned
28,154
353
Minions Killed
312
0
Camps Cleared
0
1,072,714
Distance Traveled
1,058,817
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,464
646
51
5
0
239,796
0
L
Charon
5,363
536
11
1
0
221,128
2
W
Zhong Kui
6,686
669
103
10
0
225,427
0
L
Hercules
6,702
670
88
9
0
191,323
0
W
Chaac
6,619
662
70
7
0
196,617
0
W
Ares
5,904
590
19
2
0
206,591
0
L
Janus
5,440
544
87
9
0
212,093
0
W
Sol
6,664
666
110
11
0
204,283
0
L
Jing Wei
5,157
516
68
7
0
208,271
0
L
Nemesis
5,492
549
58
6
0
226,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role