Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
GutterSalesman
Tyr
Level 73
God Stats
2W - 2L
1,573 SR
Queue Stats
11W - 15L
1,418 Elo+
Party 1
Bacchus
Bacchus
angelarz
Bacchus
Level 113
God Stats
0W - 7L
1,539 SR
Queue Stats
171W - 185L
1,451 Elo+
Party 1
Team Averages
Level 99
1,537 SR
1,456 Elo+

VS

Team Averages
Level 99
1,539 SR
1,453 Elo+
Nu Wa
Nu Wa
JTAYNazareth
Nu Wa
Level 74
God Stats
70W - 76L
1,598 SR
Queue Stats
164W - 175L
1,482 Elo+
Solo
Kumbhakarna
Kumbhakarna
Minze Hummer
Kumbhakarna
Level 100
God Stats
28W - 39L
1,504 SR
Queue Stats
355W - 362L
1,397 Elo+
Solo
Chaac
Chaac
z420zKings
Chaac
Level 123
God Stats
14W - 14L
1,516 SR
Queue Stats
181W - 185L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 5 / 2
9,757
697
5,904
7,754
3,190
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 3
8,829
631
4,606
14,278
12,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
angelarz
Bacchus
12
1 / 2 / 4
8,995
643
3,708
12,011
13,776
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
11,021
787
15,263
4,268
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kumbhakarna
Minze Hummer
Kumbhakarna
11
1 / 2 / 6
9,380
670
5,230
6,213
2,833
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
13
4 / 3 / 2
10,288
735
9,210
11,801
11,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
8
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
5
2
0.8
L
1
1
3
2.5
W
3
0
5
5.5
W
Kumbhakarna
Minze Hummer
Kumbhakarna
1
2
6
2
L
Bacchus
angelarz
Bacchus
1
2
4
1.5
W
Chaac
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,218
Damage
29,703
34,043
Taken
22,282
29,742
Mitigated
17,277
5,539
Healing
2,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,904
913
0
375
7,754
3,190
0
5,910
1,844
75,145
0
L
4,606
949
0
3,849
14,278
12,776
0
8,422
5,856
0
27,959
W
15,263
8,743
0
0
4,268
2,597
1,097
2,189
2,079
78,550
0
W
Kumbhakarna
Minze Hummer
Kumbhakarna
5,230
62
0
0
6,213
2,833
0
2,384
3,829
10,142
0
L
Bacchus
angelarz
Bacchus
3,708
248
0
1,315
12,011
13,776
0
7,553
4,458
21,606
0
W
Chaac
9,210
969
0
2,243
11,801
11,847
38
5,879
5,922
1,534
31,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
30,689
181
Minions Killed
152
0
Camps Cleared
0
786,539
Distance Traveled
687,424
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,757
697
117
8
0
236,017
0
L
Tyr
8,829
631
42
3
0
278,076
0
W
Nu Wa
11,021
787
106
8
0
251,577
4
W
Kumbhakarna
9,380
670
5
0
0
170,843
0
L
Bacchus
8,995
643
22
2
0
272,446
5
W
Chaac
10,288
735
41
3
0
265,004
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role