Player Matchup

Pele
Pele
 
Pele
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FatherThiccMust
King Arthur
Level 107
God Stats
54W - 46L
1,564 SR
Queue Stats
137W - 147L
1,474 Elo+
Party 1
Ares
Ares
JudgeThicc
Ares
Level 91
God Stats
9W - 10L
1,426 SR
Queue Stats
127W - 123L
1,516 Elo+
Party 1
Heimdallr
Heimdallr
shinymmm
Heimdallr
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 92L
1,350 Elo+
Solo
Scylla
Scylla
昨日凭高向东望
Scylla
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 30L
1,527 Elo+
Solo
Team Averages
Level 75
1,498 SR
1,474 Elo+

VS

Team Averages
Level 68
1,548 SR
1,441 Elo+
Merlin
Merlin
HiperMaxHK
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,413 Elo+
Party 2
Sun Wukong
Sun Wukong
MagIcian5480
Sun Wukong
Level 89
God Stats
23W - 23L
1,548 SR
Queue Stats
446W - 444L
1,465 Elo+
Party 3
Charon
Charon
Rapcax
Charon
Level 34
God Stats
2W - 1L
1,786 SR
Queue Stats
7W - 9L
1,430 Elo+
Party 2
Danzaburou
Danzaburou
bjartt
Danzaburou
Level 32
God Stats
3W - 8L
1,393 SR
Queue Stats
12W - 18L
1,406 Elo+
Solo
Arachne
Arachne
miquelDK
Arachne
Level 119
God Stats
22W - 25L
1,513 SR
Queue Stats
390W - 403L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
11 / 0 / 7
12,883
678
11,843
12,541
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
FatherThiccMust
King Arthur
18
1 / 0 / 6
11,467
604
15,403
14,061
15,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 3 / 4
9,534
502
5,048
15,587
15,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
shinymmm
Heimdallr
15
2 / 7 / 5
9,899
521
13,945
19,553
9,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
10 / 2 / 4
13,073
688
18,495
13,346
6,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HiperMaxHK
Merlin
14
1 / 10 / 1
9,190
484
9,979
17,131
7,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
MagIcian5480
Sun Wukong
14
0 / 3 / 0
8,725
459
3,279
15,387
13,916
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charon
Rapcax
Charon
14
2 / 5 / 5
9,347
492
10,575
18,964
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
bjartt
Danzaburou
15
6 / 4 / 2
9,977
525
14,896
17,339
7,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
miquelDK
Arachne
15
3 / 5 / 0
9,288
489
7,577
20,083
9,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
27
Kills
12
12
Deaths
27
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
0
7
14.5
W
King Arthur
FatherThiccMust
King Arthur
1
0
6
4
L
Merlin
HiperMaxHK
Merlin
1
10
1
0.15
W
3
3
4
1.67
L
Sun Wukong
MagIcian5480
Sun Wukong
0
3
0
0
L
Charon
Rapcax
Charon
2
5
5
0.9
L
Danzaburou
bjartt
Danzaburou
6
4
2
1.75
L
Arachne
miquelDK
Arachne
3
5
0
0.6
W
Heimdallr
shinymmm
Heimdallr
2
7
5
0.64
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,734
Damage
46,306
75,088
Taken
88,904
53,739
Mitigated
58,496
21,049
Healing
24,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,843
2,267
0
4,305
12,541
5,979
1,309
2,489
10,052
0
128,179
W
King Arthur
FatherThiccMust
King Arthur
15,403
1,684
0
1,110
14,061
15,772
130
1,285
12,776
0
101,878
L
Merlin
HiperMaxHK
Merlin
9,979
384
0
930
17,131
7,153
0
10,196
6,935
68,987
0
W
5,048
301
304
4,296
15,587
15,416
1,221
3,793
11,794
19,564
0
L
Sun Wukong
MagIcian5480
Sun Wukong
3,279
889
0
4,341
15,387
13,916
0
641
14,746
0
63,050
L
Charon
Rapcax
Charon
10,575
2,376
183
3,801
18,964
20,680
165
6,236
12,728
34,426
0
L
Danzaburou
bjartt
Danzaburou
14,896
7,547
0
6,623
17,339
7,715
902
2,019
15,306
0
77,089
L
Arachne
miquelDK
Arachne
7,577
5,208
0
9,076
20,083
9,032
0
4,451
15,632
0
77,854
W
Heimdallr
shinymmm
Heimdallr
13,945
7,798
0
4,454
19,553
9,656
1,400
4,041
15,512
0
75,930
W
18,495
2,006
0
6,580
13,346
6,916
575
8,946
4,400
121,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,856
Gold Earned
46,527
674
Minions Killed
521
0
Camps Cleared
0
1,927,064
Distance Traveled
1,740,113
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,883
678
184
10
0
481,207
0
W
King Arthur
11,467
604
165
9
0
395,796
2
L
Merlin
9,190
484
121
6
0
328,909
0
W
Ares
9,534
502
15
1
0
386,983
2
L
Sun Wukong
8,725
459
119
6
0
298,919
3
L
Charon
9,347
492
44
2
0
382,913
3
L
Danzaburou
9,977
525
113
6
0
348,442
2
L
Arachne
9,288
489
124
7
0
380,930
3
W
Heimdallr
9,899
521
116
6
0
329,197
1
W
Scylla
13,073
688
194
10
0
333,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role