Player Matchup

Susano
Susano
 
Susano
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AFRO SAMURAI SK
Nu Wa
Level 139
God Stats
9W - 5L
1,530 SR
Queue Stats
91W - 99L
1,416 Elo+
Party 1
Mulan
Mulan
HoodCollegeGrad
Mulan
Level 113
God Stats
6W - 10L
1,440 SR
Queue Stats
89W - 75L
1,457 Elo+
Solo
Apollo
Apollo
PolarBearBlk
Apollo
Level 156
God Stats
2W - 9L
1,361 SR
Queue Stats
397W - 406L
1,442 Elo+
Party 1
Arachne
Arachne
TeaBagggginz
Arachne
Level 121
God Stats
12W - 9L
1,772 SR
Queue Stats
405W - 412L
1,449 Elo+
Solo
Team Averages
Level 131
1,521 SR
1,453 Elo+

VS

Team Averages
Level 127
1,451 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Joza blind
Chaac
Level 128
God Stats
10W - 3L
1,498 SR
Queue Stats
165W - 142L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
Young-_-Rab242
Baron Samedi
Level 118
God Stats
6W - 9L
1,255 SR
Queue Stats
117W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
1 / 1 / 0
4,497
562
1,368
6,460
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,148
519
3,499
4,593
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 1 / 1
3,978
497
1,832
5,880
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
8
0 / 0 / 0
4,271
534
994
4,571
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
TeaBagggginz
Arachne
4
0 / 3 / 0
3,597
450
1,210
3,950
1,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 0 / 1
5,639
705
4,192
3,288
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
9
3 / 0 / 1
5,374
672
2,610
5,629
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
 
Xbalanque
8
0 / 0 / 2
4,456
557
2,834
4,493
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
9
2 / 1 / 1
5,408
676
2,105
4,678
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Young-_-Rab242
Baron Samedi
8
0 / 1 / 1
4,624
578
1,912
3,777
2,442
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
1
0
1
W
Ra
 
Ra
2
0
1
2.5
W
Thor
 
Thor
3
0
1
3.5
W
Xbalanque
 
Xbalanque
0
0
2
1
L
0
2
0
0
L
0
1
1
0.5
W
Chaac
2
1
1
2.5
L
Apollo
0
0
0
0
L
Arachne
TeaBagggginz
Arachne
0
3
0
0
W
Baron Samedi
Young-_-Rab242
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,903
Damage
13,653
25,454
Taken
21,865
9,535
Mitigated
9,796
5,881
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,368
191
0
1,000
6,460
2,024
0
526
5,934
0
23,053
W
Ra
 
Ra
4,192
191
442
1,674
3,288
1,088
1,049
1,476
1,647
41,534
0
W
Thor
 
Thor
2,610
595
0
716
5,629
2,135
0
307
5,260
0
36,278
W
Xbalanque
 
Xbalanque
2,834
1,431
0
2,067
4,493
1,214
0
207
4,141
0
29,546
L
3,499
442
0
500
4,593
1,377
0
2,317
2,276
24,943
0
L
1,832
104
0
1,114
5,880
3,260
0
2,451
3,429
0
13,815
W
Chaac
2,105
365
0
630
4,678
2,917
0
236
4,368
0
27,132
L
Apollo
994
428
0
2,401
4,571
1,404
0
810
3,761
0
28,972
L
Arachne
TeaBagggginz
Arachne
1,210
838
0
866
3,950
1,470
0
0
3,950
0
9,048
W
Baron Samedi
Young-_-Rab242
Baron Samedi
1,912
159
420
1,538
3,777
2,442
75
831
2,699
16,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,491
Gold Earned
25,501
173
Minions Killed
254
0
Camps Cleared
0
736,775
Distance Traveled
789,944
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,497
562
39
5
0
178,451
0
W
Ra
5,639
705
82
10
0
156,172
0
W
Thor
5,374
672
61
8
0
190,073
0
W
Xbalanque
4,456
557
54
7
0
150,942
0
L
Nu Wa
4,148
519
43
5
0
159,847
0
L
Mulan
3,978
497
26
3
0
159,572
0
W
Chaac
5,408
676
34
4
0
144,871
1
L
Apollo
4,271
534
53
7
0
138,171
0
L
Arachne
3,597
450
12
2
0
100,734
0
W
Baron Samedi
4,624
578
23
3
0
147,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role