Player Matchup

Hun Batz
Hun Batz
BazongaEnjoyer
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,289 Elo+
Party 1
Vamana
Vamana
Doubleodwarf
Vamana
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,281 Elo+
Party 1
Nox
Nox
Nihil79
Nox
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
298W - 356L
1,376 Elo+
Solo
Fafnir
Fafnir
Songbirdx16
Fafnir
Level 107
God Stats
1W - 2L
1,612 SR
Queue Stats
10W - 23L
1,270 Elo+
Party 1
Danzaburou
Danzaburou
TrashPandaRacc
Danzaburou
Level 79
God Stats
0W - 3L
1,653 SR
Queue Stats
10W - 23L
1,270 Elo+
Party 1
Team Averages
Level 61
1,553 SR
1,297 Elo+

VS

Team Averages
Level 104
1,533 SR
1,448 Elo+
King Arthur
King Arthur
ElGordoMata8808
King Arthur
Level 127
God Stats
7W - 8L
1,350 SR
Queue Stats
686W - 666L
1,394 Elo+
Party 3
Baron Samedi
Baron Samedi
GloomProphet420
Baron Samedi
Level 105
God Stats
20W - 20L
1,496 SR
Queue Stats
287W - 331L
1,448 Elo+
Party 2
Skadi
Skadi
Santana S4ge
Skadi
Level 73
God Stats
13W - 12L
1,462 SR
Queue Stats
133W - 142L
1,391 Elo+
Party 3
Jormungandr
Jormungandr
Ultron-_-Variant
Jormungandr
Level 109
God Stats
4W - 3L
1,515 SR
Queue Stats
114W - 82L
1,499 Elo+
Party 2
Arachne
Arachne
ford_fairlane0
Arachne
Level 107
God Stats
4W - 5L
1,843 SR
Queue Stats
56W - 54L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
9
1 / 3 / 0
5,902
492
3,948
11,114
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
10
1 / 3 / 1
6,663
555
5,766
9,350
7,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nox
9
1 / 8 / 0
5,961
497
2,144
11,151
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
8
0 / 2 / 1
6,024
502
976
8,104
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
TrashPandaRacc
Danzaburou
9
0 / 4 / 1
5,599
467
3,953
7,035
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElGordoMata8808
King Arthur
13
3 / 1 / 0
7,610
634
5,237
9,354
8,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
GloomProphet420
Baron Samedi
11
3 / 0 / 8
7,232
603
5,432
6,173
3,561
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
1 / 1 / 7
5,940
495
4,495
6,039
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Ultron-_-Variant
Jormungandr
9
4 / 2 / 8
6,922
577
5,263
10,101
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 1 / 6
7,696
641
8,821
10,212
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
17
20
Deaths
5
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
3
0
0.33
L
Vamana
1
3
1
0.5
W
King Arthur
ElGordoMata8808
King Arthur
3
1
0
3
W
Baron Samedi
GloomProphet420
Baron Samedi
3
0
8
7
L
Nox
1
8
0
0.13
W
1
1
7
4.5
L
Fafnir
0
2
1
0.25
L
Danzaburou
TrashPandaRacc
Danzaburou
0
4
1
0.13
W
Jormungandr
Ultron-_-Variant
Jormungandr
4
2
8
4
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,787
Damage
29,248
46,754
Taken
41,879
26,324
Mitigated
25,463
9,776
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
3,948
1,202
0
1,691
11,114
3,736
0
1,869
9,245
0
42,239
L
Vamana
5,766
2,510
0
1,708
9,350
7,448
0
1,708
7,642
0
47,434
W
King Arthur
ElGordoMata8808
King Arthur
5,237
774
0
2,152
9,354
8,171
156
942
8,412
0
54,372
W
Baron Samedi
GloomProphet420
Baron Samedi
5,432
623
576
2,187
6,173
3,561
626
1,072
5,101
40,274
0
L
Nox
2,144
766
0
2,553
11,151
4,190
990
1,476
9,675
34,399
0
W
4,495
2,089
0
1,414
6,039
1,755
380
1,395
4,644
0
25,867
L
Fafnir
976
303
148
1,909
8,104
8,564
300
2,409
5,695
8,804
0
L
Danzaburou
TrashPandaRacc
Danzaburou
3,953
1,592
0
1,767
7,035
2,386
242
3,484
3,551
0
36,138
W
Jormungandr
Ultron-_-Variant
Jormungandr
5,263
946
0
1,946
10,101
7,418
175
2,273
7,828
25,939
0
W
8,821
6,667
0
5,145
10,212
4,558
30
2,272
7,940
0
45,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,149
Gold Earned
35,400
262
Minions Killed
283
0
Camps Cleared
0
1,153,686
Distance Traveled
1,158,614
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,902
492
68
6
0
290,297
4
L
Vamana
6,663
555
79
7
0
225,661
0
W
King Arthur
7,610
634
82
7
0
202,575
4
W
Baron Samedi
7,232
603
66
6
0
230,168
0
L
Nox
5,961
497
48
4
0
192,651
0
W
Skadi
5,940
495
39
3
0
195,016
0
L
Fafnir
6,024
502
11
1
0
235,449
4
L
Danzaburou
5,599
467
56
5
0
209,628
0
W
Jormungandr
6,922
577
30
3
0
233,147
2
W
Arachne
7,696
641
66
6
0
297,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role