Player Matchup

Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Angry Samoan 11
Susano
Level 108
God Stats
7W - 11L
1,407 SR
Queue Stats
185W - 171L
1,478 Elo+
Party 1
Medusa
Medusa
LTK_xDragneel
Medusa
Level 122
God Stats
5W - 2L
1,537 SR
Queue Stats
421W - 397L
1,439 Elo+
Solo
Anubis
Anubis
M4d4focaone
Anubis
Level 120
God Stats
33W - 17L
1,680 SR
Queue Stats
134W - 127L
1,468 Elo+
Solo
Charon
Charon
OsamaBinLaggin69
Charon
Level 65
God Stats
4W - 1L
1,813 SR
Queue Stats
109W - 105L
1,461 Elo+
Party 1
Team Averages
Level 97
1,587 SR
1,469 Elo+

VS

Team Averages
Level 114
1,464 SR
1,469 Elo+
Bacchus
Bacchus
AngeljrCM-Z-
Bacchus
Level 121
God Stats
4W - 6L
1,436 SR
Queue Stats
62W - 66L
1,486 Elo+
Solo
Cliodhna
Cliodhna
DerivedAmoeba0
Cliodhna
Level 124
God Stats
2W - 1L
1,679 SR
Queue Stats
63W - 25L
1,615 Elo+
Party 2
Persephone
Persephone
Elium8
Persephone
Level 117
God Stats
62W - 50L
1,539 SR
Queue Stats
124W - 106L
1,447 Elo+
Party 2
King Arthur
King Arthur
x_lilnut_xX
King Arthur
Level 105
God Stats
2W - 12L
1,276 SR
Queue Stats
94W - 72L
1,453 Elo+
Solo
Neith
Neith
zugus92
Neith
Level 104
God Stats
105W - 122L
1,393 SR
Queue Stats
108W - 128L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 2 / 1
8,256
516
3,853
13,233
12,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 2 / 6
9,223
576
9,908
13,734
5,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
7 / 4 / 8
7,964
498
10,144
11,397
4,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
6 / 0 / 2
10,110
632
8,726
6,769
3,686
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 12
7,736
484
10,845
10,072
5,406
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AngeljrCM-Z-
Bacchus
11
2 / 7 / 2
7,264
454
6,822
20,009
24,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
14
3 / 2 / 1
8,326
520
9,293
14,467
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Persephone
Elium8
Persephone
14
1 / 5 / 0
8,703
544
2,660
9,381
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
x_lilnut_xX
King Arthur
15
2 / 1 / 0
9,213
576
10,057
12,473
14,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
zugus92
Neith
8
0 / 7 / 1
5,728
358
5,627
9,656
3,462
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
22
Kills
8
8
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
2
1
0.25
L
Bacchus
AngeljrCM-Z-
Bacchus
2
7
2
0.43
W
7
2
6
5
L
Cliodhna
3
2
1
1.75
L
Persephone
Elium8
Persephone
1
5
0
0.2
W
7
4
8
2.75
W
Anubis
6
0
2
7
W
2
0
12
8
L
King Arthur
x_lilnut_xX
King Arthur
2
1
0
2
L
Neith
zugus92
Neith
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,476
Damage
34,459
55,205
Taken
65,986
31,882
Mitigated
50,546
18,008
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,853
1,486
0
3,762
13,233
12,567
200
480
12,753
0
54,618
L
Bacchus
AngeljrCM-Z-
Bacchus
6,822
818
163
3,652
20,009
24,213
0
8,745
11,264
28,772
0
W
9,908
2,135
0
2,160
13,734
5,784
0
2,494
11,240
0
62,752
L
Cliodhna
9,293
356
0
6,533
14,467
5,847
0
3,880
10,587
0
70,109
L
Persephone
Elium8
Persephone
2,660
130
0
695
9,381
2,954
0
2,660
6,714
72,866
0
W
10,144
5,176
0
2,671
11,397
4,439
1,316
3,006
8,391
0
37,506
W
Anubis
8,726
606
0
4,783
6,769
3,686
1,196
1,451
5,318
98,999
0
W
10,845
2,457
0
4,632
10,072
5,406
713
2,601
7,471
39,108
267
L
King Arthur
x_lilnut_xX
King Arthur
10,057
657
0
750
12,473
14,070
0
1,667
10,806
1,628
76,891
L
Neith
zugus92
Neith
5,627
3,001
0
1,743
9,656
3,462
0
2,348
7,308
0
27,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,289
Gold Earned
39,234
460
Minions Killed
461
0
Camps Cleared
0
1,523,476
Distance Traveled
1,429,605
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,256
516
116
7
0
315,040
2
L
Bacchus
7,264
454
32
2
0
278,864
0
W
Susano
9,223
576
85
5
0
366,287
2
L
Cliodhna
8,326
520
98
6
0
377,475
0
L
Persephone
8,703
544
144
9
0
304,416
0
W
Medusa
7,964
498
44
3
0
260,526
2
W
Anubis
10,110
632
160
10
0
292,277
4
W
Charon
7,736
484
55
3
0
289,346
0
L
King Arthur
9,213
576
134
8
0
295,914
2
L
Neith
5,728
358
53
3
0
172,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role