Player Matchup

Hou Yi
Hou Yi
DieIsaac20
Hou Yi
Level 60
God Stats
3W - 2L
1,328 SR
Queue Stats
147W - 142L
1,457 Elo+
Solo
Fenrir
Fenrir
XTRMAT
Fenrir
Level 47
God Stats
12W - 11L
1,341 SR
Queue Stats
392W - 371L
1,384 Elo+
Party 2
Bacchus
Bacchus
acesaboluffy231
Bacchus
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
252W - 257L
1,366 Elo+
Party 2
Anubis
Anubis
donfreecs
Anubis
Level 43
God Stats
19W - 7L
1,564 SR
Queue Stats
53W - 53L
1,431 Elo+
Party 2
Ao Kuang
Ao Kuang
kibogdb123
Ao Kuang
Level 48
God Stats
7W - 5L
1,512 SR
Queue Stats
219W - 202L
1,390 Elo+
Solo
Team Averages
Level 45
1,449 SR
1,406 Elo+

VS

Team Averages
Level 52
1,388 SR
1,389 Elo+
Apollo
Apollo
DUPLlCATED
Apollo
Level 69
God Stats
10W - 13L
1,223 SR
Queue Stats
332W - 324L
1,396 Elo+
Solo
Charon
Charon
KoroX99
Charon
Level 48
God Stats
2W - 5L
1,187 SR
Queue Stats
83W - 77L
1,445 Elo+
Party 1
Achilles
Achilles
RECEPBOZKURT95
Achilles
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 90L
1,385 Elo+
Solo
Set
Set
nukejeffkem
Set
Level 66
God Stats
19W - 10L
1,584 SR
Queue Stats
113W - 93L
1,459 Elo+
Party 1
Discordia
Discordia
xianthor
Discordia
Level 39
God Stats
5W - 10L
1,444 SR
Queue Stats
26W - 50L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DieIsaac20
Hou Yi
15
6 / 1 / 4
9,535
530
10,652
9,395
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
XTRMAT
Fenrir
15
2 / 1 / 10
9,890
549
4,719
10,154
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 4 / 9
8,790
488
4,284
14,837
14,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
donfreecs
Anubis
17
10 / 3 / 5
11,393
633
15,561
11,560
6,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
kibogdb123
Ao Kuang
18
11 / 3 / 4
11,710
651
15,337
19,776
8,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DUPLlCATED
Apollo
14
3 / 6 / 2
8,954
497
6,932
15,150
6,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charon
KoroX99
Charon
13
1 / 3 / 4
8,858
492
4,770
11,836
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
14
2 / 7 / 3
9,018
501
12,666
18,676
15,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 6 / 1
10,215
568
9,759
18,113
8,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
xianthor
Discordia
13
0 / 8 / 2
7,556
420
4,869
10,124
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
30
Kills
11
12
Deaths
30
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
DUPLlCATED
Apollo
3
6
2
0.67
W
Hou Yi
DieIsaac20
Hou Yi
6
1
4
8
L
Charon
KoroX99
Charon
1
3
4
1
L
Achilles
2
7
3
0.5
W
Fenrir
XTRMAT
Fenrir
2
1
10
7
W
1
4
9
1.38
W
Anubis
donfreecs
Anubis
10
3
5
4.17
W
Ao Kuang
kibogdb123
Ao Kuang
11
3
4
4.33
L
5
6
1
0.92
L
Discordia
xianthor
Discordia
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,553
Damage
38,996
65,722
Taken
73,899
39,159
Mitigated
43,155
23,686
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DUPLlCATED
Apollo
6,932
4,809
0
3,206
15,150
6,827
823
5,281
9,869
0
71,024
W
Hou Yi
DieIsaac20
Hou Yi
10,652
5,768
0
3,745
9,395
3,925
1,192
1,631
7,764
0
57,326
L
Charon
KoroX99
Charon
4,770
626
0
1,410
11,836
9,843
175
3,811
8,025
29,589
0
L
Achilles
12,666
3,956
0
6,261
18,676
15,157
0
11,091
7,585
0
53,122
W
Fenrir
XTRMAT
Fenrir
4,719
622
0
1,600
10,154
5,326
288
906
9,158
0
79,296
W
4,284
514
0
3,671
14,837
14,963
251
3,133
11,704
23,949
0
W
Anubis
donfreecs
Anubis
15,561
1,100
0
3,539
11,560
6,723
1,194
3,055
8,279
93,846
0
W
Ao Kuang
kibogdb123
Ao Kuang
15,337
4,080
0
11,131
19,776
8,222
1,450
1,659
17,383
73,728
2,672
L
9,759
4,865
0
1,485
18,113
8,201
0
9,236
8,877
0
92,123
L
Discordia
xianthor
Discordia
4,869
903
0
500
10,124
3,127
0
5,748
4,376
43,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,318
Gold Earned
44,601
425
Minions Killed
421
0
Camps Cleared
0
1,779,895
Distance Traveled
1,674,480
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,954
497
104
6
0
321,708
7
W
Hou Yi
9,535
530
74
4
0
332,000
0
L
Charon
8,858
492
36
2
0
324,174
0
L
Achilles
9,018
501
86
5
0
345,051
0
W
Fenrir
9,890
549
94
5
0
383,706
0
W
Bacchus
8,790
488
29
2
0
376,313
0
W
Anubis
11,393
633
125
7
0
354,005
0
W
Ao Kuang
11,710
651
103
6
0
333,871
0
L
Set
10,215
568
126
7
0
358,473
0
L
Discordia
7,556
420
69
4
0
325,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role