Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Apex Gore
Set
Level 87
God Stats
2W - 5L
1,788 SR
Queue Stats
416W - 388L
1,475 Elo+
Solo
Shiva
Shiva
HjartaStudios
Shiva
Level 95
God Stats
1W - 1L
1,323 SR
Queue Stats
117W - 111L
1,539 Elo+
Solo
Bellona
Bellona
LordxIndigo
Bellona
Level 18
God Stats
1W - 1L
1,711 SR
Queue Stats
3W - 12L
1,216 Elo+
Solo
Bacchus
Bacchus
Mauri321
Bacchus
Level 142
God Stats
3W - 2L
1,835 SR
Queue Stats
340W - 341L
1,444 Elo+
Solo
Team Averages
Level 93
1,631 SR
1,435 Elo+

VS

Team Averages
Level 100
1,479 SR
1,480 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
EzioQuiroz
Tyr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 91L
1,449 Elo+
Solo
Atlas
Atlas
JAKEfIRE
Atlas
Level 107
God Stats
2W - 2L
1,463 SR
Queue Stats
218W - 213L
1,494 Elo+
Solo
Maui
Maui
MrWafflelot
Maui
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 136L
1,506 Elo+
Solo
Chernobog
Chernobog
grindr_baby
Chernobog
Level 62
God Stats
7W - 11L
1,433 SR
Queue Stats
438W - 460L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 1 / 1
5,335
889
3,366
3,758
1,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

1
0 / 0 / 0
1,528
255
0
0
0
11
0 / 2 / 3
5,474
912
4,768
6,437
5,645
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
LordxIndigo
Bellona
11
1 / 1 / 2
5,522
920
4,317
5,333
5,692
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
Mauri321
Bacchus
12
3 / 1 / 1
6,569
1,095
6,957
6,716
7,296
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 4
6,600
1,100
3,094
6,912
6,004
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 1 / 3
5,760
960
2,150
4,079
4,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
JAKEfIRE
Atlas
12
4 / 0 / 1
6,701
1,117
6,199
4,558
2,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 5
6,281
1,047
1,555
5,664
4,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
grindr_baby
Chernobog
10
0 / 1 / 2
5,708
951
3,877
3,501
1,574
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
4
Kills
5
5
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Sun Wukong
 
Sun Wukong
0
1
4
2
L
0
0
0
0
W
1
1
3
2.5
L
0
2
3
0.75
W
Atlas
JAKEfIRE
Atlas
4
0
1
4.5
L
Bellona
LordxIndigo
Bellona
1
1
2
2
L
Bacchus
Mauri321
Bacchus
3
1
1
3.5
W
0
1
5
2.5
W
Chernobog
grindr_baby
Chernobog
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,408
Damage
16,875
22,244
Taken
24,714
20,261
Mitigated
19,690
6,131
Healing
9,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,366
959
0
976
3,758
1,628
0
1,205
2,553
0
10,832
W
Sun Wukong
 
Sun Wukong
3,094
608
1,271
1,764
6,912
6,004
428
2,302
4,610
0
8,948
L
0
0
0
0
0
0
0
0
0
0
0
W
2,150
278
229
282
4,079
4,366
123
246
3,739
0
4,266
L
4,768
552
925
719
6,437
5,645
0
2,415
4,022
0
11,564
W
Atlas
JAKEfIRE
Atlas
6,199
1,774
1,436
1,415
4,558
2,765
246
710
3,758
14,386
0
L
Bellona
LordxIndigo
Bellona
4,317
871
381
325
5,333
5,692
0
2,607
2,726
0
6,937
L
Bacchus
Mauri321
Bacchus
6,957
716
884
1,921
6,716
7,296
0
1,527
5,189
10,537
725
W
1,555
441
1,029
1,533
5,664
4,981
207
1,562
4,055
3,951
0
W
Chernobog
grindr_baby
Chernobog
3,877
2,473
45
183
3,501
1,574
393
1,412
2,089
0
10,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,428
Gold Earned
31,050
41
Minions Killed
53
0
Camps Cleared
0
450,624
Distance Traveled
571,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,335
889
13
2
0
68,484
0
W
Sun Wukong
6,600
1,100
16
3
0
114,700
0
L
Set
1,528
255
0
0
0
0
0
W
Tyr
5,760
960
6
1
0
99,552
0
L
Shiva
5,474
912
16
3
0
124,788
0
W
Atlas
6,701
1,117
13
2
0
132,462
0
L
Bellona
5,522
920
5
1
0
118,696
0
L
Bacchus
6,569
1,095
7
1
0
138,656
0
W
Maui
6,281
1,047
6
1
0
122,227
0
W
Chernobog
5,708
951
12
2
0
102,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role