Player Matchup

Charon
Charon
L3TH4L_TACO08U
Charon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,080 Elo+
Party 2
Heimdallr
Heimdallr
MacCheese14
Heimdallr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
997 Elo+
Party 2
Bakasura
Bakasura
TSAREVERB
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 51
1,500 SR
1,192 Elo+

VS

Team Averages
Level 32
1,574 SR
1,412 Elo+
Odin
Odin
Elitebaseball691
Odin
Level 26
God Stats
7W - 5L
1,478 SR
Queue Stats
69W - 64L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
OBI31KENOBI
Kukulkan
Level 65
God Stats
18W - 3L
1,784 SR
Queue Stats
75W - 72L
1,407 Elo+
Party 1
Ymir
Ymir
ThereIsNoTryV
Ymir
Level 4
God Stats
2W - 1L
1,459 SR
Queue Stats
3W - 1L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
8,110
624
4,677
10,460
5,383
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
MacCheese14
Heimdallr
11
1 / 5 / 1
8,504
654
7,527
12,088
4,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
TSAREVERB
Bakasura
10
1 / 4 / 1
8,293
638
2,987
12,040
5,748
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
10,153
781
8,007
8,812
6,277
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
OBI31KENOBI
Kukulkan
14
7 / 0 / 5
10,662
820
14,923
3,579
1,525
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 9
9,198
708
4,264
10,240
10,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
0
3
2
0.33
L
Heimdallr
MacCheese14
Heimdallr
1
5
1
0.3
W
Kukulkan
OBI31KENOBI
Kukulkan
7
0
5
9.5
L
Bakasura
TSAREVERB
Bakasura
1
4
1
0.38
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,191
Damage
27,194
34,588
Taken
22,631
16,118
Mitigated
18,022
3,309
Healing
1,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,007
2,106
0
350
8,812
6,277
1,400
1,678
6,885
0
23,195
L
4,677
540
38
748
10,460
5,383
270
6,490
3,970
18,916
0
L
Heimdallr
MacCheese14
Heimdallr
7,527
2,992
122
1,364
12,088
4,987
371
6,067
6,021
0
33,858
W
Kukulkan
OBI31KENOBI
Kukulkan
14,923
1,399
0
1,195
3,579
1,525
1,093
1,032
2,547
61,165
0
L
Bakasura
TSAREVERB
Bakasura
2,987
2,158
0
1,037
12,040
5,748
0
7,207
4,833
0
21,477
W
4,264
907
0
0
10,240
10,220
392
2,406
7,597
10,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
30,013
112
Minions Killed
117
0
Camps Cleared
0
652,035
Distance Traveled
799,069
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,153
781
30
2
0
288,250
0
L
Charon
8,110
624
20
2
0
200,387
0
L
Heimdallr
8,504
654
41
3
0
205,987
0
W
Kukulkan
10,662
820
81
6
0
232,608
3
L
Bakasura
8,293
638
51
4
0
245,661
0
W
Ymir
9,198
708
6
0
0
278,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role