Player Matchup

Sol
Sol
EpicStyleTroller
Sol
Level 119
God Stats
13W - 9L
1,568 SR
Queue Stats
416W - 402L
1,455 Elo+
Solo
Cerberus
Cerberus
Iv-Vexified-vI
Cerberus
Level 65
God Stats
5W - 2L
1,651 SR
Queue Stats
21W - 17L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kevvaboi01
Tsukuyomi
Level 75
God Stats
10W - 18L
1,366 SR
Queue Stats
297W - 296L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
Ventero_12
Sun Wukong
Level 68
God Stats
6W - 4L
1,620 SR
Queue Stats
247W - 250L
1,440 Elo+
Solo
Raijin
Raijin
她说万幸得以相识丶
Raijin
Level 104
God Stats
4W - 4L
1,459 SR
Queue Stats
228W - 215L
1,462 Elo+
Solo
Team Averages
Level 86
1,533 SR
1,463 Elo+

VS

Team Averages
Level 100
1,415 SR
1,438 Elo+
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ItsMask-_-Maker
Hercules
Level 126
God Stats
0W - 2L
1,308 SR
Queue Stats
195W - 185L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Julchen2507
Danzaburou
Level 108
God Stats
18W - 26L
1,403 SR
Queue Stats
23W - 31L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
LyNinja
Baron Samedi
Level 69
God Stats
8W - 9L
1,437 SR
Queue Stats
357W - 352L
1,455 Elo+
Solo
Loki
Loki
PijanyComandos
Loki
Level 37
God Stats
16W - 14L
1,426 SR
Queue Stats
116W - 129L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,266
570
5,580
4,711
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cerberus
10
1 / 0 / 5
6,098
554
2,686
4,617
2,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Kevvaboi01
Tsukuyomi
11
1 / 0 / 1
5,980
544
2,299
6,706
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Ventero_12
Sun Wukong
11
2 / 1 / 0
6,955
632
7,657
9,618
6,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,382
580
2,900
5,942
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 0 / 0
6,789
617
4,334
4,534
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
1 / 1 / 0
5,402
491
4,672
11,142
10,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Julchen2507
Danzaburou
8
0 / 3 / 0
4,862
442
4,361
6,817
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
LyNinja
Baron Samedi
8
0 / 2 / 0
5,188
472
1,940
6,850
4,807
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,774
434
810
5,593
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
7
Kills
2
2
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
0
0
1
W
3
0
2
4
L
Hercules
1
1
0
1
W
Cerberus
1
0
5
3.5
L
Danzaburou
Julchen2507
Danzaburou
0
3
0
0
W
Tsukuyomi
Kevvaboi01
Tsukuyomi
1
0
1
1.5
L
Baron Samedi
LyNinja
Baron Samedi
0
2
0
0
L
0
2
0
0
W
Sun Wukong
Ventero_12
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
16,117
31,594
Taken
34,936
15,957
Mitigated
20,854
14,453
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,334
413
0
1,928
4,534
1,626
0
2,698
1,634
61,596
0
W
5,580
1,986
0
2,976
4,711
1,904
968
670
4,041
42,659
9,564
L
Hercules
4,672
2,142
0
4,482
11,142
10,611
0
0
11,142
0
29,038
W
Cerberus
2,686
83
1,256
2,073
4,617
2,238
251
1,257
3,360
12,882
0
L
Danzaburou
Julchen2507
Danzaburou
4,361
1,121
116
1,787
6,817
2,287
0
4,911
1,906
0
27,519
W
Tsukuyomi
Kevvaboi01
Tsukuyomi
2,299
230
0
3,752
6,706
2,424
20
500
6,206
0
45,400
L
Baron Samedi
LyNinja
Baron Samedi
1,940
208
180
1,945
6,850
4,807
0
3,034
3,816
19,385
0
L
810
260
0
2,666
5,593
1,523
0
0
5,593
0
26,217
W
Sun Wukong
Ventero_12
Sun Wukong
7,657
2,226
0
3,491
9,618
6,956
446
0
9,618
0
50,508
W
2,900
135
0
905
5,942
2,435
0
3,847
2,095
50,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,681
Gold Earned
27,015
371
Minions Killed
284
0
Camps Cleared
0
1,072,231
Distance Traveled
965,009
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,789
617
105
10
0
201,471
4
W
Sol
6,266
570
95
9
0
194,227
0
L
Hercules
5,402
491
43
4
0
230,522
0
W
Cerberus
6,098
554
34
3
0
229,796
2
L
Danzaburou
4,862
442
56
5
0
172,664
2
W
Tsukuyomi
5,980
544
73
7
0
265,200
1
L
Baron Samedi
5,188
472
32
3
0
184,593
3
L
Loki
4,774
434
48
4
0
175,759
0
W
Sun Wukong
6,955
632
66
6
0
201,369
0
W
Raijin
6,382
580
103
9
0
181,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role