Player Matchup

Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
minduin84
Hou Yi
Level 174
God Stats
3W - 8L
1,489 SR
Queue Stats
266W - 338L
1,464 Elo+
Party 1
Scylla
Scylla
thiagovikingking
Scylla
Level 91
God Stats
57W - 70L
1,454 SR
Queue Stats
172W - 217L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
ySilverLeGendss
Ne Zha
Level 112
God Stats
0W - 7L
1,089 SR
Queue Stats
45W - 61L
1,469 Elo+
Party 1
Team Averages
Level 136
1,406 SR
1,472 Elo+

VS

Team Averages
Level 109
1,577 SR
1,509 Elo+
Chernobog
Chernobog
 
Chernobog
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Devilwining
King Arthur
Level 123
God Stats
2W - 4L
1,749 SR
Queue Stats
88W - 92L
1,493 Elo+
Solo
Charon
Charon
Foxynhomilgrau
Charon
Level 64
God Stats
3W - 3L
1,228 SR
Queue Stats
103W - 79L
1,555 Elo+
Party 2
Zeus
Zeus
Kratãoo
Zeus
Level 193
God Stats
20W - 13L
1,669 SR
Queue Stats
545W - 498L
1,486 Elo+
Party 2
Thor
Thor
Pola2002
Thor
Level 43
God Stats
2W - 0L
1,739 SR
Queue Stats
47W - 34L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 1 / 0
5,004
500
4,415
6,188
3,613
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
 
Cerberus
3
0 / 1 / 1
4,007
401
700
3,724
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
minduin84
Hou Yi
5
1 / 0 / 0
4,150
415
1,357
1,676
500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 3 / 1
5,423
542
3,903
5,116
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 3 / 2
5,165
517
2,798
9,317
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
2 / 0 / 0
6,175
618
3,182
5,262
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Devilwining
King Arthur
11
0 / 0 / 1
6,417
642
2,923
7,785
4,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 1 / 1
5,960
596
2,266
6,605
3,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
12
2 / 2 / 0
7,084
708
5,028
5,161
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
12
3 / 1 / 1
6,969
697
3,214
9,017
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
8
8
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
Cerberus
 
Cerberus
0
1
1
0.5
W
Chernobog
 
Chernobog
2
0
0
2
W
King Arthur
Devilwining
King Arthur
0
0
1
0.5
W
1
1
1
1.5
W
Zeus
2
2
0
1
W
Thor
3
1
1
3.5
L
Hou Yi
minduin84
Hou Yi
1
0
0
1
L
2
3
1
0.83
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,173
Damage
16,613
26,021
Taken
33,830
10,355
Mitigated
14,266
6,688
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,415
850
0
3,145
6,188
3,613
0
92
6,096
0
27,066
L
Cerberus
 
Cerberus
700
112
0
1,733
3,724
1,570
0
502
3,222
4,205
0
W
Chernobog
 
Chernobog
3,182
1,965
0
3,063
5,262
1,646
2,084
347
4,915
0
45,794
W
King Arthur
Devilwining
King Arthur
2,923
693
0
1,675
7,785
4,302
143
0
7,466
0
36,629
W
2,266
795
0
998
6,605
3,491
565
1,233
5,336
11,497
0
W
Zeus
5,028
431
0
500
5,161
1,411
1,874
1,357
3,616
53,972
0
W
Thor
3,214
1,104
0
1,546
9,017
3,416
0
1,284
7,533
0
57,459
L
Hou Yi
minduin84
Hou Yi
1,357
879
0
346
1,676
500
0
678
998
0
12,697
L
3,903
428
0
350
5,116
1,752
0
3,836
1,280
25,235
0
L
2,798
755
0
1,114
9,317
2,920
0
2,186
7,131
0
21,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,749
Gold Earned
32,605
167
Minions Killed
351
0
Camps Cleared
0
712,459
Distance Traveled
1,025,739
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,004
500
45
5
0
148,097
0
L
Cerberus
4,007
401
11
1
0
73,252
0
W
Chernobog
6,175
618
78
8
0
190,861
0
W
King Arthur
6,417
642
58
6
0
215,674
1
W
Charon
5,960
596
21
2
0
206,441
4
W
Zeus
7,084
708
102
10
0
180,841
0
W
Thor
6,969
697
92
9
0
231,922
0
L
Hou Yi
4,150
415
24
2
0
80,377
0
L
Scylla
5,423
542
56
6
0
172,839
0
L
Ne Zha
5,165
517
31
3
0
237,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role