Player Matchup

Pele
Pele
BarryBroderick
Pele
Level 159
God Stats
5W - 9L
1,765 SR
Queue Stats
328W - 300L
1,555 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Karys-Matic
Tsukuyomi
Level 58
God Stats
0W - 1L
1,402 SR
Queue Stats
0W - 6L
1,148 Elo+
Party 1
Charon
Charon
Lord_siro
Charon
Level 129
God Stats
0W - 4L
1,327 SR
Queue Stats
32W - 34L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
Lychar35000
Nu Wa
Level 158
God Stats
2W - 3L
1,457 SR
Queue Stats
49W - 42L
1,461 Elo+
Party 1
Medusa
Medusa
NoTyXx_fana
Medusa
Level 140
God Stats
21W - 18L
1,623 SR
Queue Stats
1,102W - 1,069L
1,515 Elo+
Party 1
Team Averages
Level 129
1,515 SR
1,433 Elo+

VS

Team Averages
Level 96
1,504 SR
1,581 Elo+
Jormungandr
Jormungandr
Derioshin
Jormungandr
Level 60
God Stats
2W - 2L
1,168 SR
Queue Stats
57W - 47L
1,600 Elo+
Party 2
Thor
Thor
MasterWolfx
Thor
Level 105
God Stats
5W - 2L
1,891 SR
Queue Stats
78W - 70L
1,605 Elo+
Party 2
Zeus
Zeus
Samir1902
Zeus
Level 147
God Stats
7W - 3L
1,540 SR
Queue Stats
262W - 272L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
WellaPeppa
Zhong Kui
Level 79
God Stats
8W - 5L
1,421 SR
Queue Stats
52W - 39L
1,572 Elo+
Party 2
Neith
Neith
Yosener
Neith
Level 89
God Stats
6W - 1L
1,500 SR
Queue Stats
60W - 47L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
8,889
593
9,677
16,110
9,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
Karys-Matic
Tsukuyomi
11
1 / 4 / 1
6,696
446
3,120
13,407
5,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Lord_siro
Charon
13
3 / 3 / 1
8,178
545
5,366
10,805
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 4
8,397
560
13,067
3,940
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
13
3 / 4 / 1
8,303
554
8,046
13,789
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Derioshin
Jormungandr
13
2 / 2 / 4
7,880
525
3,885
10,339
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 1 / 5
8,174
545
6,962
11,250
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
15
1 / 2 / 2
8,325
555
6,074
10,514
4,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
WellaPeppa
Zhong Kui
15
2 / 0 / 2
8,817
588
9,778
15,255
13,791
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Yosener
Neith
14
5 / 3 / 0
8,366
558
7,605
12,811
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
12
13
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Jormungandr
Derioshin
Jormungandr
2
2
4
2
L
Tsukuyomi
Karys-Matic
Tsukuyomi
1
4
1
0.38
L
Charon
Lord_siro
Charon
3
3
1
1.17
L
1
0
4
3
W
2
1
5
4.5
L
Medusa
3
4
1
0.88
W
Zeus
1
2
2
1
W
Zhong Kui
WellaPeppa
Zhong Kui
2
0
2
3
W
Neith
Yosener
Neith
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,276
Damage
34,304
58,051
Taken
60,169
33,696
Mitigated
36,837
13,869
Healing
24,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,677
2,333
0
6,127
16,110
9,898
0
8,907
7,203
0
89,654
W
Jormungandr
Derioshin
Jormungandr
3,885
1,181
148
1,617
10,339
8,644
206
5,688
4,651
24,764
0
L
Tsukuyomi
Karys-Matic
Tsukuyomi
3,120
314
0
567
13,407
5,213
0
2,936
10,471
0
43,410
L
Charon
Lord_siro
Charon
5,366
766
0
2,007
10,805
10,946
213
5,629
5,176
22,615
0
L
13,067
4,550
0
463
3,940
1,642
588
1,103
2,837
74,716
0
W
6,962
733
0
1,237
11,250
5,025
0
2,180
9,070
0
66,855
L
Medusa
8,046
2,955
0
4,705
13,789
5,997
956
1,162
12,627
0
61,423
W
Zeus
6,074
637
0
4,493
10,514
4,010
0
5,586
4,928
99,498
0
W
Zhong Kui
WellaPeppa
Zhong Kui
9,778
1,792
0
11,525
15,255
13,791
1,045
1,161
14,094
74,933
0
W
Neith
Yosener
Neith
7,605
2,974
0
5,652
12,811
5,367
855
3,818
8,993
0
68,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,463
Gold Earned
41,562
432
Minions Killed
565
0
Camps Cleared
0
1,415,816
Distance Traveled
1,456,572
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,889
593
146
10
0
301,091
4
W
Jormungandr
7,880
525
28
2
0
309,413
4
L
Tsukuyomi
6,696
446
54
4
0
266,670
0
L
Charon
8,178
545
21
1
0
292,965
2
L
Nu Wa
8,397
560
118
8
0
271,797
0
W
Thor
8,174
545
98
7
0
341,525
0
L
Medusa
8,303
554
93
6
0
283,293
2
W
Zeus
8,325
555
196
13
0
268,042
1
W
Zhong Kui
8,817
588
145
10
0
251,697
4
W
Neith
8,366
558
98
7
0
285,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role