Player Matchup

Artemis
Artemis
Aq Fapalicious
Artemis
Level 102
God Stats
5W - 1L
1,566 SR
Queue Stats
24W - 16L
1,618 Elo+
Party 2
Tiamat
Tiamat
Aq Iconic
Tiamat
Level 148
God Stats
2W - 2L
1,789 SR
Queue Stats
38W - 34L
1,545 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Aq Savage
Tsukuyomi
Level 128
God Stats
2W - 1L
1,518 SR
Queue Stats
47W - 38L
1,562 Elo+
Party 2
Team Averages
Level 126
1,624 SR
1,575 Elo+

VS

Team Averages
Level 125
1,670 SR
1,527 Elo+
Izanami
Izanami
Ligmaswole
Izanami
Level 148
God Stats
10W - 10L
1,657 SR
Queue Stats
430W - 431L
1,561 Elo+
Party 1
Kuzenbo
Kuzenbo
ligmaskoal
Kuzenbo
Level 105
God Stats
60W - 39L
1,662 SR
Queue Stats
204W - 217L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
ligmasoul
Ao Kuang
Level 121
God Stats
9W - 8L
1,691 SR
Queue Stats
309W - 315L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
11,284
806
9,322
9,489
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Aq Iconic
Tiamat
15
3 / 0 / 10
11,806
843
16,129
10,464
6,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
Aq Savage
Tsukuyomi
16
8 / 0 / 7
12,669
905
19,255
15,864
13,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ligmaswole
Izanami
12
2 / 5 / 1
9,597
686
7,709
17,317
7,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
ligmaskoal
Kuzenbo
12
1 / 1 / 2
9,166
655
8,355
16,408
25,998
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
ligmasoul
Ao Kuang
10
0 / 9 / 2
8,560
611
6,696
16,327
6,710
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
15
Kills
3
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
W
Tiamat
Aq Iconic
Tiamat
3
0
10
8
W
Tsukuyomi
Aq Savage
Tsukuyomi
8
0
7
11.5
L
Izanami
Ligmaswole
Izanami
2
5
1
0.5
L
Kuzenbo
ligmaskoal
Kuzenbo
1
1
2
2
L
Ao Kuang
ligmasoul
Ao Kuang
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,706
Damage
22,760
35,817
Taken
50,052
23,646
Mitigated
40,307
11,621
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,322
3,955
0
2,035
9,489
3,721
1,985
4,280
5,209
0
37,724
W
Tiamat
Aq Iconic
Tiamat
16,129
682
175
4,404
10,464
6,859
150
5,740
4,724
61,427
0
W
Tsukuyomi
Aq Savage
Tsukuyomi
19,255
2,728
0
5,007
15,864
13,066
161
4,999
10,865
2,275
62,458
L
Izanami
Ligmaswole
Izanami
7,709
4,485
0
4,133
17,317
7,599
0
6,045
11,272
0
47,503
L
Kuzenbo
ligmaskoal
Kuzenbo
8,355
3,159
0
335
16,408
25,998
0
6,604
9,804
22,611
913
L
Ao Kuang
ligmasoul
Ao Kuang
6,696
1,393
0
1,226
16,327
6,710
0
4,706
11,621
17,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,759
Gold Earned
27,323
195
Minions Killed
94
0
Camps Cleared
0
821,165
Distance Traveled
681,751
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,284
806
32
2
0
236,878
0
W
Tiamat
11,806
843
87
6
0
268,785
0
W
Tsukuyomi
12,669
905
76
5
0
315,502
0
L
Izanami
9,597
686
62
4
0
219,765
0
L
Kuzenbo
9,166
655
17
1
0
251,786
0
L
Ao Kuang
8,560
611
15
1
0
210,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role