Player Matchup

Thor
Thor
Dienketo82
Thor
Level 148
God Stats
9W - 8L
1,502 SR
Queue Stats
327W - 264L
1,663 Elo+
Party 1
Thoth
Thoth
JackAtlas35
Thoth
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 18L
1,707 Elo+
Party 1
Charon
Charon
Killer Bware
Charon
Level 158
God Stats
1W - 6L
1,438 SR
Queue Stats
263W - 252L
1,485 Elo+
Party 3
Xbalanque
Xbalanque
MunchingTwinkie
Xbalanque
Level 158
God Stats
0W - 1L
1,849 SR
Queue Stats
174W - 168L
1,501 Elo+
Party 3
Bakasura
Bakasura
pop-n-
Bakasura
Level 62
God Stats
1W - 5L
1,243 SR
Queue Stats
30W - 35L
1,443 Elo+
Solo
Team Averages
Level 110
1,506 SR
1,560 Elo+

VS

Team Averages
Level 119
1,441 SR
1,534 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ChexPlease
Ix Chel
Level 169
God Stats
18W - 15L
1,567 SR
Queue Stats
372W - 337L
1,533 Elo+
Solo
Charon
Charon
Decimus55
Charon
Level 19
God Stats
2W - 2L
1,424 SR
Queue Stats
170W - 145L
1,508 Elo+
Party 2
Artemis
Artemis
Elphebah
Artemis
Level 138
God Stats
6W - 8L
1,291 SR
Queue Stats
222W - 201L
1,560 Elo+
Solo
Horus
Horus
LostxTdamage
Horus
Level 127
God Stats
2W - 3L
1,424 SR
Queue Stats
294W - 266L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
6,270
570
4,502
10,028
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 4 / 0
6,672
607
4,294
7,368
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
10
1 / 1 / 3
6,353
578
4,383
7,222
6,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
MunchingTwinkie
Xbalanque
10
2 / 1 / 0
5,733
521
5,954
8,357
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
pop-n-
Bakasura
9
0 / 4 / 0
5,398
491
2,718
9,503
4,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
4 / 0 / 0
7,716
701
7,242
8,377
7,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
ChexPlease
Ix Chel
12
3 / 1 / 0
7,224
657
5,748
6,193
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Decimus55
Charon
9
0 / 2 / 2
5,777
525
3,436
7,587
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Elphebah
Artemis
9
0 / 1 / 2
5,402
491
5,846
8,297
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 0
6,509
592
5,274
9,853
5,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
6
Kills
10
10
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
0
0
4
W
Ix Chel
ChexPlease
Ix Chel
3
1
0
3
W
Charon
Decimus55
Charon
0
2
2
0.5
L
0
0
4
2
W
Artemis
Elphebah
Artemis
0
1
2
1
L
3
4
0
0.75
L
Charon
1
1
3
2.5
W
3
2
0
1.5
L
Xbalanque
MunchingTwinkie
Xbalanque
2
1
0
2
L
Bakasura
pop-n-
Bakasura
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,851
Damage
27,546
42,478
Taken
40,307
20,513
Mitigated
22,418
9,434
Healing
12,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,242
1,144
0
2,097
8,377
7,094
0
0
7,701
0
63,206
W
Ix Chel
ChexPlease
Ix Chel
5,748
1,227
100
1,409
6,193
2,004
156
2,217
3,976
47,898
0
W
Charon
Decimus55
Charon
3,436
469
0
2,151
7,587
5,223
25
1,329
6,258
16,532
0
L
4,502
804
0
750
10,028
4,049
0
1,359
8,573
0
53,804
W
Artemis
Elphebah
Artemis
5,846
1,799
0
4,519
8,297
2,937
0
2,488
5,809
0
44,261
L
4,294
642
0
500
7,368
2,489
0
3,755
3,407
50,210
0
L
Charon
4,383
615
0
1,545
7,222
6,326
0
2,331
4,885
22,440
0
W
5,274
2,619
360
1,751
9,853
5,160
0
2,643
7,210
0
47,350
L
Xbalanque
MunchingTwinkie
Xbalanque
5,954
1,913
0
4,028
8,357
3,393
0
1,431
6,926
0
41,823
L
Bakasura
pop-n-
Bakasura
2,718
1,659
0
2,611
9,503
4,256
0
0
9,503
0
17,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,426
Gold Earned
32,628
297
Minions Killed
354
0
Camps Cleared
0
1,138,959
Distance Traveled
1,112,574
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,716
701
92
8
0
202,745
0
W
Ix Chel
7,224
657
106
10
0
223,662
0
W
Charon
5,777
525
10
1
0
238,891
0
L
Thor
6,270
570
77
7
0
266,135
1
W
Artemis
5,402
491
72
7
0
200,929
1
L
Thoth
6,672
607
70
6
0
249,094
1
L
Charon
6,353
578
21
2
0
204,789
0
W
Horus
6,509
592
74
7
0
246,347
0
L
Xbalanque
5,733
521
74
7
0
206,394
0
L
Bakasura
5,398
491
55
5
0
212,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role