Player Matchup

Athena
Athena
Gold III
E1izah
Athena
Gold III
Level 109
God Stats
3W - 3L
1,482 SR
Queue Stats
282W - 297L
1,581 MMR
Solo
Arachne
Arachne
Gold V
Gilfson
Arachne
Gold V
Level 129
God Stats
8W - 4L
1,839 SR
Queue Stats
43W - 35L
1,551 MMR
Solo
Chernobog
Chernobog
Platinum V
JuicedUpACG
Chernobog
Platinum V
Level 93
God Stats
3W - 0L
1,519 SR
Queue Stats
167W - 161L
1,667 MMR
Party 1
Amaterasu
Amaterasu
Gold II
JuicedUpDream
Amaterasu
Gold II
Level 162
God Stats
3W - 1L
1,692 SR
Queue Stats
254W - 261L
1,569 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum V
ShouldBeDrinking
Morgan Le Fay
Platinum V
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 48L
1,839 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,606 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,627 SR
1,590 MMR
Janus
Janus
Gold IV
Carry6
Janus
Gold IV
Level 65
God Stats
10W - 8L
1,645 SR
Queue Stats
134W - 123L
1,629 MMR
Solo
Sobek
Sobek
Gold III
IvanEvil6
Sobek
Gold III
Level 155
God Stats
2W - 2L
1,622 SR
Queue Stats
163W - 174L
1,539 MMR
Solo
Artemis
Artemis
Gold I
KingbananaI2
Artemis
Gold I
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 184L
1,613 MMR
Solo
Mercury
Mercury
Gold I
MonkeyBoiKoba
Mercury
Gold I
Level 100
God Stats
4W - 7L
1,651 SR
Queue Stats
213W - 203L
1,592 MMR
Solo
Osiris
Osiris
Gold IV
Ozen117
Osiris
Gold IV
Level 126
God Stats
3W - 3L
1,718 SR
Queue Stats
38W - 36L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
E1izah
Athena
17
4 / 2 / 20
12,902
561
7,302
22,549
29,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Arachne
Gilfson
Arachne
20
13 / 3 / 11
14,382
625
20,345
24,060
12,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
JuicedUpACG
Chernobog
20
5 / 3 / 13
14,544
632
20,728
18,386
10,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
JuicedUpDream
Amaterasu
19
3 / 2 / 16
13,275
577
12,539
34,218
35,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
ShouldBeDrinking
Morgan Le Fay
20
10 / 0 / 16
14,183
617
30,176
11,468
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
RavanaAgniThor

VS

Bans
PeleFreyaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Carry6
Janus
18
2 / 6 / 1
11,161
485
12,035
15,364
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
IvanEvil6
Sobek
14
1 / 6 / 2
9,827
427
7,335
22,882
25,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
KingbananaI2
Artemis
18
1 / 6 / 1
11,575
503
13,108
21,823
9,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
20
4 / 9 / 3
12,794
556
11,595
26,074
11,501
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Ozen117
Osiris
17
2 / 8 / 5
12,155
528
20,474
27,725
31,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
22
35
Kills
10
10
Deaths
35
76
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
Carry6
Janus
2
6
1
0.42
W
Athena
E1izah
Athena
4
2
20
7
W
Arachne
Gilfson
Arachne
13
3
11
6.17
L
Sobek
IvanEvil6
Sobek
1
6
2
0.33
W
Chernobog
JuicedUpACG
Chernobog
5
3
13
3.83
W
Amaterasu
JuicedUpDream
Amaterasu
3
2
16
5.5
L
Artemis
KingbananaI2
Artemis
1
6
1
0.25
L
Mercury
4
9
3
0.61
L
Osiris
Ozen117
Osiris
2
8
5
0.56
W
Morgan Le Fay
ShouldBeDrinking
Morgan Le Fay
10
0
16
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,090
Damage
64,547
110,681
Taken
113,868
93,663
Mitigated
84,801
40,717
Healing
18,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Carry6
Janus
12,035
535
0
2,095
15,364
6,127
0
4,443
10,691
103,024
0
W
Athena
E1izah
Athena
7,302
2,435
0
5,585
22,549
29,457
401
3,709
18,840
22,829
172
W
Arachne
Gilfson
Arachne
20,345
12,909
0
7,994
24,060
12,223
3,146
6,342
17,718
0
117,239
L
Sobek
IvanEvil6
Sobek
7,335
116
0
2,874
22,882
25,655
0
9,209
13,302
32,007
0
W
Chernobog
JuicedUpACG
Chernobog
20,728
13,517
0
7,738
18,386
10,416
6,229
2,707
15,679
0
128,280
W
Amaterasu
JuicedUpDream
Amaterasu
12,539
7,170
0
15,857
34,218
35,825
2,300
3,807
30,411
0
77,793
L
Artemis
KingbananaI2
Artemis
13,108
5,308
0
5,418
21,823
9,975
705
4,056
17,708
0
102,002
L
Mercury
11,595
5,124
0
4,394
26,074
11,501
591
8,719
17,040
0
141,002
L
Osiris
Ozen117
Osiris
20,474
7,296
0
3,845
27,725
31,543
88
9,499
17,649
0
89,130
W
Morgan Le Fay
ShouldBeDrinking
Morgan Le Fay
30,176
2,080
0
3,543
11,468
5,742
1,607
5,100
6,368
116,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,286
Gold Earned
57,512
575
Minions Killed
691
0
Camps Cleared
0
2,458,304
Distance Traveled
2,215,384
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,161
485
166
7
0
474,750
6
W
Athena
12,902
561
35
2
0
514,817
8
W
Arachne
14,382
625
108
5
0
512,013
3
L
Sobek
9,827
427
38
2
0
431,422
0
W
Chernobog
14,544
632
175
8
0
475,115
0
W
Amaterasu
13,275
577
115
5
0
464,587
5
L
Artemis
11,575
503
168
7
0
409,537
1
L
Mercury
12,794
556
178
8
0
491,353
0
L
Osiris
12,155
528
141
6
0
408,322
0
W
Morgan Le Fay
14,183
617
142
6
0
491,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role