Player Matchup

Pele
Pele
Deviicedd
Pele
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,482 Elo+
Party 1
Bacchus
Bacchus
JxckTayzZ
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,206 Elo+
Party 1
Olorun
Olorun
Letsmakeithot
Olorun
Level 109
God Stats
7W - 6L
1,601 SR
Queue Stats
401W - 364L
1,495 Elo+
Solo
Freya
Freya
Qt LiamJ
Freya
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,482 Elo+
Party 1
Apollo
Apollo
RzR LeGenDz
Apollo
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,206 Elo+
Party 1
Team Averages
Level 48
1,520 SR
1,374 Elo+

VS

Team Averages
Level 64
1,562 SR
1,412 Elo+
Thor
Thor
Absentia3
Thor
Level 44
God Stats
5W - 7L
1,500 SR
Queue Stats
227W - 202L
1,411 Elo+
Solo
Agni
Agni
Blothe7716
Agni
Level 58
God Stats
2W - 2L
1,566 SR
Queue Stats
84W - 89L
1,430 Elo+
Solo
Skadi
Skadi
Dennis1299
Skadi
Level 120
God Stats
9W - 5L
1,621 SR
Queue Stats
312W - 302L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
MetallRaptor642
Cthulhu
Level 29
God Stats
3W - 1L
1,740 SR
Queue Stats
71W - 63L
1,404 Elo+
Party 2
King Arthur
King Arthur
Swaagsalat
King Arthur
Level 68
God Stats
9W - 12L
1,380 SR
Queue Stats
116W - 112L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
4 / 3 / 1
7,896
464
6,610
12,154
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JxckTayzZ
Bacchus
11
1 / 6 / 2
7,515
442
4,496
14,621
14,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

4
0 / 11 / 0
5,228
308
47
10,245
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
Qt LiamJ
Freya
11
0 / 5 / 3
7,013
413
4,029
14,744
6,003
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
11
3 / 7 / 1
7,473
440
7,575
15,060
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
5 / 1 / 8
8,469
498
7,248
14,300
5,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

13
5 / 4 / 10
8,802
518
15,302
8,992
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
15
9 / 2 / 14
9,632
567
16,665
9,588
3,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 1 / 11
9,530
561
7,034
10,233
8,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Swaagsalat
King Arthur
13
8 / 0 / 10
9,139
538
8,792
10,690
9,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
85
8
Kills
32
32
Deaths
8
7
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Thor
5
1
8
9
W
5
4
10
2.5
W
Skadi
9
2
14
8
L
Pele
4
3
1
1.5
L
Bacchus
JxckTayzZ
Bacchus
1
6
2
0.33
L
0
11
0
0
W
5
1
11
10.5
L
Freya
Qt LiamJ
Freya
0
5
3
0.3
L
Apollo
3
7
1
0.5
W
King Arthur
Swaagsalat
King Arthur
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,757
Damage
55,041
66,824
Taken
53,803
32,513
Mitigated
30,675
8,704
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,248
2,515
0
2,710
14,300
5,849
560
1,296
12,934
0
63,752
W
15,302
1,540
0
1,954
8,992
3,142
489
903
7,935
47,001
0
W
Skadi
16,665
8,578
0
3,456
9,588
3,626
1,809
1,611
7,953
11
67,961
L
Pele
6,610
1,532
0
545
12,154
4,572
0
3,688
8,466
0
48,214
L
Bacchus
JxckTayzZ
Bacchus
4,496
933
0
1,572
14,621
14,429
0
4,661
9,960
15,601
0
L
47
47
0
6
10,245
1,955
0
1,157
9,088
47
0
W
7,034
914
0
3,852
10,233
8,456
130
1,990
8,137
31,225
0
L
Freya
Qt LiamJ
Freya
4,029
1,620
0
3,755
14,744
6,003
363
6,280
8,464
31,165
0
L
Apollo
7,575
3,876
0
2,826
15,060
5,554
608
6,561
8,499
0
32,498
W
King Arthur
Swaagsalat
King Arthur
8,792
741
61
1,680
10,690
9,602
833
2,952
7,659
0
59,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,125
Gold Earned
45,572
176
Minions Killed
355
0
Camps Cleared
0
1,488,282
Distance Traveled
1,550,529
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,469
498
75
4
0
315,333
1
W
Agni
8,802
518
64
4
0
284,701
2
W
Skadi
9,632
567
105
6
0
289,432
2
L
Pele
7,896
464
71
4
0
369,803
0
L
Bacchus
7,515
442
16
1
0
300,641
0
L
Olorun
5,228
308
0
0
0
167,965
0
W
Cthulhu
9,530
561
36
2
0
300,070
0
L
Freya
7,013
413
51
3
0
311,371
0
L
Apollo
7,473
440
38
2
0
338,502
0
W
King Arthur
9,139
538
75
4
0
360,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role