Player Matchup

Baron Samedi
Baron Samedi
Blackstar21XX
Baron Samedi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,119 Elo+
Party 3
Kali
Kali
ScreenedGold
Kali
Level 95
God Stats
0W - 2L
1,701 SR
Queue Stats
53W - 57L
1,448 Elo+
Party 3
Bacchus
Bacchus
TDG Mad Man
Bacchus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,480 Elo+
Party 3
Medusa
Medusa
ZY-CloutMoney
Medusa
Level 45
God Stats
11W - 15L
1,467 SR
Queue Stats
121W - 132L
1,349 Elo+
Party 1
Anubis
Anubis
trapgodtone99
Anubis
Level 86
God Stats
20W - 19L
1,482 SR
Queue Stats
240W - 223L
1,439 Elo+
Party 1
Team Averages
Level 60
1,530 SR
1,367 Elo+

VS

Team Averages
Level 87
1,534 SR
1,370 Elo+
Sun Wukong
Sun Wukong
CAPOBANKZ
Sun Wukong
Level 128
God Stats
15W - 12L
1,564 SR
Queue Stats
155W - 160L
1,404 Elo+
Solo
Yemoja
Yemoja
LoveLy_Nico_Pie
Yemoja
Level 60
God Stats
7W - 7L
1,373 SR
Queue Stats
24W - 28L
1,188 Elo+
Party 2
Anubis
Anubis
StaxxKashii
Anubis
Level 121
God Stats
14W - 13L
1,472 SR
Queue Stats
239W - 220L
1,533 Elo+
Solo
Ix Chel
Ix Chel
XAgonysEmbraceX
Ix Chel
Level 14
God Stats
1W - 1L
1,702 SR
Queue Stats
20W - 22L
1,214 Elo+
Party 2
Mercury
Mercury
drewbear6
Mercury
Level 110
God Stats
26W - 27L
1,560 SR
Queue Stats
141W - 122L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blackstar21XX
Baron Samedi
14
1 / 9 / 2
8,883
386
3,247
15,576
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
0 / 8 / 1
9,896
430
10,901
28,063
10,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
TDG Mad Man
Bacchus
15
2 / 7 / 3
10,104
439
5,780
22,308
32,316
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 6 / 3
9,571
416
9,748
13,650
3,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 6 / 2
11,037
480
9,406
16,659
6,690
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CAPOBANKZ
Sun Wukong
20
4 / 5 / 4
14,258
620
13,539
26,755
17,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

17
0 / 4 / 10
11,171
486
4,128
16,449
14,364
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
20
18 / 1 / 8
16,382
712
30,616
15,424
11,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 4 / 7
12,729
553
10,137
12,016
5,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
drewbear6
Mercury
20
9 / 0 / 8
16,020
697
11,129
18,507
9,047
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
12
Kills
36
36
Deaths
14
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Blackstar21XX
Baron Samedi
1
9
2
0.22
W
Sun Wukong
CAPOBANKZ
Sun Wukong
4
5
4
1.2
W
0
4
10
1.25
L
0
8
1
0.06
W
Anubis
18
1
8
22
L
Bacchus
TDG Mad Man
Bacchus
2
7
3
0.5
W
5
4
7
2.13
L
4
6
3
0.92
W
Mercury
drewbear6
Mercury
9
0
8
13
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,082
Damage
69,549
96,256
Taken
89,151
56,516
Mitigated
57,222
16,557
Healing
28,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Blackstar21XX
Baron Samedi
3,247
390
349
1,835
15,576
3,570
0
10,720
4,856
40,681
0
W
Sun Wukong
CAPOBANKZ
Sun Wukong
13,539
2,759
0
7,623
26,755
17,388
2,683
10,298
16,457
63
111,135
W
4,128
269
1,255
978
16,449
14,364
1,045
3,612
12,837
47,744
0
L
10,901
5,484
0
4,442
28,063
10,635
0
9,117
18,946
0
93,859
W
Anubis
30,616
1,373
0
7,167
15,424
11,337
2,210
2,613
12,811
164,268
0
L
Bacchus
TDG Mad Man
Bacchus
5,780
612
0
1,578
22,308
32,316
0
12,226
10,082
29,234
0
W
10,137
1,593
1,800
2,242
12,016
5,086
2,200
2,676
9,340
75,231
0
L
9,748
3,059
0
1,319
13,650
3,305
708
9,002
4,648
0
60,193
W
Mercury
drewbear6
Mercury
11,129
6,569
0
7,581
18,507
9,047
5,247
2,980
15,527
0
200,235
L
9,406
412
0
7,034
16,659
6,690
552
3,879
12,780
72,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,491
Gold Earned
70,560
447
Minions Killed
720
0
Camps Cleared
0
1,829,126
Distance Traveled
2,312,948
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,883
386
79
3
0
282,714
0
W
Sun Wukong
14,258
620
145
6
0
399,019
0
W
Yemoja
11,171
486
44
2
0
447,609
2
L
Kali
9,896
430
136
6
0
466,648
0
W
Anubis
16,382
712
204
9
0
406,609
0
L
Bacchus
10,104
439
43
2
0
415,494
0
W
Ix Chel
12,729
553
105
5
0
430,815
0
L
Medusa
9,571
416
80
3
0
362,803
0
W
Mercury
16,020
697
222
10
0
628,896
0
L
Anubis
11,037
480
109
5
0
301,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role