Player Matchup

Bacchus
Bacchus
BackPackBoyz602
Bacchus
Level 64
God Stats
14W - 11L
1,500 SR
Queue Stats
231W - 237L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
Murvious
Sun Wukong
Level 64
God Stats
24W - 26L
1,539 SR
Queue Stats
227W - 219L
1,475 Elo+
Party 1
Chernobog
Chernobog
eluxx0
Chernobog
Level 48
God Stats
6W - 5L
1,440 SR
Queue Stats
62W - 71L
1,428 Elo+
Solo
Mercury
Mercury
vvgtvvgb
Mercury
Level 28
God Stats
27W - 19L
1,557 SR
Queue Stats
41W - 37L
1,433 Elo+
Party 1
Hel
Hel
xXSwoozieeXx
Hel
Level 48
God Stats
8W - 10L
1,330 SR
Queue Stats
39W - 57L
1,312 Elo+
Solo
Team Averages
Level 50
1,473 SR
1,416 Elo+

VS

Team Averages
Level 74
1,616 SR
1,417 Elo+
Ratatoskr
Ratatoskr
DaMiOn_6_6_6
Ratatoskr
Level 49
God Stats
1W - 1L
1,739 SR
Queue Stats
4W - 7L
1,502 Elo+
Solo
Fafnir
Fafnir
FluidFoxii
Fafnir
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 126L
1,378 Elo+
Party 2
Tiamat
Tiamat
II Fray ll
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,397 Elo+
Party 2
Xbalanque
Xbalanque
Snipe and Yawn
Xbalanque
Level 94
God Stats
7W - 6L
1,596 SR
Queue Stats
51W - 63L
1,425 Elo+
Party 2
Fenrir
Fenrir
lamb l sauce
Fenrir
Level 87
God Stats
0W - 1L
1,743 SR
Queue Stats
146W - 181L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 7
8,327
520
4,904
12,956
14,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Murvious
Sun Wukong
15
6 / 0 / 3
9,556
597
10,819
14,351
13,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chernobog
eluxx0
Chernobog
14
6 / 2 / 2
8,652
541
10,116
14,430
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mercury
vvgtvvgb
Mercury
17
7 / 2 / 5
9,908
619
9,092
15,030
6,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 0 / 3
9,808
613
11,953
11,158
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DaMiOn_6_6_6
Ratatoskr
13
1 / 8 / 3
7,627
477
6,765
18,012
6,959
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
FluidFoxii
Fafnir
12
3 / 3 / 0
7,380
461
5,893
12,760
11,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
II Fray ll
Tiamat
13
0 / 3 / 0
7,287
455
4,535
13,273
5,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
Snipe and Yawn
Xbalanque
12
1 / 4 / 2
7,180
449
11,964
12,103
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
12
2 / 5 / 0
7,295
456
8,644
14,720
10,643
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
7
7
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
Ratatoskr
DaMiOn_6_6_6
Ratatoskr
1
8
3
0.31
L
Fafnir
FluidFoxii
Fafnir
3
3
0
1
L
Tiamat
II Fray ll
Tiamat
0
3
0
0
W
Sun Wukong
Murvious
Sun Wukong
6
0
3
7.5
L
Xbalanque
Snipe and Yawn
Xbalanque
1
4
2
0.5
W
Chernobog
eluxx0
Chernobog
6
2
2
3.5
L
Fenrir
2
5
0
0.4
W
Mercury
vvgtvvgb
Mercury
7
2
5
4.75
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,884
Damage
37,801
67,925
Taken
70,868
44,998
Mitigated
40,414
28,433
Healing
19,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,904
660
372
4,801
12,956
14,124
264
2,041
10,915
19,446
0
L
Ratatoskr
DaMiOn_6_6_6
Ratatoskr
6,765
2,479
0
4,491
18,012
6,959
39
2,902
15,110
0
56,637
L
Fafnir
FluidFoxii
Fafnir
5,893
1,605
0
2,875
12,760
11,293
0
2,300
10,460
28,966
0
L
Tiamat
II Fray ll
Tiamat
4,535
241
0
5,604
13,273
5,850
488
7,159
6,114
47,369
0
W
Sun Wukong
Murvious
Sun Wukong
10,819
1,603
0
5,930
14,351
13,175
0
0
14,351
0
48,372
L
Xbalanque
Snipe and Yawn
Xbalanque
11,964
3,683
0
2,696
12,103
5,669
0
3,646
8,457
0
55,184
W
Chernobog
eluxx0
Chernobog
10,116
6,385
0
6,710
14,430
6,816
1,482
3,369
11,061
0
76,365
L
Fenrir
8,644
1,999
0
3,543
14,720
10,643
38
850
13,870
0
37,663
W
Mercury
vvgtvvgb
Mercury
9,092
5,606
0
1,647
15,030
6,387
0
1,226
13,804
0
101,207
W
11,953
530
2,123
6,850
11,158
4,496
282
3,792
7,366
86,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,251
Gold Earned
36,769
497
Minions Killed
337
0
Camps Cleared
0
1,686,060
Distance Traveled
1,538,230
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,327
520
27
2
0
330,143
0
L
Ratatoskr
7,627
477
77
5
0
314,044
0
L
Fafnir
7,380
461
42
3
0
315,808
0
L
Tiamat
7,287
455
80
5
0
291,907
0
W
Sun Wukong
9,556
597
68
4
0
329,200
0
L
Xbalanque
7,180
449
83
5
0
301,904
5
W
Chernobog
8,652
541
119
7
0
314,370
1
L
Fenrir
7,295
456
55
3
0
314,567
0
W
Mercury
9,908
619
135
8
0
406,909
2
W
Hel
9,808
613
148
9
0
305,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role