Player Matchup

Achilles
Achilles
Gold IV
ThundercaT3HD
Achilles
Gold IV
Level 128
God Stats
4W - 1L
1,459 SR
Queue Stats
91W - 95L
1,299 MMR
Party 1
Medusa
Medusa
Gold IV
iKoniqs
Medusa
Gold IV
Level 165
God Stats
33W - 24L
1,670 SR
Queue Stats
140W - 154L
1,284 MMR
Party 1
Ah Puch
Ah Puch
Platinum V
rimbo230
Ah Puch
Platinum V
Level 136
God Stats
24W - 29L
1,533 SR
Queue Stats
650W - 734L
1,708 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,554 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,682 SR
1,384 MMR
Ganesha
Ganesha
Gold V
Whopperjr7
Ganesha
Gold V
Level 117
God Stats
26W - 19L
1,584 SR
Queue Stats
27W - 26L
1,440 MMR
Party 2
Anubis
Anubis
Silver III
mckshmackums
Anubis
Silver III
Level 102
God Stats
2W - 1L
1,886 SR
Queue Stats
6W - 10L
1,317 MMR
Party 2
Horus
Horus
Gold V
xSLiKK
Horus
Gold V
Level 124
God Stats
27W - 23L
1,576 SR
Queue Stats
28W - 27L
1,396 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ThundercaT3HD
Achilles
17
4 / 1 / 8
12,950
719
12,098
20,110
24,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
iKoniqs
Medusa
17
6 / 2 / 6
13,867
770
14,114
14,228
4,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
rimbo230
Ah Puch
17
3 / 3 / 9
13,121
729
23,365
13,957
4,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothCharonBastetAwilixBacchus

VS

Bans
PersephoneBaron SamediScyllaMartichorasNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Whopperjr7
Ganesha
15
1 / 3 / 3
11,845
658
11,499
17,009
9,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
16
5 / 6 / 0
13,415
745
15,999
20,743
11,033
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
xSLiKK
Horus
13
0 / 4 / 1
10,886
605
8,418
18,215
13,755
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
6
6
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
ThundercaT3HD
Achilles
4
1
8
8
L
Ganesha
Whopperjr7
Ganesha
1
3
3
0.83
W
Medusa
iKoniqs
Medusa
6
2
6
4.5
L
Anubis
5
6
0
0.83
W
Ah Puch
rimbo230
Ah Puch
3
3
9
2.5
L
Horus
xSLiKK
Horus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,577
Damage
35,916
48,295
Taken
55,967
34,195
Mitigated
33,873
10,058
Healing
10,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ThundercaT3HD
Achilles
12,098
737
0
3,518
20,110
24,382
43
11,146
8,964
0
36,680
L
Ganesha
Whopperjr7
Ganesha
11,499
0
52
679
17,009
9,085
0
6,292
10,101
45,605
0
W
Medusa
iKoniqs
Medusa
14,114
5,048
0
3,613
14,228
4,830
2,332
9,149
5,079
0
78,530
L
Anubis
15,999
750
0
4,820
20,743
11,033
0
11,595
8,702
79,313
0
W
Ah Puch
rimbo230
Ah Puch
23,365
43
0
2,927
13,957
4,983
357
8,144
5,813
72,364
0
L
Horus
xSLiKK
Horus
8,418
3,147
1,922
3,187
18,215
13,755
0
5,733
11,934
636
21,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,938
Gold Earned
36,146
219
Minions Killed
212
0
Camps Cleared
0
1,041,684
Distance Traveled
953,600
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,950
719
33
2
0
353,752
4
L
Ganesha
11,845
658
16
1
0
335,552
3
W
Medusa
13,867
770
110
6
0
362,630
2
L
Anubis
13,415
745
137
8
0
287,603
3
W
Ah Puch
13,121
729
76
4
0
325,302
5
L
Horus
10,886
605
59
3
0
330,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role