Player Matchup

Chernobog
Chernobog
BanjoJoseph
Chernobog
Level 142
God Stats
5W - 1L
1,875 SR
Queue Stats
248W - 242L
1,523 Elo+
Party 3
Awilix
Awilix
ImNotAGodSorry
Awilix
Level 105
God Stats
4W - 3L
1,257 SR
Queue Stats
122W - 95L
1,536 Elo+
Party 2
Sylvanus
Sylvanus
Janembaaa
Sylvanus
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 43L
1,538 Elo+
Party 2
Merlin
Merlin
crazwwy123
Merlin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,550 Elo+
Solo
Arachne
Arachne
mike3rfd
Arachne
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 34L
1,421 Elo+
Party 3
Team Averages
Level 67
1,526 SR
1,514 Elo+

VS

Team Averages
Level 64
1,431 SR
1,524 Elo+
Medusa
Medusa
EsteRhino
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,579 Elo+
Party 1
Athena
Athena
FEABredawg
Athena
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,574 Elo+
Party 1
Surtr
Surtr
MFCherry
Surtr
Level 125
God Stats
2W - 4L
1,482 SR
Queue Stats
108W - 112L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
WaxyHercules966
Nu Wa
Level 35
God Stats
0W - 3L
1,171 SR
Queue Stats
96W - 90L
1,441 Elo+
Solo
Erlang Shen
Erlang Shen
Xurhz
Erlang Shen
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BanjoJoseph
Chernobog
15
12 / 0 / 0
10,171
727
13,440
8,425
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 0
8,617
616
7,435
11,437
10,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
Janembaaa
Sylvanus
11
1 / 1 / 11
8,412
601
6,895
12,094
8,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Merlin
crazwwy123
Merlin
12
1 / 6 / 2
7,287
521
5,677
10,403
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
mike3rfd
Arachne
11
1 / 5 / 1
6,810
486
352
13,595
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EsteRhino
Medusa
10
0 / 6 / 0
6,171
441
3,367
11,675
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
FEABredawg
Athena
9
0 / 5 / 0
5,843
417
1,496
11,034
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
MFCherry
Surtr
15
8 / 1 / 1
8,899
636
11,536
15,983
9,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 3 / 2
8,183
585
11,545
9,586
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Xurhz
Erlang Shen
12
1 / 2 / 1
6,884
492
3,024
9,020
5,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
17
Kills
12
14
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BanjoJoseph
Chernobog
12
0
0
12
L
Medusa
EsteRhino
Medusa
0
6
0
0
L
Athena
FEABredawg
Athena
0
5
0
0
W
2
2
0
1
W
Sylvanus
Janembaaa
Sylvanus
1
1
11
6.5
L
Surtr
MFCherry
Surtr
8
1
1
8.5
L
3
3
2
1.33
L
Erlang Shen
Xurhz
Erlang Shen
1
2
1
0.75
W
Merlin
crazwwy123
Merlin
1
6
2
0.33
W
Arachne
mike3rfd
Arachne
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,799
Damage
30,968
55,954
Taken
57,298
30,727
Mitigated
28,923
17,040
Healing
11,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BanjoJoseph
Chernobog
13,440
8,662
0
3,959
8,425
3,908
48
1,715
6,710
0
85,699
L
Medusa
EsteRhino
Medusa
3,367
1,620
0
1,532
11,675
3,751
504
2,913
8,762
0
45,667
L
Athena
FEABredawg
Athena
1,496
711
0
1,230
11,034
7,501
303
2,836
8,198
14,524
0
W
7,435
1,895
0
4,302
11,437
10,768
438
1,020
10,417
2,391
61,772
W
Sylvanus
Janembaaa
Sylvanus
6,895
2,727
3,226
4,759
12,094
8,203
0
2,673
9,421
21,735
0
L
Surtr
MFCherry
Surtr
11,536
4,425
0
4,961
15,983
9,072
146
2,278
13,705
879
88,079
L
11,545
2,770
0
2,130
9,586
3,489
34
4,885
4,701
62,575
0
L
Erlang Shen
Xurhz
Erlang Shen
3,024
1,248
0
1,724
9,020
5,110
0
456
8,409
0
35,284
W
Merlin
crazwwy123
Merlin
5,677
278
0
400
10,403
3,377
809
5,444
4,959
43,751
0
W
Arachne
mike3rfd
Arachne
352
352
0
394
13,595
4,471
0
2,558
11,037
0
40,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
35,980
394
Minions Killed
399
0
Camps Cleared
0
1,443,440
Distance Traveled
1,420,070
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,171
727
116
8
0
290,923
4
L
Medusa
6,171
441
66
5
0
268,928
0
L
Athena
5,843
417
37
3
0
307,523
0
W
Awilix
8,617
616
100
7
0
269,750
0
W
Sylvanus
8,412
601
34
2
0
297,647
9
L
Surtr
8,899
636
115
8
0
340,257
0
L
Nu Wa
8,183
585
109
8
0
254,465
0
L
Erlang Shen
6,884
492
72
5
0
248,897
0
W
Merlin
7,287
521
78
6
0
268,641
0
W
Arachne
6,810
486
66
5
0
316,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role