Player Matchup

Terra
Terra
Gold II
 
Terra
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
KeehnC3
Baron Samedi
Gold I
Level 140
God Stats
2W - 1L
1,494 SR
Queue Stats
43W - 43L
1,471 MMR
Solo
Apollo
Apollo
Gold II
TheHarbituation
Apollo
Gold II
Level 119
God Stats
5W - 4L
1,318 SR
Queue Stats
177W - 170L
1,478 MMR
Solo
Bastet
Bastet
Gold III
brayanh
Bastet
Gold III
Level 154
God Stats
31W - 26L
1,761 SR
Queue Stats
467W - 475L
1,491 MMR
Solo
Hel
Hel
Gold III
ibylink
Hel
Gold III
Level 156
God Stats
11W - 7L
1,599 SR
Queue Stats
410W - 428L
1,496 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,535 SR
1,487 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,605 SR
1,486 MMR
Jing Wei
Jing Wei
Gold III
GetThatCritter
Jing Wei
Gold III
Level 169
God Stats
83W - 59L
1,679 SR
Queue Stats
195W - 193L
1,477 MMR
Party 1
Chernobog
Chernobog
Gold III
JDINGERS
Chernobog
Gold III
Level 86
God Stats
9W - 13L
1,611 SR
Queue Stats
58W - 59L
1,500 MMR
Party 1
Yemoja
Yemoja
Silver II
byPonce
Yemoja
Silver II
Level 124
God Stats
0W - 1L
1,513 SR
Queue Stats
44W - 50L
1,473 MMR
Solo
Discordia
Discordia
Gold II
kakarotto77
Discordia
Gold II
Level 141
God Stats
4W - 2L
1,762 SR
Queue Stats
65W - 61L
1,495 MMR
Solo
Tyr
Tyr
Gold I
kingkurbi
Tyr
Gold I
Level 69
God Stats
1W - 3L
1,458 SR
Queue Stats
93W - 91L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 0 / 2
5,942
594
4,269
8,713
7,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
KeehnC3
Baron Samedi
9
2 / 0 / 4
5,892
589
5,122
7,437
4,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 2
6,122
612
6,333
5,347
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
brayanh
Bastet
11
4 / 0 / 2
6,066
607
5,630
9,104
3,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
11
1 / 0 / 2
5,930
593
5,364
5,705
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MartichorasJormungandrThor

VS

Bans
SurtrThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
0 / 1 / 0
5,362
536
2,939
9,425
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
JDINGERS
Chernobog
8
0 / 3 / 0
4,734
473
3,763
9,646
3,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
byPonce
Yemoja
7
0 / 3 / 0
4,705
471
1,246
9,372
5,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
kakarotto77
Discordia
10
0 / 1 / 0
5,208
521
4,652
5,174
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 0
6,324
632
3,384
5,201
2,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
2
1
L
Jing Wei
0
1
0
0
L
Chernobog
JDINGERS
Chernobog
0
3
0
0
W
Baron Samedi
KeehnC3
Baron Samedi
2
0
4
4
W
1
0
2
2
W
Bastet
brayanh
Bastet
4
0
2
5
L
Yemoja
byPonce
Yemoja
0
3
0
0
W
Hel
1
0
2
2
L
Discordia
kakarotto77
Discordia
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,718
Damage
15,984
36,306
Taken
38,818
19,569
Mitigated
15,925
16,742
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,269
634
0
2,846
8,713
7,183
0
355
8,358
39,852
224
L
Jing Wei
2,939
2,475
0
2,852
9,425
3,148
0
3,103
6,255
0
40,840
L
Chernobog
JDINGERS
Chernobog
3,763
2,427
0
2,604
9,646
3,025
0
1,479
8,167
0
29,646
W
Baron Samedi
KeehnC3
Baron Samedi
5,122
556
1,441
2,747
7,437
4,615
33
1,427
6,010
23,447
0
W
6,333
4,234
0
3,057
5,347
2,176
993
275
5,072
0
46,645
W
Bastet
brayanh
Bastet
5,630
1,404
0
2,486
9,104
3,360
12
956
8,148
0
41,841
L
Yemoja
byPonce
Yemoja
1,246
361
2,041
2,981
9,372
5,118
0
3,896
5,476
10,510
0
W
Hel
5,364
299
996
3,169
5,705
2,235
24
2,885
2,820
51,475
0
L
Discordia
kakarotto77
Discordia
4,652
44
0
1,125
5,174
1,642
0
3,448
1,678
39,417
0
L
3,384
1,132
0
2,308
5,201
2,992
0
2,254
2,711
0
45,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
26,333
363
Minions Killed
289
0
Camps Cleared
0
1,024,115
Distance Traveled
943,553
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,942
594
97
10
0
205,516
0
L
Jing Wei
5,362
536
69
7
0
190,231
2
L
Chernobog
4,734
473
53
5
0
175,777
2
W
Baron Samedi
5,892
589
21
2
0
185,928
2
W
Apollo
6,122
612
85
9
0
179,245
2
W
Bastet
6,066
607
57
6
0
252,252
1
L
Yemoja
4,705
471
8
1
0
188,867
2
W
Hel
5,930
593
103
10
0
201,174
0
L
Discordia
5,208
521
61
6
0
202,779
1
L
Tyr
6,324
632
98
10
0
185,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role