Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BigHen
Ares
Level 107
God Stats
1W - 3L
1,509 SR
Queue Stats
357W - 315L
1,531 Elo+
Solo
Sol
Sol
Bjames106
Sol
Level 208
God Stats
5W - 8L
1,324 SR
Queue Stats
214W - 212L
1,452 Elo+
Party 2
Osiris
Osiris
frenzziyttt
Osiris
Level 129
God Stats
1W - 2L
1,326 SR
Queue Stats
196W - 207L
1,436 Elo+
Party 2
Pele
Pele
xXMOOSEWARRIORXx
Pele
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
96W - 106L
1,474 Elo+
Solo
Team Averages
Level 145
1,432 SR
1,479 Elo+

VS

Team Averages
Level 148
1,539 SR
1,565 Elo+
Janus
Janus
Evolantcrow
Janus
Level 159
God Stats
12W - 9L
1,592 SR
Queue Stats
107W - 93L
1,544 Elo+
Party 1
Neith
Neith
Fíreblue
Neith
Level 152
God Stats
1W - 0L
1,708 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 3
Nike
Nike
MURDEROFDREAMS
Nike
Level 137
God Stats
2W - 1L
1,416 SR
Queue Stats
18W - 12L
1,564 Elo+
Party 3
Athena
Athena
TyJiro
Athena
Level 146
God Stats
2W - 3L
1,479 SR
Queue Stats
349W - 341L
1,554 Elo+
Solo
Mercury
Mercury
familiad1234
Mercury
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 5L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 2 / 1
7,301
562
4,976
8,365
4,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
BigHen
Ares
11
1 / 4 / 0
6,251
481
2,885
9,826
6,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
5,895
453
5,026
8,302
2,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
6
0 / 3 / 1
5,562
428
3,358
7,341
6,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 5 / 1
5,582
429
3,398
11,234
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
7,726
594
5,793
4,681
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Fíreblue
Neith
11
5 / 1 / 6
7,753
596
11,469
6,918
2,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 1
8,100
623
6,453
10,771
7,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Athena
TyJiro
Athena
11
2 / 0 / 10
7,570
582
3,967
8,759
6,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
familiad1234
Mercury
13
3 / 0 / 5
7,814
601
3,665
8,826
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
18
18
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
L
Ares
BigHen
Ares
1
4
0
0.25
L
1
4
0
0.25
W
3
1
6
6
W
Neith
Fíreblue
Neith
5
1
6
8
W
5
1
1
5.5
W
Athena
TyJiro
Athena
2
0
10
7
W
Mercury
familiad1234
Mercury
3
0
5
5.5
L
Osiris
0
3
1
0.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,643
Damage
31,347
45,068
Taken
39,955
24,760
Mitigated
21,925
11,997
Healing
14,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,976
1,151
204
4,020
8,365
4,908
0
2,920
5,445
48,707
13,105
L
Ares
BigHen
Ares
2,885
246
0
2,120
9,826
6,757
0
1,262
8,564
31,937
0
L
5,026
1,521
0
3,084
8,302
2,479
0
926
7,376
41,347
0
W
5,793
492
0
1,966
4,681
1,808
207
1,946
2,735
56,880
0
W
Neith
Fíreblue
Neith
11,469
5,115
0
1,795
6,918
2,625
1,063
2,219
4,699
0
51,128
W
6,453
476
0
2,332
10,771
7,266
138
3,632
7,139
0
52,080
W
Athena
TyJiro
Athena
3,967
1,300
309
2,497
8,759
6,918
29
3,206
5,553
22,541
0
W
Mercury
familiad1234
Mercury
3,665
1,703
0
5,931
8,826
3,308
0
2,288
6,538
0
60,713
L
Osiris
3,358
1,212
0
1,280
7,341
6,694
0
862
6,479
0
11,901
L
3,398
925
0
1,289
11,234
3,922
0
3,790
7,444
0
35,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
38,963
293
Minions Killed
399
0
Camps Cleared
0
1,146,450
Distance Traveled
1,470,082
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,301
562
106
8
0
227,034
0
L
Ares
6,251
481
49
4
0
212,156
0
L
Sol
5,895
453
74
6
0
224,983
2
W
Janus
7,726
594
101
8
0
297,078
0
W
Neith
7,753
596
82
6
0
254,319
0
W
Nike
8,100
623
85
7
0
267,270
0
W
Athena
7,570
582
37
3
0
300,076
7
W
Mercury
7,814
601
94
7
0
351,339
0
L
Osiris
5,562
428
9
1
0
242,816
0
L
Pele
5,582
429
55
4
0
239,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role