Player Matchup

Awilix
Awilix
CezThree420
Awilix
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
63W - 67L
1,400 Elo+
Party 1
Ullr
Ullr
blissful-chive4
Ullr
Level 71
God Stats
370W - 426L
1,449 SR
Queue Stats
431W - 490L
1,373 Elo+
Solo
Serqet
Serqet
frogmonkey-
Serqet
Level 33
God Stats
10W - 10L
1,530 SR
Queue Stats
13W - 27L
1,213 Elo+
Solo
Nu Wa
Nu Wa
here2styalive
Nu Wa
Level 112
God Stats
1W - 1L
1,637 SR
Queue Stats
272W - 263L
1,505 Elo+
Party 1
Sobek
Sobek
topshelfpleasure
Sobek
Level 62
God Stats
463W - 614L
1,408 SR
Queue Stats
490W - 635L
1,371 Elo+
Solo
Team Averages
Level 61
1,505 SR
1,372 Elo+

VS

Team Averages
Level 74
1,457 SR
1,423 Elo+
Sol
Sol
Akerrbeltz
Sol
Level 68
God Stats
470W - 507L
1,411 SR
Queue Stats
485W - 530L
1,334 Elo+
Solo
Serqet
Serqet
JMSRnathan49
Serqet
Level 106
God Stats
0W - 1L
1,235 SR
Queue Stats
6W - 8L
1,652 Elo+
Solo
Yemoja
Yemoja
KarmaticRex
Yemoja
Level 40
God Stats
7W - 8L
1,438 SR
Queue Stats
86W - 97L
1,365 Elo+
Solo
Artemis
Artemis
So_realbabe
Artemis
Level 42
God Stats
2W - 2L
1,707 SR
Queue Stats
831W - 869L
1,367 Elo+
Solo
Merlin
Merlin
skynoah
Merlin
Level 114
God Stats
71W - 53L
1,495 SR
Queue Stats
409W - 456L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
10 / 0 / 2
11,810
1,181
11,920
8,327
3,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 0
8,513
851
0
0
0
Serqet
15
0 / 2 / 7
9,727
973
5,642
10,771
5,248
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

18
2 / 0 / 10
11,395
1,140
21,351
6,411
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 0 / 4
10,632
1,063
2,103
4,987
4,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

287

VS

Team 2 Tickets

207

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 2
9,367
937
5,334
7,646
4,151
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
15
0 / 9 / 2
9,574
957
8,204
15,625
8,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
0 / 1 / 2
9,857
986
1,209
8,415
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
So_realbabe
Artemis
15
1 / 2 / 1
9,331
933
7,809
9,622
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
skynoah
Merlin
14
1 / 1 / 1
9,264
926
3,514
5,891
1,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
2
2
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
W
Awilix
10
0
2
11
L
Serqet
0
9
2
0.11
L
Yemoja
0
1
2
1
L
Artemis
So_realbabe
Artemis
1
2
1
0.75
W
0
0
0
0
W
Serqet
0
2
7
1.75
W
2
0
10
7
L
Merlin
skynoah
Merlin
1
1
1
1.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,016
Damage
26,070
30,496
Taken
47,199
15,984
Mitigated
23,123
5,335
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,334
937
0
1,113
7,646
4,151
0
3,814
3,224
33,491
0
W
Awilix
11,920
4,547
0
776
8,327
3,551
0
2,936
4,795
0
27,201
L
Serqet
8,204
1,932
0
0
15,625
8,768
0
6,062
9,413
0
26,305
L
Yemoja
1,209
217
6,942
2,815
8,415
4,982
0
5,762
2,503
11,004
0
L
Artemis
So_realbabe
Artemis
7,809
1,408
0
986
9,622
3,237
0
5,233
3,890
0
20,045
W
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
5,642
1,120
0
653
10,771
5,248
0
3,693
5,668
0
7,382
W
21,351
5,137
0
550
6,411
2,576
0
1,925
4,018
58,107
0
L
Merlin
skynoah
Merlin
3,514
372
0
30
5,891
1,985
0
4,369
1,276
21,418
0
W
2,103
0
0
3,356
4,987
4,609
0
1,292
3,395
11,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,077
Gold Earned
47,393
178
Minions Killed
227
4
Camps Cleared
9
768,064
Distance Traveled
859,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,367
937
62
6
1
194,237
0
W
Awilix
11,810
1,181
53
5
3
204,890
0
L
Serqet
9,574
957
42
4
6
175,009
0
L
Yemoja
9,857
986
45
5
0
118,464
0
L
Artemis
9,331
933
38
4
0
195,076
0
W
Ullr
8,513
851
0
0
0
0
0
W
Serqet
9,727
973
19
2
0
168,159
0
W
Nu Wa
11,395
1,140
90
9
0
178,383
0
L
Merlin
9,264
926
40
4
2
176,411
0
W
Sobek
10,632
1,063
16
2
1
216,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role