Player Matchup

Gilgamesh
Gilgamesh
Drexi Kore
Gilgamesh
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 13L
1,738 Elo+
Party 2
Agni
Agni
Raphael Kore
Agni
Level 17
God Stats
4W - 0L
1,868 SR
Queue Stats
44W - 8L
1,810 Elo+
Party 2
Ne Zha
Ne Zha
ZergiNate
Ne Zha
Level 166
God Stats
5W - 7L
1,284 SR
Queue Stats
90W - 87L
1,498 Elo+
Party 2
Team Averages
Level 65
1,551 SR
1,682 Elo+

VS

Team Averages
Level 32
1,588 SR
1,318 Elo+
Baron Samedi
Baron Samedi
SeniorBIGE10
Baron Samedi
Level 39
God Stats
4W - 4L
1,763 SR
Queue Stats
64W - 73L
1,338 Elo+
Party 1
Hun Batz
Hun Batz
SeniorWave06
Hun Batz
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 53L
1,335 Elo+
Party 1
Skadi
Skadi
TTV VoidAsh
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Drexi Kore
Gilgamesh
11
3 / 1 / 17
8,483
943
4,792
8,334
7,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 15
8,735
971
9,944
5,063
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
ZergiNate
Ne Zha
13
14 / 0 / 7
10,002
1,111
12,010
5,531
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SeniorBIGE10
Baron Samedi
8
1 / 7 / 0
6,236
693
3,952
9,375
3,704
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
SeniorWave06
Hun Batz
7
0 / 9 / 0
5,886
654
2,667
11,490
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
0 / 5 / 1
6,239
693
2,622
9,258
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
21
Kills
1
1
Deaths
21
39
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Drexi Kore
Gilgamesh
3
1
17
11.5
W
4
0
15
11.5
L
Baron Samedi
SeniorBIGE10
Baron Samedi
1
7
0
0.14
L
Hun Batz
SeniorWave06
Hun Batz
0
9
0
0
L
0
5
1
0.1
W
Ne Zha
ZergiNate
Ne Zha
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,746
Damage
9,241
18,928
Taken
30,123
13,706
Mitigated
10,992
2,954
Healing
1,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Drexi Kore
Gilgamesh
4,792
1,320
0
997
8,334
7,599
260
2,307
6,027
0
18,706
W
9,944
621
0
1,078
5,063
2,011
1,110
772
4,291
48,581
0
L
Baron Samedi
SeniorBIGE10
Baron Samedi
3,952
54
216
499
9,375
3,704
0
2,944
6,245
10,783
0
L
Hun Batz
SeniorWave06
Hun Batz
2,667
544
0
686
11,490
4,389
0
2,671
8,573
0
10,764
L
2,622
833
0
575
9,258
2,899
0
3,975
5,077
0
17,020
W
Ne Zha
ZergiNate
Ne Zha
12,010
1,977
0
879
5,531
4,096
610
1,044
4,487
0
28,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
18,361
118
Minions Killed
38
0
Camps Cleared
0
561,204
Distance Traveled
354,256
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,483
943
19
2
0
160,582
0
W
Agni
8,735
971
74
8
0
188,471
0
L
Baron Samedi
6,236
693
6
1
0
136,497
0
L
Hun Batz
5,886
654
10
1
0
93,663
0
L
Skadi
6,239
693
22
2
0
124,096
0
W
Ne Zha
10,002
1,111
25
3
0
212,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role