Player Matchup

Merlin
Merlin
Dx0675
Merlin
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 107L
1,543 Elo+
Solo
Bacchus
Bacchus
Jackadams447
Bacchus
Level 35
God Stats
3W - 5L
1,200 SR
Queue Stats
124W - 136L
1,249 Elo+
Party 1
Raijin
Raijin
MASTERKILL369
Raijin
Level 106
God Stats
1W - 1L
1,338 SR
Queue Stats
68W - 64L
1,385 Elo+
Solo
Izanami
Izanami
Narobs52
Izanami
Level 38
God Stats
6W - 8L
1,500 SR
Queue Stats
191W - 202L
1,196 Elo+
Party 1
Osiris
Osiris
kaeeihx187
Osiris
Level 89
God Stats
6W - 4L
1,629 SR
Queue Stats
649W - 606L
1,417 Elo+
Solo
Team Averages
Level 63
1,433 SR
1,358 Elo+

VS

Team Averages
Level 81
1,455 SR
1,365 Elo+
Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Babsiballertmies
Sol
Level 60
God Stats
8W - 25L
1,306 SR
Queue Stats
109W - 142L
1,430 Elo+
Party 2
Cupid
Cupid
Kingscheffi420
Cupid
Level 24
God Stats
2W - 11L
1,185 SR
Queue Stats
8W - 41L
1,118 Elo+
Party 2
Yemoja
Yemoja
Kopfkiller667
Yemoja
Level 49
God Stats
2W - 1L
1,751 SR
Queue Stats
35W - 71L
1,331 Elo+
Party 2
Ra
Ra
Xx_raisa_xX
Ra
Level 114
God Stats
18W - 21L
1,535 SR
Queue Stats
166W - 171L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dx0675
Merlin
11
0 / 5 / 1
6,752
482
3,030
7,421
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Jackadams447
Bacchus
11
3 / 1 / 6
7,669
548
6,638
15,764
16,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 5 / 0
8,836
631
7,255
12,528
5,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Narobs52
Izanami
12
4 / 5 / 4
8,102
579
10,657
11,396
5,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
kaeeihx187
Osiris
14
7 / 2 / 4
8,733
624
10,185
11,733
7,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 1 / 0
8,361
597
10,157
15,771
6,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
4 / 2 / 0
8,551
611
7,209
10,730
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 5
6,206
443
7,118
11,782
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 5 / 2
7,575
541
6,279
14,485
10,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 4 / 0
8,380
599
4,928
9,106
4,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
16
Kills
18
18
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
1
0
7
L
4
2
0
2
W
Merlin
Dx0675
Merlin
0
5
1
0.1
W
Bacchus
Jackadams447
Bacchus
3
1
6
6
L
0
4
5
0.63
L
3
5
2
0.8
W
2
5
0
0.4
W
Izanami
Narobs52
Izanami
4
5
4
1.2
L
4
4
0
1
W
Osiris
kaeeihx187
Osiris
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,765
Damage
35,691
58,842
Taken
61,874
36,899
Mitigated
29,900
17,091
Healing
25,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,157
7,253
0
6,239
15,771
6,761
0
2,537
13,234
0
68,082
L
7,209
2,473
0
6,969
10,730
4,807
773
6,875
3,855
57,086
6,141
W
Merlin
Dx0675
Merlin
3,030
272
0
533
7,421
2,381
779
3,494
3,927
40,921
0
W
Bacchus
Jackadams447
Bacchus
6,638
1,445
0
4,777
15,764
16,822
0
3,492
12,272
22,753
0
L
7,118
3,819
505
2,989
11,782
3,835
0
2,121
9,661
0
33,596
L
6,279
1,887
2,059
3,210
14,485
10,076
0
3,391
11,094
25,637
0
W
7,255
1,750
0
5,230
12,528
5,205
561
6,665
5,863
71,830
0
W
Izanami
Narobs52
Izanami
10,657
7,587
0
2,696
11,396
5,440
187
2,514
8,882
0
47,881
L
4,928
554
165
3,239
9,106
4,421
404
1,999
7,107
62,955
0
W
Osiris
kaeeihx187
Osiris
10,185
3,856
0
3,855
11,733
7,051
0
1,910
9,823
0
63,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
39,073
389
Minions Killed
375
0
Camps Cleared
0
1,293,257
Distance Traveled
1,303,901
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,361
597
86
6
0
298,107
0
L
Sol
8,551
611
100
7
0
264,306
8
W
Merlin
6,752
482
74
5
0
211,066
1
W
Bacchus
7,669
548
25
2
0
298,758
1
L
Cupid
6,206
443
53
4
0
238,819
0
L
Yemoja
7,575
541
28
2
0
240,174
6
W
Raijin
8,836
631
129
9
0
206,859
4
W
Izanami
8,102
579
80
6
0
245,892
5
L
Ra
8,380
599
108
8
0
262,495
0
W
Osiris
8,733
624
81
6
0
330,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role