Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
RichbergK
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,460 Elo+
Party 4
Artio
Artio
ViperVenom13579
Artio
Level 75
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
King Arthur
King Arthur
WyFu-Generic
King Arthur
Level 124
God Stats
12W - 17L
1,423 SR
Queue Stats
402W - 383L
1,501 Elo+
Party 3
Jormungandr
Jormungandr
WyFu-Mo
Jormungandr
Level 85
God Stats
80W - 82L
1,499 SR
Queue Stats
188W - 189L
1,463 Elo+
Party 3
Team Averages
Level 103
1,442 SR
1,485 Elo+

VS

Team Averages
Level 94
1,488 SR
1,473 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BIGToucanMan
Surtr
Level 109
God Stats
1W - 0L
1,389 SR
Queue Stats
28W - 24L
1,533 Elo+
Party 2
Merlin
Merlin
BofaDeezBanz
Merlin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,533 Elo+
Party 2
Mercury
Mercury
Ozji
Mercury
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
33W - 30L
1,339 Elo+
Party 1
Raijin
Raijin
Resdum
Raijin
Level 65
God Stats
1W - 0L
1,549 SR
Queue Stats
113W - 114L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 1 / 0
3,419
684
1,038
3,515
1,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
RichbergK
Heimdallr
5
0 / 2 / 0
3,140
628
1,184
3,318
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

3
0 / 1 / 0
2,800
560
534
2,561
980
King Arthur
WyFu-Generic
King Arthur
7
0 / 1 / 0
4,062
812
2,496
3,108
1,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
WyFu-Mo
Jormungandr
6
0 / 0 / 0
3,696
739
1,136
2,128
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
0 / 0 / 1
3,599
720
971
4,776
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

4
0 / 0 / 2
3,179
636
888
3,342
1,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
6
3 / 0 / 1
3,924
785
1,806
1,651
399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
Ozji
Mercury
6
1 / 0 / 1
3,725
745
1,035
3,283
837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Raijin
Resdum
Raijin
7
0 / 0 / 0
3,642
728
958
3,068
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
4
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Amaterasu
 
Amaterasu
0
0
1
0.5
W
0
0
2
1
W
Merlin
3
0
1
3.5
W
Mercury
Ozji
Mercury
1
0
1
1.5
W
Raijin
Resdum
Raijin
0
0
0
0
L
Heimdallr
RichbergK
Heimdallr
0
2
0
0
L
0
1
0
0
L
King Arthur
WyFu-Generic
King Arthur
0
1
0
0
L
Jormungandr
WyFu-Mo
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,388
Damage
5,658
14,630
Taken
16,120
4,970
Mitigated
5,142
3,572
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,038
266
0
500
3,515
1,013
0
124
3,390
0
17,345
W
Amaterasu
 
Amaterasu
971
772
0
2,289
4,776
1,748
0
93
4,667
0
17,984
W
888
348
0
844
3,342
1,366
0
412
2,930
303
7,077
W
Merlin
1,806
246
0
3
1,651
399
0
61
1,590
16,809
0
W
Mercury
Ozji
Mercury
1,035
622
0
674
3,283
837
0
315
2,894
0
15,902
W
Raijin
Resdum
Raijin
958
88
0
1,343
3,068
792
0
569
2,369
19,246
0
L
Heimdallr
RichbergK
Heimdallr
1,184
579
0
876
3,318
1,078
0
1,164
2,152
0
14,494
L
534
34
29
1,089
2,561
980
0
585
1,976
5,827
0
L
King Arthur
WyFu-Generic
King Arthur
2,496
706
0
828
3,108
1,078
0
37
3,064
0
25,557
L
Jormungandr
WyFu-Mo
Jormungandr
1,136
92
0
250
2,128
821
0
752
1,214
17,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,117
Gold Earned
18,069
149
Minions Killed
144
0
Camps Cleared
0
510,716
Distance Traveled
560,142
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,419
684
36
7
0
137,660
0
W
Amaterasu
3,599
720
29
6
0
122,544
0
W
Surtr
3,179
636
14
3
0
102,716
0
W
Merlin
3,924
785
26
5
0
109,250
0
W
Mercury
3,725
745
28
6
0
124,223
0
W
Raijin
3,642
728
47
9
0
101,409
0
L
Heimdallr
3,140
628
19
4
0
80,506
0
L
Artio
2,800
560
11
2
0
67,430
0
L
King Arthur
4,062
812
48
10
0
113,672
0
L
Jormungandr
3,696
739
35
7
0
111,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role