Player Matchup

Thor
Thor
 
Thor
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
MotherOfRavens
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 185L
1,724 Elo+
Party 1
Apollo
Apollo
Shinjitsu8026
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,432 Elo+
Party 3
Arachne
Arachne
Starlight_049
Arachne
Level 88
God Stats
27W - 28L
1,587 SR
Queue Stats
179W - 211L
1,479 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bruhlordskal
Morgan Le Fay
Level 17
God Stats
4W - 5L
1,306 SR
Queue Stats
106W - 120L
1,526 Elo+
Party 1
Team Averages
Level 46
1,479 SR
1,532 Elo+

VS

Team Averages
Level 58
1,577 SR
1,552 Elo+
Izanami
Izanami
 
Izanami
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Blasilk
Arachne
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 136L
1,608 Elo+
Party 2
Poseidon
Poseidon
FabShymphony
Poseidon
Level 14
God Stats
2W - 1L
1,243 SR
Queue Stats
136W - 135L
1,574 Elo+
Party 2
Shiva
Shiva
FlyingCoq
Shiva
Level 17
God Stats
1W - 0L
1,765 SR
Queue Stats
12W - 7L
1,567 Elo+
Party 4
Mulan
Mulan
Gotsio
Mulan
Level 102
God Stats
7W - 5L
1,877 SR
Queue Stats
107W - 88L
1,511 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 1 / 0
5,956
596
5,682
9,466
6,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,734
473
1,420
7,979
3,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

7
0 / 0 / 1
4,364
436
2,877
5,878
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
10
3 / 4 / 0
5,691
569
2,275
10,174
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
bruhlordskal
Morgan Le Fay
10
0 / 1 / 1
5,598
560
4,628
5,507
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 1 / 0
5,180
518
4,204
5,229
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Blasilk
Arachne
10
2 / 0 / 3
5,945
595
5,458
8,182
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
FabShymphony
Poseidon
11
1 / 2 / 3
5,814
581
4,386
4,600
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
FlyingCoq
Shiva
10
1 / 0 / 2
5,471
547
5,055
6,418
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Gotsio
Mulan
11
2 / 0 / 0
6,310
631
6,069
8,591
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
7
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
0
0
W
Izanami
 
Izanami
1
1
0
1
W
Arachne
Blasilk
Arachne
2
0
3
3.5
W
Poseidon
FabShymphony
Poseidon
1
2
3
1.25
W
Shiva
FlyingCoq
Shiva
1
0
2
2
W
Mulan
Gotsio
Mulan
2
0
0
2
L
0
1
0
0
L
0
0
1
0.5
L
Arachne
3
4
0
0.75
L
Morgan Le Fay
bruhlordskal
Morgan Le Fay
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,882
Damage
25,172
39,004
Taken
33,020
17,127
Mitigated
15,050
12,555
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,682
1,737
0
1,450
9,466
6,272
0
0
9,466
0
45,291
W
Izanami
 
Izanami
4,204
2,788
0
1,069
5,229
1,702
420
1,040
4,189
0
36,677
W
Arachne
Blasilk
Arachne
5,458
4,402
0
1,660
8,182
3,018
0
1,636
6,546
0
45,522
W
Poseidon
FabShymphony
Poseidon
4,386
666
0
465
4,600
1,512
0
2,256
2,344
39,772
0
W
Shiva
FlyingCoq
Shiva
5,055
1,115
0
750
6,418
4,269
0
688
5,730
0
35,885
W
Mulan
Gotsio
Mulan
6,069
1,228
0
2,572
8,591
4,549
0
428
8,163
0
44,100
L
1,420
297
1,248
3,290
7,979
3,435
0
0
7,979
20,507
0
L
2,877
883
0
1,675
5,878
1,787
18
0
5,878
0
19,366
L
Arachne
2,275
968
0
2,972
10,174
3,654
0
975
9,013
0
31,444
L
Morgan Le Fay
bruhlordskal
Morgan Le Fay
4,628
192
0
1,920
5,507
1,979
0
3,011
2,282
43,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,343
Gold Earned
28,720
276
Minions Killed
351
0
Camps Cleared
0
957,225
Distance Traveled
1,046,148
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,956
596
97
10
0
167,757
0
W
Izanami
5,180
518
54
5
0
187,591
0
W
Arachne
5,945
595
78
8
0
248,186
2
W
Poseidon
5,814
581
78
8
0
213,924
0
W
Shiva
5,471
547
50
5
0
209,633
0
W
Mulan
6,310
631
91
9
0
186,814
0
L
Yemoja
4,734
473
25
3
0
175,342
0
L
Apollo
4,364
436
34
3
0
178,378
1
L
Arachne
5,691
569
51
5
0
225,368
0
L
Morgan Le Fay
5,598
560
69
7
0
210,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role