Player Matchup

Anubis
Anubis
 
Anubis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
KryptekCryo
Cernunnos
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 35L
1,458 Elo+
Party 3
Pele
Pele
PreHeatDaOvn
Pele
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 26L
1,425 Elo+
Party 3
Hercules
Hercules
SisterFister445
Hercules
Level 28
God Stats
3W - 0L
1,803 SR
Queue Stats
37W - 47L
1,369 Elo+
Party 1
Ymir
Ymir
pa_casa_otaku-_
Ymir
Level 41
God Stats
1W - 3L
1,205 SR
Queue Stats
76W - 66L
1,419 Elo+
Solo
Team Averages
Level 46
1,502 SR
1,434 Elo+

VS

Team Averages
Level 31
1,537 SR
1,333 Elo+
Nox
Nox
OP_Copperr
Nox
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 2
Arachne
Arachne
OP_Gengar
Arachne
Level 35
God Stats
8W - 2L
1,766 SR
Queue Stats
92W - 101L
1,333 Elo+
Party 2
Athena
Athena
OP_lllIlllIIIlII
Athena
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
OnlyVybz
Danzaburou
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 208L
1,376 Elo+
Solo
Surtr
Surtr
SpideryBacchus9
Surtr
Level 39
God Stats
37W - 29L
1,420 SR
Queue Stats
158W - 145L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 1 / 2
7,513
751
8,200
6,182
2,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
KryptekCryo
Cernunnos
10
2 / 1 / 4
5,970
597
5,700
4,848
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 0 / 4
6,483
648
5,459
7,357
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
11
4 / 0 / 1
6,895
690
5,272
7,391
4,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
1 / 0 / 7
5,644
564
2,530
8,722
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,030
503
491
3,792
1,535
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Arachne
OP_Gengar
Arachne
9
1 / 4 / 0
5,226
523
3,014
10,057
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 2 / 2
4,988
499
3,632
10,479
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
OnlyVybz
Danzaburou
7
1 / 5 / 1
4,645
465
4,834
7,171
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
5,186
519
5,395
11,570
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
2
2
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
2
8
W
Cernunnos
KryptekCryo
Cernunnos
2
1
4
4
L
0
2
0
0
L
Arachne
OP_Gengar
Arachne
1
4
0
0.25
L
0
2
2
0.5
L
Danzaburou
OnlyVybz
Danzaburou
1
5
1
0.3
W
3
0
4
5
W
Hercules
4
0
1
4.5
L
0
4
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,161
Damage
17,366
34,500
Taken
43,069
18,226
Mitigated
17,451
10,917
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,200
694
0
3,197
6,182
2,855
844
517
5,665
63,421
0
W
Cernunnos
KryptekCryo
Cernunnos
5,700
3,305
0
1,819
4,848
1,874
0
1,265
3,583
0
35,148
L
491
171
0
0
3,792
1,535
0
2,385
1,407
28,369
0
L
Arachne
OP_Gengar
Arachne
3,014
2,477
0
1,217
10,057
2,916
0
3,174
6,883
0
36,075
L
3,632
1,153
0
2,838
10,479
5,564
0
2,270
8,209
13,474
0
L
Danzaburou
OnlyVybz
Danzaburou
4,834
2,803
0
1,003
7,171
2,189
0
1,792
5,379
0
22,011
W
5,459
1,126
0
1,230
7,357
2,479
0
274
7,083
0
51,109
W
Hercules
5,272
2,040
0
3,569
7,391
4,659
555
115
7,276
0
37,695
L
5,395
1,993
0
3,061
11,570
5,247
0
1,109
10,461
529
30,783
W
2,530
1,074
0
1,102
8,722
6,359
0
2,127
6,595
14,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
25,075
347
Minions Killed
205
0
Camps Cleared
0
1,013,989
Distance Traveled
1,026,829
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,513
751
105
11
0
190,208
2
W
Cernunnos
5,970
597
63
6
0
189,336
0
L
Nox
5,030
503
43
4
0
181,613
0
L
Arachne
5,226
523
64
6
0
238,615
1
L
Athena
4,988
499
21
2
0
221,862
4
L
Danzaburou
4,645
465
25
3
0
179,469
0
W
Pele
6,483
648
88
9
0
246,383
0
W
Hercules
6,895
690
68
7
0
195,552
0
L
Surtr
5,186
519
52
5
0
205,270
0
W
Ymir
5,644
564
23
2
0
192,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role