Player Matchup

Ganesha
Ganesha
Gold V
Whopperjr7
Ganesha
Gold V
Level 117
God Stats
26W - 19L
1,599 SR
Queue Stats
27W - 26L
1,473 MMR
Party 1
Anubis
Anubis
Silver V
mckshmackums
Anubis
Silver V
Level 102
God Stats
2W - 1L
1,712 SR
Queue Stats
6W - 10L
1,308 MMR
Party 1
Horus
Horus
Gold V
xSLiKK
Horus
Gold V
Level 123
God Stats
27W - 23L
1,604 SR
Queue Stats
28W - 27L
1,414 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,638 SR
1,398 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,600 SR
1,368 MMR
Medusa
Medusa
Bronze IV
ElXiong
Medusa
Bronze IV
Level 89
God Stats
0W - 1L
1,739 SR
Queue Stats
1W - 8L
1,333 MMR
Solo
Bellona
Bellona
Gold V
KingZog510
Bellona
Gold V
Level 145
God Stats
17W - 21L
1,534 SR
Queue Stats
227W - 256L
1,382 MMR
Solo
Janus
Janus
Gold II
fullmerca
Janus
Gold II
Level 157
God Stats
59W - 72L
1,526 SR
Queue Stats
864W - 1,026L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Whopperjr7
Ganesha
12
0 / 0 / 11
7,999
727
5,678
7,541
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
12
6 / 2 / 4
9,029
821
6,335
7,943
3,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
xSLiKK
Horus
12
5 / 0 / 6
8,881
807
8,874
6,202
3,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
NoxNe ZhaAwilixAo KuangPersephone

VS

Bans
AchillesXing TianChang'eJormungandrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ElXiong
Medusa
9
0 / 6 / 1
7,082
644
6,200
9,429
2,101
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
KingZog510
Bellona
11
2 / 0 / 0
8,111
737
3,480
7,151
7,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
fullmerca
Janus
11
0 / 5 / 2
8,061
733
7,237
8,048
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
ElXiong
Medusa
0
6
1
0.08
L
Bellona
KingZog510
Bellona
2
0
0
2
W
Ganesha
Whopperjr7
Ganesha
0
0
11
5.5
L
Janus
fullmerca
Janus
0
5
2
0.2
W
Anubis
6
2
4
4
W
Horus
xSLiKK
Horus
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
16,917
21,686
Taken
24,628
10,375
Mitigated
10,994
6,233
Healing
1,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ElXiong
Medusa
6,200
2,380
0
266
9,429
2,101
69
6,026
3,403
0
26,477
L
Bellona
KingZog510
Bellona
3,480
506
0
998
7,151
7,031
0
3,438
3,713
0
13,905
W
Ganesha
Whopperjr7
Ganesha
5,678
54
416
309
7,541
3,706
171
2,176
5,177
30,159
0
L
Janus
fullmerca
Janus
7,237
41
0
596
8,048
1,862
0
2,898
5,150
33,282
0
W
Anubis
6,335
727
308
2,274
7,943
3,532
217
3,052
4,625
44,281
0
W
Horus
xSLiKK
Horus
8,874
3,309
1,515
1,411
6,202
3,137
0
1,616
4,444
0
19,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
23,254
139
Minions Killed
106
0
Camps Cleared
0
634,165
Distance Traveled
588,241
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,082
644
25
2
0
184,302
1
L
Bellona
8,111
737
10
1
0
200,848
3
W
Ganesha
7,999
727
3
0
0
219,826
4
L
Janus
8,061
733
71
6
0
203,091
2
W
Anubis
9,029
821
90
8
0
186,115
5
W
Horus
8,881
807
46
4
0
228,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role