Player Matchup

Thor
Thor
HeyoJimbo
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,699 Elo+
Party 1
Cthulhu
Cthulhu
KnutJa
Cthulhu
Level 28
God Stats
1W - 1L
1,703 SR
Queue Stats
6W - 4L
1,638 Elo+
Party 1
Anubis
Anubis
LoreRedfox
Anubis
Level 97
God Stats
1W - 1L
1,701 SR
Queue Stats
14W - 12L
1,598 Elo+
Party 1
Team Averages
Level 65
1,635 SR
1,645 Elo+

VS

Team Averages
Level 67
1,588 SR
1,521 Elo+
Baron Samedi
Baron Samedi
DblBarrelBlazin
Baron Samedi
Level 125
God Stats
2W - 0L
1,779 SR
Queue Stats
36W - 37L
1,541 Elo+
Party 2
Lancelot
Lancelot
PeenInspector
Lancelot
Level 63
God Stats
9W - 10L
1,487 SR
Queue Stats
84W - 70L
1,523 Elo+
Solo
Surtr
Surtr
imnotevenbrock
Surtr
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 4 / 2
7,534
753
5,144
7,955
2,832
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cthulhu
KnutJa
Cthulhu
10
2 / 3 / 2
7,336
734
4,540
7,420
4,406
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
LoreRedfox
Anubis
9
1 / 5 / 4
7,093
709
7,617
8,404
3,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DblBarrelBlazin
Baron Samedi
12
5 / 0 / 7
8,850
885
9,314
6,753
2,414
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
PeenInspector
Lancelot
11
2 / 3 / 7
7,790
779
3,733
8,691
4,293
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 2 / 6
8,374
837
7,789
7,804
3,610
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
12
12
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DblBarrelBlazin
Baron Samedi
5
0
7
8.5
L
Thor
2
4
2
0.75
L
Cthulhu
KnutJa
Cthulhu
2
3
2
1
L
Anubis
LoreRedfox
Anubis
1
5
4
0.6
W
Lancelot
PeenInspector
Lancelot
2
3
7
1.83
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,301
Damage
20,836
23,779
Taken
23,248
10,442
Mitigated
10,317
2,866
Healing
4,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DblBarrelBlazin
Baron Samedi
9,314
968
845
1,321
6,753
2,414
0
4,256
2,497
46,525
0
L
Thor
5,144
1,003
0
566
7,955
2,832
0
2,977
4,864
0
22,513
L
Cthulhu
KnutJa
Cthulhu
4,540
562
0
0
7,420
4,406
0
2,490
4,796
13,035
0
L
Anubis
LoreRedfox
Anubis
7,617
307
0
2,300
8,404
3,204
28
3,890
4,405
29,364
0
W
Lancelot
PeenInspector
Lancelot
3,733
248
0
1,750
8,691
4,293
0
5,284
3,407
0
19,743
W
7,789
2,785
0
567
7,804
3,610
80
3,738
4,066
242
19,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,963
Gold Earned
25,014
108
Minions Killed
100
0
Camps Cleared
0
474,907
Distance Traveled
597,749
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,850
885
65
7
0
189,378
0
L
Thor
7,534
753
43
4
0
174,145
0
L
Cthulhu
7,336
734
23
2
0
164,453
0
L
Anubis
7,093
709
42
4
0
136,309
0
W
Lancelot
7,790
779
25
3
0
196,750
1
W
Surtr
8,374
837
10
1
0
211,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role