Player Matchup

Bastet
Bastet
 
Bastet
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ICasdI
Charybdis
Level 118
God Stats
1W - 3L
1,872 SR
Queue Stats
273W - 257L
1,515 Elo+
Party 2
Nox
Nox
SEG_plato
Nox
Level 127
God Stats
1W - 3L
1,372 SR
Queue Stats
185W - 210L
1,404 Elo+
Solo
Chaac
Chaac
Taurus1505
Chaac
Level 69
God Stats
0W - 2L
1,508 SR
Queue Stats
118W - 80L
1,539 Elo+
Party 2
Team Averages
Level 129
1,550 SR
1,492 Elo+

VS

Team Averages
Level 134
1,483 SR
1,492 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DeusMaxi
Anubis
Level 184
God Stats
1W - 1L
1,239 SR
Queue Stats
56W - 51L
1,503 Elo+
Solo
Zeus
Zeus
Komejant
Zeus
Level 125
God Stats
5W - 3L
1,736 SR
Queue Stats
243W - 275L
1,491 Elo+
Solo
Ne Zha
Ne Zha
StReeT BeaTs101
Ne Zha
Level 126
God Stats
15W - 11L
1,439 SR
Queue Stats
367W - 374L
1,544 Elo+
Party 1
Bacchus
Bacchus
VimWabbit
Bacchus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 18L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 4 / 3
6,948
695
5,342
10,493
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
 
Serqet
10
0 / 5 / 3
6,346
635
1,743
7,915
4,385
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
ICasdI
Charybdis
14
0 / 3 / 4
6,793
679
7,486
8,219
2,864
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 2
7,209
721
2,639
6,516
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
3 / 3 / 2
7,579
758
12,131
12,694
12,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
7 / 1 / 3
8,793
879
8,186
8,209
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
DeusMaxi
Anubis
15
2 / 1 / 11
8,871
887
9,901
6,116
3,726
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
13
1 / 1 / 11
7,821
782
10,227
5,629
2,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
5 / 1 / 9
8,243
824
8,883
5,320
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
VimWabbit
Bacchus
14
3 / 1 / 13
8,712
871
5,014
11,565
15,866
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
5
Kills
18
18
Deaths
5
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
3
0.63
L
Serqet
 
Serqet
0
5
3
0.3
W
Izanami
 
Izanami
7
1
3
8.5
W
Anubis
DeusMaxi
Anubis
2
1
11
7.5
L
Charybdis
ICasdI
Charybdis
0
3
4
0.67
W
Zeus
1
1
11
6.5
L
1
3
2
0.67
W
5
1
9
9.5
L
Chaac
3
3
2
1.33
W
Bacchus
VimWabbit
Bacchus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,341
Damage
42,211
45,837
Taken
36,839
25,659
Mitigated
28,902
10,469
Healing
14,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,342
1,630
439
1,811
10,493
3,342
0
6,085
4,408
0
10,981
L
Serqet
 
Serqet
1,743
277
925
627
7,915
4,385
0
4,633
3,282
0
3,773
W
Izanami
 
Izanami
8,186
5,029
1,193
2,292
8,209
4,472
1,324
1,135
7,074
0
20,896
W
Anubis
DeusMaxi
Anubis
9,901
167
503
2,169
6,116
3,726
263
398
5,718
28,030
0
L
Charybdis
ICasdI
Charybdis
7,486
4,125
787
1,451
8,219
2,864
0
4,639
3,580
0
16,212
W
Zeus
10,227
700
663
1,096
5,629
2,501
62
560
5,069
16,138
0
L
2,639
102
599
520
6,516
2,477
0
4,103
2,413
10,939
0
W
8,883
1,221
1,033
945
5,320
2,337
0
0
5,020
0
16,416
L
Chaac
12,131
591
0
3,310
12,694
12,591
0
5,682
7,012
0
26,946
W
Bacchus
VimWabbit
Bacchus
5,014
351
2,028
2,295
11,565
15,866
0
546
10,887
8,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,875
Gold Earned
42,440
78
Minions Killed
134
0
Camps Cleared
0
920,953
Distance Traveled
960,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,948
695
9
1
0
200,500
0
L
Serqet
6,346
635
5
1
0
156,695
0
W
Izanami
8,793
879
50
5
0
177,148
0
W
Anubis
8,871
887
41
4
0
178,735
0
L
Charybdis
6,793
679
25
3
0
167,446
0
W
Zeus
7,821
782
26
3
0
205,192
0
L
Nox
7,209
721
14
1
0
178,989
0
W
Ne Zha
8,243
824
8
1
0
183,920
0
L
Chaac
7,579
758
25
3
0
217,323
0
W
Bacchus
8,712
871
9
1
0
216,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role