Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Bloodthirst_123
Ix Chel
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,337 Elo+
Solo
Ah Puch
Ah Puch
R31GN 1N BL00D
Ah Puch
Level 125
God Stats
5W - 3L
1,278 SR
Queue Stats
433W - 461L
1,446 Elo+
Party 1
Hachiman
Hachiman
Sko0990
Hachiman
Level 122
God Stats
7W - 3L
1,715 SR
Queue Stats
168W - 169L
1,462 Elo+
Party 1
Cabrakan
Cabrakan
UnDead Man 2112
Cabrakan
Level 102
God Stats
3W - 0L
1,788 SR
Queue Stats
142W - 150L
1,505 Elo+
Solo
Team Averages
Level 119
1,556 SR
1,450 Elo+

VS

Team Averages
Level 92
1,581 SR
1,460 Elo+
Chiron
Chiron
IAntho
Chiron
Level 140
God Stats
1W - 5L
1,097 SR
Queue Stats
160W - 184L
1,432 Elo+
Solo
Horus
Horus
LilLalo
Horus
Level 65
God Stats
2W - 1L
1,497 SR
Queue Stats
172W - 174L
1,493 Elo+
Solo
Khepri
Khepri
Xanital
Khepri
Level 84
God Stats
0W - 1L
1,654 SR
Queue Stats
48W - 61L
1,464 Elo+
Solo
Vulcan
Vulcan
XxLuKeDuKe03xX
Vulcan
Level 89
God Stats
4W - 1L
1,896 SR
Queue Stats
72W - 107L
1,427 Elo+
Solo
Cabrakan
Cabrakan
keroko
Cabrakan
Level 81
God Stats
1W - 1L
1,762 SR
Queue Stats
75W - 90L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
4 / 0 / 14
9,437
786
8,671
13,003
9,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
6 / 1 / 13
10,181
848
12,905
11,528
6,184
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 2 / 13
9,624
802
15,940
8,292
4,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Sko0990
Hachiman
18
5 / 3 / 12
10,182
849
13,573
9,246
4,674
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
17
3 / 3 / 17
10,315
860
6,549
12,735
16,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IAntho
Chiron
5
0 / 0 / 0
6,016
501
0
0
0
Horus
LilLalo
Horus
15
2 / 5 / 5
8,771
731
8,900
16,802
21,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Xanital
Khepri
15
2 / 6 / 4
8,148
679
6,333
17,614
24,455
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 3 / 4
9,514
793
20,369
8,408
5,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
keroko
Cabrakan
14
2 / 8 / 1
8,445
704
9,544
17,808
31,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
22
22
Kills
8
9
Deaths
22
69
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
14
11
W
6
1
13
12.5
L
Chiron
IAntho
Chiron
0
0
0
0
L
Horus
LilLalo
Horus
2
5
5
0.9
W
4
2
13
5.25
W
Hachiman
Sko0990
Hachiman
5
3
12
3.67
W
Cabrakan
3
3
17
3.83
L
Khepri
Xanital
Khepri
2
6
4
0.67
L
2
3
4
1.33
L
Cabrakan
keroko
Cabrakan
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,638
Damage
45,146
54,804
Taken
60,632
41,334
Mitigated
82,915
28,145
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,671
2,048
628
5,557
13,003
9,861
352
9,547
3,456
0
18,336
W
12,905
3,506
7,530
6,448
11,528
6,184
602
8,230
3,298
30,104
0
L
Chiron
IAntho
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Horus
LilLalo
Horus
8,900
2,391
4,097
4,759
16,802
21,715
0
9,979
6,823
4,590
12,352
W
15,940
1,155
1,063
2,137
8,292
4,468
452
6,030
2,262
42,294
0
W
Hachiman
Sko0990
Hachiman
13,573
7,408
294
647
9,246
4,674
2,270
6,585
2,661
0
36,340
W
Cabrakan
6,549
1,273
1,851
1,990
12,735
16,147
561
9,129
3,606
11,873
0
L
Khepri
Xanital
Khepri
6,333
591
0
804
17,614
24,455
0
9,606
8,008
10,524
0
L
20,369
6,925
743
1,096
8,408
5,603
0
3,973
4,435
48,822
0
L
Cabrakan
keroko
Cabrakan
9,544
1,022
712
691
17,808
31,142
0
11,836
5,972
16,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,739
Gold Earned
40,894
176
Minions Killed
104
0
Camps Cleared
0
1,089,734
Distance Traveled
829,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,437
786
17
1
0
225,658
0
W
Ix Chel
10,181
848
41
3
0
222,884
0
L
Chiron
6,016
501
0
0
0
0
0
L
Horus
8,771
731
12
1
0
213,403
0
W
Ah Puch
9,624
802
66
6
0
216,412
0
W
Hachiman
10,182
849
38
3
0
212,114
0
W
Cabrakan
10,315
860
14
1
0
212,666
0
L
Khepri
8,148
679
11
1
0
210,609
0
L
Vulcan
9,514
793
64
5
0
222,396
0
L
Cabrakan
8,445
704
17
1
0
183,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role