Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ZeroBishi
Cthulhu
Level 14
God Stats
15W - 16L
1,412 SR
Queue Stats
27W - 25L
1,453 Elo+
Party 1
King Arthur
King Arthur
Zukamin
King Arthur
Level 28
God Stats
6W - 6L
1,547 SR
Queue Stats
23W - 17L
1,429 Elo+
Party 1
Team Averages
Level 43
1,486 SR
1,460 Elo+

VS

Team Averages
Level 69
1,454 SR
1,369 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
TMG_ZILLA
Kali
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 84L
1,374 Elo+
Party 2
Janus
Janus
TicoTampico
Janus
Level 17
God Stats
1W - 4L
1,363 SR
Queue Stats
19W - 42L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
9 / 1 / 7
11,888
914
15,675
9,877
4,084
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ZeroBishi
Cthulhu
13
4 / 0 / 10
10,626
817
7,139
10,098
10,305
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Zukamin
King Arthur
14
3 / 0 / 11
10,590
815
5,151
9,017
9,024
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 3 / 0
8,789
676
9,075
9,357
4,142
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kali
10
0 / 7 / 0
8,431
649
1,339
12,948
5,654
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 0
8,659
666
5,279
9,288
3,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
16
Kills
0
1
Deaths
16
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
1
7
12.5
L
Medusa
 
Medusa
0
3
0
0
L
Kali
0
7
0
0
L
0
6
0
0
W
Cthulhu
ZeroBishi
Cthulhu
4
0
10
9
W
King Arthur
Zukamin
King Arthur
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,965
Damage
15,693
28,992
Taken
31,593
23,413
Mitigated
13,568
6,553
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
15,675
9,105
0
3,458
9,877
4,084
2,233
2,031
6,816
0
74,808
L
Medusa
 
Medusa
9,075
2,526
0
2,071
9,357
4,142
0
1,791
7,566
0
40,103
L
Kali
1,339
484
277
1,041
12,948
5,654
0
2,194
10,754
0
13,393
L
5,279
924
0
903
9,288
3,772
0
2,455
6,833
22,660
0
W
Cthulhu
ZeroBishi
Cthulhu
7,139
590
197
1,771
10,098
10,305
262
2,027
8,071
20,031
1,093
W
King Arthur
Zukamin
King Arthur
5,151
902
0
1,127
9,017
9,024
145
2,584
6,433
0
21,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,104
Gold Earned
25,879
139
Minions Killed
102
0
Camps Cleared
0
792,686
Distance Traveled
630,729
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,888
914
98
8
0
242,403
0
L
Medusa
8,789
676
50
4
0
234,782
3
L
Kali
8,431
649
16
1
0
199,871
0
L
Janus
8,659
666
36
3
0
196,076
0
W
Cthulhu
10,626
817
21
2
0
254,367
0
W
King Arthur
10,590
815
20
2
0
295,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role