Player Matchup

Ares
Ares
MEBOxxSteady
Ares
Level 127
God Stats
2W - 5L
1,403 SR
Queue Stats
121W - 122L
1,467 Elo+
Solo
Ullr
Ullr
RagnarFHN
Ullr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 73L
1,374 Elo+
Party 1
Arachne
Arachne
Retro_Ghost_09
Arachne
Level 40
God Stats
3W - 6L
1,453 SR
Queue Stats
68W - 85L
1,427 Elo+
Party 2
Anubis
Anubis
Roca_hn
Anubis
Level 64
God Stats
0W - 1L
1,305 SR
Queue Stats
120W - 140L
1,395 Elo+
Party 2
King Arthur
King Arthur
fatdustywood
King Arthur
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 79L
1,387 Elo+
Party 1
Team Averages
Level 72
1,432 SR
1,410 Elo+

VS

Team Averages
Level 89
1,392 SR
1,392 Elo+
Anhur
Anhur
Exiled_Beauty_
Anhur
Level 105
God Stats
15W - 10L
1,546 SR
Queue Stats
227W - 213L
1,413 Elo+
Solo
Hades
Hades
RevolvingRook
Hades
Level 84
God Stats
26W - 18L
1,754 SR
Queue Stats
397W - 370L
1,441 Elo+
Solo
Ymir
Ymir
deadeyejake-
Ymir
Level 124
God Stats
71W - 80L
1,417 SR
Queue Stats
176W - 196L
1,298 Elo+
Solo
Maui
Maui
dtackleKB43
Maui
Level 89
God Stats
4W - 6L
1,223 SR
Queue Stats
355W - 323L
1,380 Elo+
Solo
Thanatos
Thanatos
isle_ikepie
Thanatos
Level 45
God Stats
5W - 4L
1,021 SR
Queue Stats
43W - 51L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 5
8,893
556
9,225
17,451
14,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
10
1 / 3 / 3
6,932
433
4,021
10,112
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 3
8,164
510
6,768
16,097
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Roca_hn
Anubis
13
3 / 8 / 2
7,986
499
9,301
14,927
6,540
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
fatdustywood
King Arthur
13
1 / 3 / 0
7,690
481
5,458
14,575
11,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 3
8,333
521
4,688
10,434
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 3 / 3
8,679
542
9,881
13,160
6,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
8 / 1 / 6
9,691
606
15,969
11,069
6,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 4 / 8
8,638
540
5,517
16,143
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
isle_ikepie
Thanatos
13
3 / 3 / 4
8,301
519
6,846
16,686
6,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
12
Kills
23
23
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
4
5
5
1.3
L
Ullr
1
3
3
0.83
L
3
4
3
1.13
W
4
3
3
1.83
L
Anubis
Roca_hn
Anubis
3
8
2
0.5
W
8
1
6
11
W
4
4
8
2
L
King Arthur
fatdustywood
King Arthur
1
3
0
0.33
W
Thanatos
isle_ikepie
Thanatos
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,773
Damage
42,901
73,162
Taken
67,492
42,373
Mitigated
37,600
11,574
Healing
20,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,688
3,194
0
2,276
10,434
4,000
1,421
2,762
7,672
0
39,565
L
9,225
440
0
4,400
17,451
14,681
303
5,903
11,450
35,111
0
L
Ullr
4,021
2,499
0
1,357
10,112
3,558
815
3,383
6,693
0
24,776
L
6,768
4,015
0
2,070
16,097
6,106
90
6,871
9,062
0
45,024
W
9,881
931
260
4,623
13,160
6,313
1,098
5,410
7,750
63,886
0
L
Anubis
Roca_hn
Anubis
9,301
507
0
3,497
14,927
6,540
470
8,284
6,467
51,642
0
W
15,969
2,426
0
481
11,069
6,525
731
1,688
9,381
65,334
0
W
5,517
1,867
0
3,218
16,143
14,088
248
5,623
10,520
32,680
0
L
King Arthur
fatdustywood
King Arthur
5,458
1,191
0
250
14,575
11,488
134
6,060
8,123
377
44,422
W
Thanatos
isle_ikepie
Thanatos
6,846
2,759
0
9,824
16,686
6,674
0
3,252
13,434
0
46,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,665
Gold Earned
43,642
261
Minions Killed
367
0
Camps Cleared
0
1,493,875
Distance Traveled
1,397,743
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,333
521
61
4
0
302,415
4
L
Ares
8,893
556
34
2
0
306,747
0
L
Ullr
6,932
433
36
2
0
267,540
0
L
Arachne
8,164
510
63
4
0
346,685
0
W
Hades
8,679
542
107
7
0
287,915
0
L
Anubis
7,986
499
78
5
0
269,894
0
W
Ymir
9,691
606
108
7
0
249,111
0
W
Maui
8,638
540
36
2
0
301,864
8
L
King Arthur
7,690
481
50
3
0
303,009
1
W
Thanatos
8,301
519
55
3
0
256,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role