Player Matchup

Loki
Loki
Diamond V
 
Loki
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond V
Ecargg
Ao Kuang
Diamond V
Level 129
God Stats
7W - 2L
1,773 SR
Queue Stats
77W - 59L
2,159 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Eugeο
Nu Wa
Diamond III
Level 158
God Stats
74W - 67L
1,602 SR
Queue Stats
268W - 263L
2,199 MMR
Solo
Janus
Janus
Diamond III
Quintinus
Janus
Diamond III
Level 164
God Stats
3W - 6L
1,356 SR
Queue Stats
81W - 58L
2,195 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,546 SR
1,911 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,653 SR
2,035 MMR
Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond IV
Kliness
Discordia
Diamond IV
Level 164
God Stats
3W - 6L
1,521 SR
Queue Stats
214W - 193L
2,201 MMR
Solo
Freya
Freya
Diamond V
Lil_Rich77
Freya
Diamond V
Level 125
God Stats
6W - 5L
1,681 SR
Queue Stats
405W - 399L
2,139 MMR
Party 1
Ravana
Ravana
Diamond V
MoistPickle3
Ravana
Diamond V
Level 127
God Stats
17W - 11L
1,750 SR
Queue Stats
146W - 138L
2,122 MMR
Party 1
Charon
Charon
Diamond IV
PHATBALLS42069
Charon
Diamond IV
Level 72
God Stats
37W - 37L
1,815 SR
Queue Stats
280W - 275L
2,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 0 / 4
6,983
635
5,054
7,441
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
 
Anhur
11
1 / 0 / 1
6,408
583
4,761
4,747
1,752
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Ecargg
Ao Kuang
12
3 / 1 / 2
7,135
649
9,615
9,565
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
Eugeο
Nu Wa
10
1 / 1 / 4
6,128
557
3,548
5,521
2,772
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Quintinus
Janus
13
3 / 0 / 3
7,770
706
5,680
3,764
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CabrakanThor

VS

Bans
KaliMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 3 / 0
5,850
532
5,882
12,036
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Kliness
Discordia
10
0 / 5 / 0
5,712
519
1,382
7,004
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
10
0 / 1 / 1
5,291
481
2,394
5,755
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
10
0 / 3 / 1
5,844
531
6,558
8,529
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 0
5,208
473
3,319
7,378
3,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
4
7
W
Anhur
 
Anhur
1
0
1
1.5
L
Bakasura
 
Bakasura
2
3
0
0.67
W
Ao Kuang
Ecargg
Ao Kuang
3
1
2
4
W
Nu Wa
Eugeο
Nu Wa
1
1
4
3
L
Discordia
Kliness
Discordia
0
5
0
0
L
Freya
0
1
1
0.5
L
Ravana
0
3
1
0.17
L
0
1
0
0
W
Janus
Quintinus
Janus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,658
Damage
19,535
31,038
Taken
40,702
12,464
Mitigated
15,238
14,487
Healing
9,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,054
1,343
0
3,146
7,441
2,429
0
834
5,992
0
44,817
W
Anhur
 
Anhur
4,761
3,087
0
2,995
4,747
1,752
453
2,218
2,489
0
44,705
L
Bakasura
 
Bakasura
5,882
4,297
0
2,624
12,036
4,419
0
3,459
8,491
0
38,518
W
Ao Kuang
Ecargg
Ao Kuang
9,615
2,523
0
5,805
9,565
4,303
0
401
8,931
48,460
5,501
W
Nu Wa
Eugeο
Nu Wa
3,548
2,101
0
1,715
5,521
2,772
583
2,471
2,865
19,507
0
L
Discordia
Kliness
Discordia
1,382
132
0
550
7,004
2,183
0
3,860
2,934
40,831
0
L
Freya
2,394
667
0
2,783
5,755
1,644
0
1,488
4,267
43,552
0
L
Ravana
6,558
1,643
0
1,722
8,529
3,444
0
6,024
2,481
0
37,768
L
3,319
490
0
1,804
7,378
3,548
0
3,161
4,181
19,540
0
W
Janus
Quintinus
Janus
5,680
614
0
826
3,764
1,208
0
1,171
2,353
61,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,424
Gold Earned
27,905
404
Minions Killed
333
0
Camps Cleared
0
1,152,685
Distance Traveled
1,184,871
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,983
635
72
7
0
267,252
4
W
Anhur
6,408
583
94
9
0
185,618
2
L
Bakasura
5,850
532
87
8
0
265,045
0
W
Ao Kuang
7,135
649
79
7
0
229,506
1
W
Nu Wa
6,128
557
37
3
0
198,999
2
L
Discordia
5,712
519
80
7
0
210,027
3
L
Freya
5,291
481
70
6
0
238,318
0
L
Ravana
5,844
531
70
6
0
229,300
1
L
Charon
5,208
473
26
2
0
242,181
0
W
Janus
7,770
706
122
11
0
271,310
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role