Player Matchup

Geb
Geb
DonVapo
Geb
Level 126
God Stats
6W - 2L
1,802 SR
Queue Stats
216W - 241L
1,455 Elo+
Party 2
Hun Batz
Hun Batz
GOTHAM506
Hun Batz
Level 65
God Stats
11W - 9L
1,641 SR
Queue Stats
167W - 152L
1,529 Elo+
Solo
Janus
Janus
GueMitUe
Janus
Level 123
God Stats
3W - 1L
1,626 SR
Queue Stats
179W - 168L
1,508 Elo+
Solo
Rama
Rama
OldOak2
Rama
Level 69
God Stats
3W - 1L
1,260 SR
Queue Stats
10W - 6L
1,725 Elo+
Party 2
Gilgamesh
Gilgamesh
xLilLean
Gilgamesh
Level 78
God Stats
9W - 7L
1,577 SR
Queue Stats
284W - 280L
1,572 Elo+
Solo
Team Averages
Level 92
1,581 SR
1,558 Elo+

VS

Team Averages
Level 84
1,448 SR
1,524 Elo+
Bakasura
Bakasura
MeTaL69
Bakasura
Level 87
God Stats
1W - 3L
1,424 SR
Queue Stats
69W - 65L
1,542 Elo+
Party 1
Chang'e
Chang'e
NicolasLZ-77
Chang'e
Level 123
God Stats
38W - 31L
1,584 SR
Queue Stats
125W - 117L
1,504 Elo+
Solo
Charon
Charon
fullMetalHentai
Charon
Level 85
God Stats
2W - 4L
1,600 SR
Queue Stats
67W - 62L
1,543 Elo+
Party 1
Chaac
Chaac
knackige_Schelle
Chaac
Level 84
God Stats
1W - 2L
1,057 SR
Queue Stats
310W - 323L
1,494 Elo+
Solo
Olorun
Olorun
lRobert
Olorun
Level 43
God Stats
3W - 1L
1,577 SR
Queue Stats
86W - 96L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
1 / 2 / 8
7,191
479
8,308
12,580
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
GOTHAM506
Hun Batz
15
8 / 0 / 3
8,989
599
9,401
10,606
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
GueMitUe
Janus
14
2 / 1 / 1
7,972
531
8,801
9,142
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
OldOak2
Rama
15
4 / 1 / 7
8,631
575
11,258
13,251
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
xLilLean
Gilgamesh
15
2 / 2 / 4
8,743
583
6,561
13,979
12,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MeTaL69
Bakasura
13
3 / 4 / 0
7,590
506
7,115
15,768
6,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
NicolasLZ-77
Chang'e
12
0 / 1 / 3
7,315
488
7,616
9,015
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
6,921
461
5,928
10,019
6,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 0
7,184
479
8,595
13,574
10,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
lRobert
Olorun
11
2 / 7 / 0
7,289
486
9,706
14,437
5,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
6
6
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
1
2
8
2.5
W
Hun Batz
GOTHAM506
Hun Batz
8
0
3
9.5
W
Janus
GueMitUe
Janus
2
1
1
2.5
L
Bakasura
MeTaL69
Bakasura
3
4
0
0.75
L
Chang'e
NicolasLZ-77
Chang'e
0
1
3
1.5
W
Rama
OldOak2
Rama
4
1
7
7.5
L
0
1
2
1
L
1
5
0
0.2
L
Olorun
lRobert
Olorun
2
7
0
0.29
W
Gilgamesh
xLilLean
Gilgamesh
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,329
Damage
38,960
59,558
Taken
62,813
36,205
Mitigated
32,898
17,766
Healing
16,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
8,308
1,516
0
3,041
12,580
10,068
0
5,200
6,947
24,681
0
W
Hun Batz
GOTHAM506
Hun Batz
9,401
2,938
0
426
10,606
4,263
0
2,236
7,824
0
76,514
W
Janus
GueMitUe
Janus
8,801
399
0
1,718
9,142
3,748
0
5,695
3,144
69,494
0
L
Bakasura
MeTaL69
Bakasura
7,115
4,642
0
3,323
15,768
6,995
0
3,731
11,939
0
50,299
L
Chang'e
NicolasLZ-77
Chang'e
7,616
357
1,049
2,931
9,015
3,463
0
5,401
3,356
59,621
0
W
Rama
OldOak2
Rama
11,258
8,628
0
7,740
13,251
5,868
3,038
8,856
4,395
0
76,783
L
5,928
861
1,750
2,376
10,019
6,619
0
3,595
6,214
20,833
0
L
8,595
2,065
0
2,249
13,574
10,627
0
1,962
11,580
0
53,020
L
Olorun
lRobert
Olorun
9,706
5,221
380
2,562
14,437
5,194
0
1,790
12,615
54,111
0
W
Gilgamesh
xLilLean
Gilgamesh
6,561
2,247
0
4,841
13,979
12,258
16
702
13,163
0
65,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
36,299
511
Minions Killed
389
0
Camps Cleared
0
1,492,291
Distance Traveled
1,416,262
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,191
479
17
1
0
311,911
5
W
Hun Batz
8,989
599
111
7
0
320,714
0
W
Janus
7,972
531
143
10
0
302,983
2
L
Bakasura
7,590
506
95
6
0
316,614
1
L
Chang'e
7,315
488
110
7
0
284,529
1
W
Rama
8,631
575
131
9
0
254,758
2
L
Charon
6,921
461
17
1
0
309,964
0
L
Chaac
7,184
479
81
5
0
241,170
0
L
Olorun
7,289
486
86
6
0
263,985
0
W
Gilgamesh
8,743
583
109
7
0
301,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role